HOI4 Dev Diary - License production and map changes

HOI4 Dev Diary - License production and map changes

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

podcat

Oberkommando HOI4
Super Moderator
12 Badges
Jul 23, 2007
12.610
30.901
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
Hi everyone! I hope you had a nice Easter break :) Today we continue showing stuff for the unannounced DLC and the Oak (1.4) update. For those who haven't been following, the main points of the Oak patch is to get some big difficult changes through for the AI, helping us with things that have long been problems, as well as make air warfare a much more pleasurable experience (more info on these in later diaries as they are still in progress right now). The main topics are License Production and changes to the map. Enjoy!

License Production
As we mentioned in the previous dev diary, nations will now have a new way of acquiring the equipment they need. If a nation lacks the required technology to produce what they need, they can request a license to produce foreign equipment, such as tanks, airplanes or guns, in local factories. Historically, this happened in various forms, ranging from full local manufacturing to assembly of foreign vehicles with or without adapting the designs to use locally sourced parts. The famous Swedish Bofors 40mm was extensively license produced and the Canadian Grizzly tank was a locally produced variant of the Sherman M4 design.

In the game, a nation with good relations with a foreign nation can request a license to produce the foreign equipment. The types equipment a nation is willing to license out is dependent on their relations. Germany, for example, may not be willing to license out their latest tank or fighter designs to other nations, but would be happy to provide Panzer IIs to friendly or neutral nations.
request-license-production.png


National Focuses will also be able to provide licenses, or provide bonuses to license production. In the last dev diary, we showed you the Romanian National Focus Tree. Some of these focuses references License Production, including the Acquire Fighters focus, which triggers the Fighter Competition event.
romania-license-production.png


Producing licensed equipment will not be quite as efficient as producing your own designs, however. A cutting edge licenced production will have a noticeable output penalty, but a design a few years old will be almost as efficient to produce as your own technology. If you aren’t in the same faction as the owner of the design, you will also receive a little bit less technical support and manufacturing assistance.
hungaria-license-production.png

Licensing equipment also give you a research bonus if you want to unlock making your own. This feature comes with the yet-to-be-announced DLC.

Map update
Different terrains are important, but it was not always as easy to see the difference between them as it could be. For Oak we have updated and changed map textures to make this much clearer. Particularly hills and mountains were in need of this, but forests also got a bump in clarity.
dd2_diff5.jpg

dd2_diff1.jpg dd2_diff2.jpg dd2_diff4.jpg dd2_diff3.jpg
Click on thumbnails to compare differences in higher resolution.

Impassable areas
dd2_impass2.jpg

A common problem that seems to pop up no matter how many times we think we have solved it is AI over-committing to Africa. There has been a lot of community feedback on this and we were hesitant to just make a hole in Africa as some mods do, but we still felt something needed to be done so we decided to go with a slightly different approach in Oak and have implemented a new kind of impassable areas. It's fairly realistic that large troop movements can not be done through Sahara in HOI4's time frame, so we have decide to block them off for troops and avoid any case where AI may be tempted to commit more troops there than what makes sense. It seems to help the axis AI out a lot and creates more interesting small-scale fighting for players as well. Right now there is no way to un-impassable these areas, but I feel like its a logical step in the future where people may be playing past the WW2 era to be allowed to do some expensive project and build a highway across.

dd2_impass1.jpg


We have also set up several borders as impassable to block passage across some areas of the Himalayas and others mountain ranges in that area (Afghanistan now is even tougher to take with more border choke-points like the Khyber Pass). While you can't enter impassable areas controlling surrounding areas will flip impassable states so if you control Africa it will look that way on the map also without say a hole in the middle.

dd2_impass3.jpg

dd2_impass4.jpg


Also don't forget to tune in at 16:00CET on www.twitch.tv/paradoxinteractive today where me and Daniel present the final episode of Paradox News Network (only true news!) dev MP with the Millennium Dawn mod.

See you next week for more diary goodness where SteelVolt will be talking about AI stuff!
 
Last edited:

imvdm

Captain
75 Badges
Oct 6, 2015
443
711
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III: Collection
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings III
Great stuff, though honestly expecting for some more info on the axis minors. Still, thanks for all the good works.
 

podcat

Oberkommando HOI4
Super Moderator
12 Badges
Jul 23, 2007
12.610
30.901
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
Awesome. Now add northern Canada to impassable areas.
I didn't want to block off chunks of big countries until there was a way of doing something about it for the owners. Until then I'll leave that to modders for people who want to play that way
 

podcat

Oberkommando HOI4
Super Moderator
12 Badges
Jul 23, 2007
12.610
30.901
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
I like how the new terrain textures look - a good middle between gamish and realistic. Excellent work!
Thanks, I'll pass along to the artists :)
 

MrLevenstein

Captain
65 Badges
Dec 28, 2013
438
190
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome
  • Prison Architect
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Cities in Motion
Really nice changes , cant wait to get my hands on the DLC ! I have a hunch it might be released on the 1 year anniversary of hoi4 on june the 6th .
 

Tirenedon

Colonel
117 Badges
Jul 9, 2012
1.053
709
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Steel Division: Normand 44 - Second Wave
  • Victoria 2: A House Divided
  • Cities in Motion 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • Hearts of Iron III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Crusader Kings III
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • 500k Club
Great work! License Production was a feature I've really been wanting.

@podcat, if a country starts using licensed versions of a medium tank without researching any medium tank tech, will they be able to actually use them since tank battalions require a tank technology to be researched? If so, can the same be done for lend-lease?
 

Nicolas-frm

Major
27 Badges
Oct 24, 2015
594
648
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings III
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Rome Gold
Nice feature to have but the next update/DLC will need a lot more than just "improved" AI and License Production to re-ignite people's interest in the game.

Would like to see new diplomacy actions, better peace deal system, more economic features, espionage etc..

I still think the improvements that were made to HOI4 within a year, are still underwhelming compared to Stellaris & EU4.
 

CharlieFox

Major
65 Badges
Oct 28, 2012
753
833
  • Sword of the Stars
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion 2
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • 500k Club
This Dev diary is really making me look forward to Oak :)

Regarding buying production licenses, from the screenshots I deduce that you pay for them with civilian factories, but does the cost scale with the amount of licensed equipment that you are producing? Also can you buy production licenses for ships?
 

Zwirbaum

(Formerly known as Zwireq)
100 Badges
Jun 2, 2011
4.415
2.189
32
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • Sengoku
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Teleglitch: Die More Edition
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Steel Division: Normandy 44
  • Crusader Kings II: Holy Fury
  • PDXCON 2018 "The Emperor"
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings III
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
I guess expected cost is that - it ties that much Civilian Factories for as long as the license is active?

Question is - how big those penalties are? Because from balance point of view, I don't see it that enticing to lose civilian industry to get either outdated equipment with small production penalties, or get new one with significant production penalty - when I can just research my own?
 

Herz2146

That RPM Guy
54 Badges
Apr 13, 2010
1.143
22
www.markove.com
  • Stellaris
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Hearts of Iron IV: La Resistance
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Prison Architect
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Semper Fi
The new map textures look great! I'm also really happy with the map still being painted despite the impassable terrain as well. I've never been a fan of how some mods remove the color.
 

Pyramid_Head

Banned
29 Badges
Aug 13, 2013
1.517
3.344
  • Steel Division: Normand 44 - Second Wave
  • Age of Wonders: Shadow Magic
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Major Wiki Contributor
  • Tyranny: Gold Edition
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars Pre-Order
  • DJ Plantage
  • PDXCON 2018 "The King"
  • PDXCON 2018 "The Emperor"
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Hearts of Iron II: Beta
I didn't want to block off chunks of big countries until there was a way of doing something about it for the owners. Until then I'll leave that to modders for people who want to play that way
It takes MONTHS to reach neighbooring province in Canada even without air superiority and other factors. With enemy air superiority movement can never finish.. It is impossible to improve infra in northern Canada because to improve it you must control several provinces, which you never reach. One of the few invasion options when USA not joined Allies is through northern Canada as Allies won't surrender until Canada capitulates. And there is virtually no other way to cattack it other than slog through near-impassable terrain.
Alternative is to declare on USA and use it to attack Canada, which is absurd.
 

Lord of Beer

Major
10 Badges
Jan 18, 2017
518
1
  • Magicka
  • Majesty 2 Collection
  • Rome Gold
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
Nerfing the generic NF tree to reduce Research Slots for minors (which has effectively already been done for the Commonwealth in TFV) may be necessary given this addition of licensing. Otherwise, with the penalties to production that you hinted at, wouldn't it be better to just research the stuff yourself using one of your numerous slots? 5 slots seems OP for Spain, China, big LATAM countries, Sweden, Finland etc; 3-4 would be more reasonable (I'm guessing some of these countries will be in the new DLC though). Or maybe increase the needed # of factories by 25 for Research II?

Edit: While you're at it, please nerf the manpower from the Nationalism path in the generic NF tree :)
 
Last edited:

Dan1109

Field Marshal
31 Badges
May 18, 2014
2.718
225
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
In the license snapshot, that's 4 CIC to produce lvl 1 fighters? That cost in addition to reduced efficiency? That seems pretty harsh, for "allies". Shouldn't the difference between faction members and non faction members just be the CIC cost? I just don't see why a paid for license would result in lower efficiency than the original. lend lease is free but licensing costs CIC? I guess the cost really needs to be there to prevent multiplayer exploits.

In SP, I guess this is a way that you can check on your allied military tech levels. Of course more detailed info of your allies and enemies may come in a future espionage DLC, but this is useful.

Btw, I do appreciate the shoutout to the AI being worked on, even though it's been stated several times. Of course, the longer we wait, the higher our expectations!
 
Last edited:

King-Salomon

First Lieutenant
122 Badges
Apr 16, 2012
211
192
  • Cities: Skylines
  • Rome Gold
  • King Arthur II
  • Pillars of Eternity
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines - Parklife
  • Crusader Kings II
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Hearts of Iron IV: La Resistance
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Snowfall
  • Stellaris
great news :)

short questions:
a) whose company bonus would building the licensed equipment use? The builder or the tech-giver? Or none at all?
b) And is there a restriiction about what can be licenced? So could Germany build Italian ships?
c) Can licenced be recalled?
d) can they be limited to say, "2000 tanks Panzer II"?

really happy so far :D
 

Art1985

Major
51 Badges
Oct 15, 2009
544
869
  • Cities in Motion 2
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Steel Division: Normand 44 - Second Wave
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Heir to the Throne
  • For the Motherland
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Steel Division: Normandy 44
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Victoria 2
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Mount & Blade: Warband
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
In the game, a nation with good relations with a foreign nation can request a license to produce the foreign equipment. The types equipment a nation is willing to license out is dependent on their relations. Germany, for example, may not be willing to license out their latest tank or fighter designs to other nations, but would be happy to provide Panzer IIs to friendly or neutral nations.
How will be possible for the players to decide what licenses to sell and to whom? Or it will be decided by the game logic depending on the relations between countries?
And will AI countries use this option and will they be requesting licenses from other countries?
 

GreatStuff

Second Lieutenant
13 Badges
Dec 26, 2011
112
61
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
Great, since this is an Axis/Germany centric dlc, will we see any improvements with submarine warfare or is that reserved for a later expansion?
 

Axe99

Ships for Victory
117 Badges
Feb 13, 2003
14.759
8.936
  • Crusader Kings II: The Republic
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
Cheers for the DD Podcat, lots of great changes there :D. Am a big fan of the higher contrast terrain - I always struggled a bit with the mountains blending into hills, and swamps - no longer :). Production licenses look great as well - is there any eye to re-jigging Commonwealth interactions to reflect how much of it was license-based (so less research bonuses and more licenses maybe)? Not saying it's urgent/essential, not trying to cause trouble for the content team.

Impassable terrain also sounds good - although glad to hear there's an eye to perhaps making them passable in some degree down the track as required. At least for WW2, flat out impassable makes the most sense for the sizes of units in HoI4. Once you start including LRDG patrols*, then you can think about units travelling the Qattara depression :D. Sympathies for having to take this approach (the impression I got was that you were keen to try and sort it in a different way), but big props for going with the hard barrier approach as at least a 'least-worst' approach in the short-medium term (and not suggesting I think this is a bad approach either :)).

Edit: PS - will licenses apply to ships as well, or just tanks/aircraft? Plenty of reasons to limit it to tanks/aircraft, only a few types of ships were built locally based on another nations' designs, particularly at the HoI4 level (the only one I can think of that was a clear case, off the top of my head, is the Liberty Ship, which isn't really necessary, but there may have been a few others as well - maybe the Yugoslav DDs?)

* Not a serious suggestion, but don't let me stop you o_O.