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HOI4 Dev Diary - LaR Post Release and Statistics

Hi everyone, I hope you are all having fun with La Résistance! This weekend had a new active users record for HOI4 and its great to see this happen for a game thats been out now for quite a while with a very growing community still :) Since release we have been busy working on bugs reported, talking to you guys on different communities and enjoying watching influencers stream the game :)
Today we will be showing some cool statistics as well as talking about the open beta patch.

Statistics

Who doesn't love statistics?! After each release we like to dig into data and check what the most popular focus branches and nations are.

Portugal Stats
As it could be expected, the Monarchist path is the player’s favorite for Portugal, with almost 60% of the players supporting A Royal Wedding. The most popular paths after that are the Fascist one at 15% (The Fifth Empire being the favorite choice, but with a slight advantage) and the Communist one at 10.5%. Democratic and Historical Salazarist paths are far less popular (roughly 7% and 4.5% respectively).

Regarding the Spanish Civil War, 21% of the players Supported a Spanish Monarchy (aka Carlists). That being 1/3 of the total Monarchist players. It is worth noting that Carlists might not spawn, so I’m sure a lot more people were eager to support the Spanish Monarchists!

19% supported the Spanish Nationalists (but only 11% Sent Assistance, actually joining the war), 10.5% supported the Spanish Republic and roughly 7% of the players kept Strict Neutrality and let the Spaniards manage by themselves.

Involvement in Spanish Civil War:
10.3% supported the Spanish Republic
18.8% supported the Spanish Nationalists (10.7% Sent Assistance, actually joining the war)
21.1% supported the Carlists, but only 13.8% actually Joined the Carlist Fight
6.8% kept Strict Neutrality

After supporting the Nationalists:
- 4.4% followed historical path
- 14.8% went Fascist


France Stats
For France, we have a number of surprising, and some not so surprising, observations. As it turns out, our community is evidently made up of unrepentant Monarchists. The monarchist branch as a whole was played by roughly 45% of playthroughs, compared to communists and fascists at 9% and 8%, respectively. About a quarter of playthroughs stuck with the republic.

Of the people who decided to restore yet another monarchy (when did HoI become Monarchy Simulator 2020? Dan edit: with DoD ;) ), a whooping 84% decided to side with his Imperial Majesty, Emperor Napoleon VI. It’s about 5 times as many people than the people who played the communist branch in total. I’m not bitter.

The new Vichy and Free French trees have seen very little play in the past week - about as many people played either of them as decided to form the Latin Entente. Special mention goes to the 200-odd people who decided to continue on as Vichy and then decided to stop without giving Petain special powers: we see you.

Of the people who went fascist, about two thirds formed the Latin Entente. Of the communists, about 60% did not compromise on their revolutionary ideals by allying with Moscow or forming an anti-fascist coalition. It appears that there is still some revolutionary spirit left in France!


Spain Stats
For Spain, there is almost exactly a 50-50 split between Republicans and Nationalists playthroughs. For Nationalists, 40% chooses the Carlists, and 30% equally between Falange and Francoists. For the Republicans: a whopping 70% choose to go Anarchist, and the remainder is split between 6% POUM (Independent Communist), 11% Stalinist Communist, and 13% Democratic. Of these combined Stalinist and Democratic runs, over half (56%) Expand Soviet Aid. The vast majority of Democratic players (84%) thereafter do Oppose the Communists, rather than be a loyal subject of the Soviets, but almost none (13%) take Subvert Soviet Control, seeming to indicate that the vast majority of players who select Maintain the Second Republic finish the Civil War without Expanding Soviet Aid, and therefore never need to wage a war of independence. But for those who do, the vast majority (85%) have trouble stomaching accepting aid from those who helped their enemies during the SCW, and so in their war of independence against the Soviets they seek help from the Allies, rather than the Axis.

Republicans and Stalinists are far more inclined to let the Anarchist uprising happen rather than crack down on them, with only ~15% selecting the Crush the Revolution focus. Anarchists and Independent Communists, however, select the Masters of Our Own Fate focus in over 50% of the games. For Nationalists there is a similar discrepancy (though less extreme), with about 50% of Carlist players selecting the No Compromise on Carlist Ideals focus, but only 37% of Falange players selecting Eliminate the Carlists. It would also seem that Anarchist tenacity knows no bounds, with 80% of players making it all the way to the very end of the focus tree ;)


Open Beta Patch
To make sure the 1.9.1 patch is as stable as possible we will be running an open opt-in beta for anyone to take part in. We had our first update on friday and it fixes a lot of reported issues. Today is the second update of it. The plan is that 1.9.1 goes live mid-April so look forward to more beta updates until then.

##################################
# Balance
##################################
- increased compliance gain from collaboration regime from 20 to 30
- decreased time taken to run collaboration regime from 190 to 90 days
- removed ignoring of resistance target changes to no garrison law if resistance is disabled
- increased compliance generation to 0.08% base from 0.07%
- decreased compliance decay to 0.08% from 0.1% at max compliance
- changed compliance decay in occupation laws to match new compliance generation


##################################
# Bugfix
##################################
- French Reorganize the Aviation Industry decisions can now only be taken once each
- Ratifying the Stresa front will now maintain the Franco-Soviet mutual guarantee
- Fixed Linux exception.log being useless
- Improved cleanup of unneeded leaders in script, and added a failsafe in the Temporal Continuum Matrix, both of which are aimed to prevent Franco or Mola from entering into our world from an alternate dimension and wage a war against themselves. Also prevented Primo de Rivera from rising from the dead.
- Radar technology for Czechoslovakia will now use the correct localisation
- The tutorial should now correctly refer to Ethiopia
- fixed some countries not having illusive gentleman minister
- fixed an issue with a focus bypassing when it shouldn't
- air continuous focus now also helps with scout planes
- fixed naval supremacy from intel being off by a hundred
- fixed a typo in a French idea
- Czechoslovakia's Focuses should now work as designed.
- fixed china illusive gentleman issues
- Fixed incorrect advisor traits for 101 country tags
- Chinese warlords will now be able to have an Illusive Gentleman if they become Communist China
- New Zealand will now gain access to a decision to request control of Pacific Islands upon completion of the "Maori Volunteers" focus.
- It will no longer be possible for Wang Ming or Zhang Lan to rule multiple countries
- The Social Democracy focus for Communist China will now enable elections
- Britain should now accept joining the Ententes through the French focus
- Improvements to the form Polynesia decision: New Zealand can now request control of Pacific islands from their faction members
- Various operative sound fixes
- fixed a loc issue when describing compliance requirements for creating collaboration regimes


##################################
# AI
##################################
- fixed some cases where ai creates invalid invasion orders and wastes units
- fixed some issues that were making ai not assigning strike forces properly
- ai is now less reluctant to accept other ai countries' access requests if other country is too small
- Delayed UK AI strategy for piling in to save benelux to avoid awkward timing issues


##################################
# Modding
##################################
- technology tokens can now be accessed as variables. added num_researched_technologies trigger. added researched_techs country array
- fixed on_daily_TAG (and weekly/monthly) on actions not working
- added ignore = {} support for has_available_idea_with_traits so modders can add a list of ideas to ignore while counting
- added has_allowed_idea_with_traits trigger
- fixed a crash with nudger while editing states


##################################
# Database
##################################
- SS divisions recruited through decisions now have motorized recon units instead of horses
- enabled Jacques Duclos as a French operative in the communist branch (LaR only)
- José Díaz now uses the updated portrait as a default.
- Added unique event picture for Occupation of Tangiers events.
- Added victory points to Samoa, Tahiti, Hawaii, Vanuatu and Polynesia
- Brittany should now use their namelist


##################################
# Stability & Performance
##################################
- Fixed CTD due to stack overflow when trying to set a tooltip handler to a window that had no guitype
- Fixed CTD that may happen when confirming the replacement of a technology to research
- Fixed CTD that may happen when a naval invasion land in some cases

If you want to see the full changelog for the beta including the above:
##################################
# Balance
##################################
- lowered intel required for approximate army count & fielded manpower count to 5%
- Fixed upper bound of define for min legitimacy of government in exile to allow equipment transfer, which has the practical effect of increasing this min required legitimacy from 1 to 5.
- Fixed bounds of define for daily legitimacy change of liberated government in exile, which has the practical effect of changing the rate from -1 to -1.5 legitimacy per day.
- Soviet NKVD spirit now gives an extra operative slot
- SMERSH now gives +1 slot and coutner intel if you have LaR
- mitigated the effects of deleting your whole army to get more XP training exploit
- Add a max cap of 10 to operative number
- every country should now have access to a minister to unlock an extra operative slot
- increased compliance gain from collaboration regime from 20 to 30
- decreased time taken to run collaboration regime from 190 to 90 days
- removed ignoring of resistance target changes to no garrison law if resistance is disabled
- increased compliance generation to 0.08% base from 0.07%
- decreased compliance decay to 0.08% from 0.1% at max compliance
- changed compliance decay in occupation laws to match new compliance generation


##################################
# Bugfix
##################################
- fixed ai not being able to properly put taskforces on hold on some lack of fuel situations
- Fixed faction members joining wars via one's puppets, overriding master's consent
- Pakistani independence war units will now be deleted when the two nations make peace in any circumstances.
- Fixed an issue in the Romanian focus tree where the 'All Parties Must End' focus incorrectly added a democratic drift instead of non-aligned drift.
- Updated Romanian focus Handle The King to give democratic support instead of non-aligned
- Fixed error in log about invalid nationality when running triggers for operative trait of a captured operative
- Fixed lack of initial pause when starting a new game after exiting to menu from in game when the application was started with -start_speed=N.
- fixed unit leaders being both reckless and cautious
- fixed a potential oos with random variables
- fixed "cancel improving relations" being disabled if you are out of pp
- Fixed propaganda operative mission having no ETA nor efficiency indicator
- Prevent some UI to be visible on the loading screen when loading a save from in-game
- No Pasaran now bypasses if you have finished the SCW
- Foreign arms purchases decisions should now appear for the anarchists
- The French "Invest in..." focuses should now pick the correct states and not pick the same state twice
- Fixed air base capacity not updating properly when the controller of the state differ from the controller of the airbase
- When a long text is truncated, add the full text in tooltip, even in the main menu.
- Fixed an issue where Canadian focus "Skewer the Eagle" was automatically bypassed if Britain failed to enforce loyalty.
- French purchase weapon decisions should now show up correctly
- fixed front orders having glitchy graphics in some cases
- Fixed display settings not being available in the launcher on Linux
- French focuses should now be correctly positioned when La Resistance is not active
- Former Warlords are now able to use the "Integrate the Warlords" decision given they have completed the appropriate focus.
- Limit the new decisions alert tooltip, to not show a too big list.
- Democratic Supervised States will now have elections
- fixed being able to see taken mutually exclusive focuses without intel
- fixed an exploit that was done by renaming unit templates to the one that will be used in scripts
- Fix tooltip telling you can edit a template when you can't
- fixed agency upgrades being free unless you have wtt dlc
- reordered country scorer database to avoid some crashes
- Expand Soviet Aid focus now bypasses if you are Stalinist Spain and the SCW has ended.
- fixed a crash that happens while loading/saving game rules if you enabled a difficulty setting that was on a disabled mod
- Vichy France reuniting with Free France after Germany refuses to hand over the occupied territories will no longer result in a game over for a player Vichy France (Singleplayer only)
- fixed clear user directory not clearing saved game rules
- Against Fascism was impossible due to the combination of requirements. It no longer requires Expand Soviet Aid to be completed.
- fixed compliance map icons not being visible if resistance is surpressed
- fixed a broken trigger in the Hungarian "Take Austria by Force" focus
- Random Non-Aligned leaders should no longer be Anarchist.
- Fixed operative on Boost Ideology and Propaganda being re-assigned to Counter Intelligence on save load when no operative is assigned to Build Intel Network in their intel network
- fixed pressing esc while drawing front orders not clearing things correctly and causing issues in future fallback orders
- the Iberian Pact Invoked event should now only fire if Spain or Portugal is not in a faction
- Fixed being able to start the operation Orchestrate Coup against a country with the same ideology or already in a civilwar
- Luis Maria Martinez should now use the correct portrait even if he is spawned via civil war
- Remove manpower need for operations
- Join the Allies now properly does what it says on the tin.
- Portuguese Anarchism focus now bypasses if Portugal no longer exists (for example if it has been Anarchized already).
- Anarchist Spain is no longer allowed to call into being nation-states from liberated communal territory, much less puppet these as well.
- Prevent CTD if the dependency of a technology is invalid.
- Fix a crash when refresh ratio is 0 and fullscreen = yes
- Boost ideology network requirement only depends on the target state network
- Unite Iberia now bypasses if Portugal no longer exists.
- Reaffirm the Popular Front Strategy now bypasses if the Anarchists have already rebelled.
- All Must Bear the Torch now also requires Collectivization and Workers' Control to be completed, thereby preventing situations in which the former's 5% recruitable population bonus was erroneously not being applied.
- French Disunite Germany focus will now only create a faction if France isn't in one already
- Unplanned Offensive now also reduces air mission effectiveness in affected areas.
- fixed drop_cosmetic_tag not changing country colors in some cases
- Fixed issues with resource requirements in operations differing between UI and gameplay
- If an operation somehow gets too much equipment (like if modifiers improve) it will now give that back on start of operation
- fixed an issue where operation slots were duplicated on save load during preparation
- certain spanish song wont play overly much anymore
- Why Die for Danzig achievement should now require players to turn France fascist and occupy Danzig without going to war with France.
- Regional Defense Council of Iberia focus not coring POR
- Republican Spain should no longer incorrectly load the wrong strategy plan and expand Soviet aid in Historical Mode.
- Expand Soviet Aid now requires the Soviets to actually have sent volunteers before it is available.
- If Republican Spain declares independence after having Expanded Soviet Aid, the Soviet Union can now choose to grant it, instead of being forced to fight them over it. If the Soviet Union elected to annex Spanish land in preparation for the Independence War, via the event, this land will be returned and spawned divisions are once again removed. The AI is unlikely to choose this course of action unless they are in a large war.
- Ensured Reassert Dominance decisions can no longer target Denmark, if its capital has moved to the Americas.
- Anti-Fascist Unity is no longer available after the Anarchists have risen up.
- fixed owner/controller in scripts not working in some cases
- Fix dynamic countries not being able to research variants and having all land doctrine paths unlocked
- fixed coordinate strike not working in some cases
- Tito now dies when you kill him (did not die previously when he was killed)
- fixed num_finished_operations not working correctly
- French Intervention in Greece focus should now give the correct claims
- Achivement: I See Everything should now check for air intel as well
- Allow operative to be re-assigned to their mission when the operation completes
- Bled agreement effects
- Toggle between build network and quiet network on right click. Improve tooltip, and fix map mode for CounterIntelligence mission.
- Limit amount of foreign manpower given
- Add new request lend leases modifier for france traits
- Added Corsica, Occitania, and Brittany as releasable nations
- multiplayer related DLC images and textbox fixed
- Reload the number of factories used by project immediately.
- Fixed bug where staging a coup in Brazil lead to a second Civil War when Portugal completed The Empire of Brazil focus, even if stability and non-aligned support requirements in Brazil were met.
- Portugal AI will be more inclined to build the required dockyards for Naval Research Institute focus after completing Fuzileiros focus.
- Fixed add_ai_strategy
- Add a tooltip to explain that you need an operative working on the network to prepare an operation.
- Fixed Guarda and Porto population being the other way around. Renamed state files to match the actual state names.
- Release captured operatives of your new allies when you join a faction.
- Fix garrison alert showing when you have foreign manpower
- Fixed misspelling in a variable used for calculating size of Civil Wars in Portugal. Civil Wars in Portugal will be potentially harder but WAD now that the appropriate variable is used.
- Portugal cannot send volunteers to a Spanish faction they are not supporting.
- Fixed edge case where Spain could unlock two mutually exclusive faction branches (aka Anarchist and Communist) while the SCW starting event was active.
- Fixed Portuguese Anarchism focus to give Anarchist Spain a war goal against all Portuguese tags if Portugal is in a Civil War when the focus is completed.
- Nationalist Spain will no longer complete Iberian Pact focus in historical mode.
- A Portuguese puppet will not be able to complete focuses that will make it join a war upon completion.
- Fixes to historical AI strategy plan, preventing Portugal to take any undesired focuses that will make it abort historical plan.
- Fixed Metropolitan Army focus not actually giving technology boost for infantry and support equipment.
- Added "name = X" too all technology bonuses missing it in Portuguese FT, X being focus name.
- Fixed issue with Portuguese cosmetic tag colors: United Kingdom of Portugal and Brazil loosing its blue color when loading save game. The Fifth Empire will now be green for all ideologies (previously the color was only applied to non-aligned and democratic, and it was almost the same blue as for monarchists)
- French Reorganize the Aviation Industry decisions can now only be taken once each
- Ratifying the Stresa front will now maintain the Franco-Soviet mutual guarantee
- Fixed Linux exception.log being useless
- Improved cleanup of unneeded leaders in script, and added a failsafe in the Temporal Continuum Matrix, both of which are aimed to prevent Franco or Mola from entering into our world from an alternate dimension and wage a war against themselves. Also prevented Primo de Rivera from rising from the dead.
- Radar technology for Czechoslovakia will now use the correct localisation
- The tutorial should now correctly refer to Ethiopia
- fixed some countries not having illusive gentleman minister
- fixed an issue with a focus bypassing when it shouldn't
- air continuous focus now also helps with scout planes
- fixed naval supremacy from intel being off by a hundred
- fixed a typo in a French idea
- Czechoslovakia's Focuses should now work as designed.
- fixed china illusive gentleman issues
- Fixed incorrect advisor traits for 101 country tags
- Chinese warlords will now be able to have an Illusive Gentleman if they become Communist China
- New Zealand will now gain access to a decision to request control of Pacific Islands upon completion of the "Maori Volunteers" focus.
- It will no longer be possible for Wang Ming or Zhang Lan to rule multiple countries
- The Social Democracy focus for Communist China will now enable elections
- Britain should now accept joining the Ententes through the French focus
- Improvements to the form Polynesia decision: New Zealand can now request control of Pacific islands from their faction members
- Various operative sound fixes
- fixed a loc issue when describing compliance requirements for creating collaboration regimes


##################################
# UI & Graphics
##################################
- removed horrible yellow text in the description of an operation phase
- moved air research window elements a bit so it will fir 1920 width resolutions
- assigned f10 to faction map mode (you can take screen shot of map using ctrl + f10)
- Achievements should now have much more readable descriptions


##################################
# AI
##################################
- Prevented AI from attempting to refit ships to their current equipment variant.
- Fixed an issue with French Random Ai path selection breaking in most cases
- you can now set the French Ai to become monarchist through custom game rules (LaR only)
- fixed an issue where the Soviet AI random path selection was broken
- Republican Spain is now more intelligent in when it will Expand Soviet Aid.
- Republican Spain will now never join the allies in search of aid in their independence war, and thereby cause an Allied-Soviet war.
- ai should now randomize their boost resistance operation target a bit more
- fixed some cases where ai creates invalid invasion orders and wastes units
- fixed some issues that were making ai not assigning strike forces properly
- ai is now less reluctant to accept other ai countries' access requests if other country is too small
- Delayed UK AI strategy for piling in to save benelux to avoid awkward timing issues


##################################
# Database
##################################
- updated some Soviet tank variant flavor names
- war goals gained from focuses no longer expire
- Rearranged the order of dynamic tag colors, making it less likely that Nationalist Spain or Vichy France will end up neighboring dynamically-generated tags (civil war factions) that have the same color as them.
- researching modern spaa now correctly shows modern spaa subunit as unlock (it always unlocked it, but showed wrong subunit instead)
- José Antonio Primo de Rivera and Francisco Franco advisors now have icons that are direct copies of their country leader portraits. In Franco's case this has resulted in miraculous rejuvenation!
- minor performance improvements through usage of more accurate scoping in operation triggers
- added flavor names for Portugese tanks
- SS divisions recruited through decisions now have motorized recon units instead of horses
- enabled Jacques Duclos as a French operative in the communist branch (LaR only)
- José Díaz now uses the updated portrait as a default.
- Added unique event picture for Occupation of Tangiers events.
- Added victory points to Samoa, Tahiti, Hawaii, Vanuatu and Polynesia
- Brittany should now use their namelist


##################################
# Modding
##################################
- Added trigger network_national_coverage to test for Intel Network National Coverage
- unless producer tag is specified, add_equipment_to_stockpile will now remove equipment from all tags until it removes all required amount if amount is negative
- fixed updating a mod possibly breaking fired events in saves
- event pictures now can be customized using scope by using scripted localization (example: picture = " ")
- added set_variable_to_random/set_temp_variable_to_random effect/triggers
- added markdown/json/html files for scripting documentation
- Added console command documetation to -dump_script_doc launch option
- Improved logging of event errors to specify file, line number, and id, and logged when the event window times out but no option is allowed by script.
- added support for random female army leaders & admirals (controlled by define NCountry::FEMALE_UNIT_LEADER_BASE_CHANCE & modifiers female_random_operative_chance female_random_army_leader_chance female_random_admiral_chance)
- added effects for setting country/unit leader portrait/name/description
- fixed duplicate localization keys breaking strings in the game
- removed "We ran out of preallocated icons for icon type" error
- Added error logging for defines that have invalid values. They are still fixed up to be valid, but now the automatic change is reported, alerting designers and modders to adjustments that will not have the expected effect.
- fixed has_available_idea_with_traits tooltip not listing traits
- Fixed originator property of operative_leader_event effect not working as intended
- now possible to get intel agency name from localization as [ROOT.GetAgency]
- Fixed handling of -start_speed=N startup option so that the game will immediately begin running even when combined with -start_save=SAVE.
- technology tokens can now be accessed as variables. added num_researched_technologies trigger. added researched_techs country array
- fixed on_daily_TAG (and weekly/monthly) on actions not working
- added ignore = {} support for has_available_idea_with_traits so modders can add a list of ideas to ignore while counting
- added has_allowed_idea_with_traits trigger
- fixed a crash with nudger while editing states


##################################
# Stability & Performance
##################################
- Fixed CTD when trying to assign a front line to a selection of units where some belong to an army group and some are unassigned
- Fixed CTD when the game files do not specify a strategic region for a province
- Fixed crash if the GAME_SPEED_SECONDS define is missing or too short.
- Fixed CTD caused by invalid values in game rules
- Fixed CTD when tag switching related to naval mines
- Fixed crash uploader on Linux not working
- fixed a ctd when a mod removes existing gui element
- Fixed CTD due to stack overflow when trying to set a tooltip handler to a window that had no guitype
- Fixed CTD that may happen when confirming the replacement of a technology to research
- Fixed CTD that may happen when a naval invasion land in some cases

The thread for the beta patch is here: https://forum.paradoxplaza.com/foru...usky-1-9-1-beta-hotfix-checksum-8eaf.1342931/

This beta also includes a cool little QoL thing we couldnt finish in time for the release, to help with airwing management and tedium of controlling airplane equipment in them. Here is a breakdown of how it works:
  • You can now duplicate selected air wings as long as there is some planes in stockpile they can use. This copies settings etc so you will only need to access the reorg window fairly rarely.
  • You can set reinforcement rules for air wings in the reorg window With 4 settings to pick from:
    • Reserves - will only use equipment marked outdated
    • Regular - doesnt care, uses anything and acts like old air wings did
    • Elite - only uses up to date equipment
    • Specialized - Will never add plane variants not in the wing already giving you 100% control.
  • Foreign planes will look at your equipment for reference for the auto updating. If for some reason you want to use a foreign variant and have disabled your own of same tech level you should set up specialized wings to consume those.
It looks like this:
upload_2020-2-28_14-14-33.png


Make sure to let us know how you like it!

A common feedback point has been access to operatives. We didn't really expect so many to play minors and not create or join a faction, and we also missed adding Illusive Gentleman ministers to all minors. We have now added those to everyone in the beta, and also USSR will get extra unlocks from SMERSH and NKVD focuses. We are a little hesitant to add more because the system balance breaks down like (most other spy systems) when anyone can use it to gang up on people. For HOI4 that balance is around 4 spies as it allows the most impactful operations as well as a spy to keep networks alive and thus speed of doing them, something we wanted to reserve for spy masters only. We are also looking at duration and impact on some of the operations to make them more suitable for different types of nations for another update.

As promised we are also working on some art. We only just started so its not in the beta yet, but here is a sneak peak of a Portugese general:
image (6).png


See you all next week with another update, and if you or a friend is wondering about how stuff works in the new expansion I recommend checking out some of the tutorial videos we made here. Later today at 16:00CET we will also have a stream where Daniel and Björn will show some patch stuff. I'm home sick but will try to hang out on the chat a bit!
 
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This is a huge buff for collaberation operations, although I have one question:
Does the bonus outcome for the operation, if you use a spy of the target nationalty still stay at 45% total,,or did this increase aswell?
 
This is a huge buff for collaberation operations, although I have one question:
Does the bonus outcome for the operation, if you use a spy of the target nationalty still stay at 45% total,,or did this increase aswell?
I dont remember actually. I think its the total. we've discussed a bit and will probably dial back the total bonus a bit. The operation was something quite a few said they felt was too weak so we rather wanted to overcompensate and be told than not ;)
 
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The new airwing management is a really great and well needed improvement. Could it be also made possible to duplicate task force templates or to assign them to multiple task forces at once?
 
The new airwing management is a really great and well needed improvement. Could it be also made possible to duplicate task force templates or to assign them to multiple task forces at once?
maybe one day :) Its quite nice in use. I think it can be further improved on the equipment side similar to ships though (e.g change in production where you want a new variant to go directly rather also)
 
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The plan is that 1.9.1 goes live mid-April

Mid-April?
Look, I don't want to be disrespectful, but is everything alright inside the HOI dev team?
One DLC with moderate new content takes one year to be completed, and one post release patch takes two months.. I mean it doesn't seem right
 
This weekend had a new active users record for HOI4 and its great to see this happen for a game thats been out now for quite a while
I understand there was a free weekend? This puts things in perspective, how does that affect this number? I find you always want to think about external drivers when analysing numbers.
For example:
"the company lost 5% revenue compared to last years" -> "wow that's bad"
"actually competitors lost 20%" -> "ok, we're doing better than others then, not that bad"

The plan is that 1.9.1 goes live mid-April
So people without the DLC will have a graphically broken French tree for 1.5 months for example?
 
There wasn't enough time at all to stop the anarchists from breaking away when I played Stalinist Republicans.

You can never 'stop' the Anarchists from breaking away, anyway. But I am aware that there is a timing issue and it's impossible to reach the focus to delay their rebellion. A fix for this will be added to the beta at some point :)
 
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Hi everyone, I hope you are all having fun with La Résistance! This weekend had a new active users record for HOI4 and its great to see this happen for a game thats been out now for quite a while with a very growing community still :) Since release we have been busy working on bugs reported, talking to you guys on different communities and enjoying watching influencers stream the game :)
Today we will be showing some cool statistics as well as talking about the open beta patch.

Statistics

Who doesn't love statistics?! After each release we like to dig into data and check what the most popular focus branches and nations are.

Portugal Stats
As it could be expected, the Monarchist path is the player’s favorite for Portugal, with almost 60% of the players supporting A Royal Wedding. The most popular paths after that are the Fascist one at 15% (The Fifth Empire being the favorite choice, but with a slight advantage) and the Communist one at 10.5%. Democratic and Historical Salazarist paths are far less popular (roughly 7% and 4.5% respectively).

Regarding the Spanish Civil War, 21% of the players Supported a Spanish Monarchy (aka Carlists). That being 1/3 of the total Monarchist players. It is worth noting that Carlists might not spawn, so I’m sure a lot more people were eager to support the Spanish Monarchists!

19% supported the Spanish Nationalists (but only 11% Sent Assistance, actually joining the war), 10.5% supported the Spanish Republic and roughly 7% of the players kept Strict Neutrality and let the Spaniards manage by themselves.

Involvement in Spanish Civil War:
10.3% supported the Spanish Republic
18.8% supported the Spanish Nationalists (10.7% Sent Assistance, actually joining the war)
21.1% supported the Carlists, but only 13.8% actually Joined the Carlist Fight
6.8% kept Strict Neutrality

After supporting the Nationalists:
- 4.4% followed historical path
- 14.8% went Fascist


France Stats
For France, we have a number of surprising, and some not so surprising, observations. As it turns out, our community is evidently made up of unrepentant Monarchists. The monarchist branch as a whole was played by roughly 45% of playthroughs, compared to communists and fascists at 9% and 8%, respectively. About a quarter of playthroughs stuck with the republic.

Of the people who decided to restore yet another monarchy (when did HoI become Monarchy Simulator 2020? Dan edit: with DoD ;) ), a whooping 84% decided to side with his Imperial Majesty, Emperor Napoleon VI. It’s about 5 times as many people than the people who played the communist branch in total. I’m not bitter.

The new Vichy and Free French trees have seen very little play in the past week - about as many people played either of them as decided to form the Latin Entente. Special mention goes to the 200-odd people who decided to continue on as Vichy and then decided to stop without giving Petain special powers: we see you.

Of the people who went fascist, about two thirds formed the Latin Entente. Of the communists, about 60% did not compromise on their revolutionary ideals by allying with Moscow or forming an anti-fascist coalition. It appears that there is still some revolutionary spirit left in France!


Spain Stats
For Spain, there is almost exactly a 50-50 split between Republicans and Nationalists playthroughs. For Nationalists, 40% chooses the Carlists, and 30% equally between Falange and Francoists. For the Republicans: a whopping 70% choose to go Anarchist, and the remainder is split between 6% POUM (Independent Communist), 11% Stalinist Communist, and 13% Democratic. Of these combined Stalinist and Democratic runs, over half (56%) Expand Soviet Aid. The vast majority of Democratic players (84%) thereafter do Oppose the Communists, rather than be a loyal subject of the Soviets, but almost none (13%) take Subvert Soviet Control, seeming to indicate that the vast majority of players who select Maintain the Second Republic finish the Civil War without Expanding Soviet Aid, and therefore never need to wage a war of independence. But for those who do, the vast majority (85%) have trouble stomaching accepting aid from those who helped their enemies during the SCW, and so in their war of independence against the Soviets they seek help from the Allies, rather than the Axis.

Republicans and Stalinists are far more inclined to let the Anarchist uprising happen rather than crack down on them, with only ~15% selecting the Crush the Revolution focus. Anarchists and Independent Communists, however, select the Masters of Our Own Fate focus in over 50% of the games. For Nationalists there is a similar discrepancy (though less extreme), with about 50% of Carlist players selecting the No Compromise on Carlist Ideals focus, but only 37% of Falange players selecting Eliminate the Carlists. It would also seem that Anarchist tenacity knows no bounds, with 80% of players making it all the way to the very end of the focus tree ;)


Open Beta Patch
To make sure the 1.9.1 patch is as stable as possible we will be running an open opt-in beta for anyone to take part in. We had our first update on friday and it fixes a lot of reported issues. Today is the second update of it. The plan is that 1.9.1 goes live mid-April so look forward to more beta updates until then.

##################################
# Balance
##################################
- increased compliance gain from collaboration regime from 20 to 30
- decreased time taken to run collaboration regime from 190 to 90 days
- removed ignoring of resistance target changes to no garrison law if resistance is disabled
- increased compliance generation to 0.08% base from 0.07%
- decreased compliance decay to 0.08% from 0.1% at max compliance
- changed compliance decay in occupation laws to match new compliance generation


##################################
# Bugfix
##################################
- French Reorganize the Aviation Industry decisions can now only be taken once each
- Ratifying the Stresa front will now maintain the Franco-Soviet mutual guarantee
- Fixed Linux exception.log being useless
- Improved cleanup of unneeded leaders in script, and added a failsafe in the Temporal Continuum Matrix, both of which are aimed to prevent Franco or Mola from entering into our world from an alternate dimension and wage a war against themselves. Also prevented Primo de Rivera from rising from the dead.
- Radar technology for Czechoslovakia will now use the correct localisation
- The tutorial should now correctly refer to Ethiopia
- fixed some countries not having illusive gentleman minister
- fixed an issue with a focus bypassing when it shouldn't
- air continuous focus now also helps with scout planes
- fixed naval supremacy from intel being off by a hundred
- fixed a typo in a French idea
- Czechoslovakia's Focuses should now work as designed.
- fixed china illusive gentleman issues
- Fixed incorrect advisor traits for 101 country tags
- Chinese warlords will now be able to have an Illusive Gentleman if they become Communist China
- New Zealand will now gain access to a decision to request control of Pacific Islands upon completion of the "Maori Volunteers" focus.
- It will no longer be possible for Wang Ming or Zhang Lan to rule multiple countries
- The Social Democracy focus for Communist China will now enable elections
- Britain should now accept joining the Ententes through the French focus
- Improvements to the form Polynesia decision: New Zealand can now request control of Pacific islands from their faction members
- Various operative sound fixes
- fixed a loc issue when describing compliance requirements for creating collaboration regimes


##################################
# AI
##################################
- fixed some cases where ai creates invalid invasion orders and wastes units
- fixed some issues that were making ai not assigning strike forces properly
- ai is now less reluctant to accept other ai countries' access requests if other country is too small
- Delayed UK AI strategy for piling in to save benelux to avoid awkward timing issues


##################################
# Modding
##################################
- technology tokens can now be accessed as variables. added num_researched_technologies trigger. added researched_techs country array
- fixed on_daily_TAG (and weekly/monthly) on actions not working
- added ignore = {} support for has_available_idea_with_traits so modders can add a list of ideas to ignore while counting
- added has_allowed_idea_with_traits trigger
- fixed a crash with nudger while editing states


##################################
# Database
##################################
- SS divisions recruited through decisions now have motorized recon units instead of horses
- enabled Jacques Duclos as a French operative in the communist branch (LaR only)
- José Díaz now uses the updated portrait as a default.
- Added unique event picture for Occupation of Tangiers events.
- Added victory points to Samoa, Tahiti, Hawaii, Vanuatu and Polynesia
- Brittany should now use their namelist


##################################
# Stability & Performance
##################################
- Fixed CTD due to stack overflow when trying to set a tooltip handler to a window that had no guitype
- Fixed CTD that may happen when confirming the replacement of a technology to research
- Fixed CTD that may happen when a naval invasion land in some cases

If you want to see the full changelog for the beta including the above:
##################################
# Balance
##################################
- lowered intel required for approximate army count & fielded manpower count to 5%
- Fixed upper bound of define for min legitimacy of government in exile to allow equipment transfer, which has the practical effect of increasing this min required legitimacy from 1 to 5.
- Fixed bounds of define for daily legitimacy change of liberated government in exile, which has the practical effect of changing the rate from -1 to -1.5 legitimacy per day.
- Soviet NKVD spirit now gives an extra operative slot
- SMERSH now gives +1 slot and coutner intel if you have LaR
- mitigated the effects of deleting your whole army to get more XP training exploit
- Add a max cap of 10 to operative number
- every country should now have access to a minister to unlock an extra operative slot
- increased compliance gain from collaboration regime from 20 to 30
- decreased time taken to run collaboration regime from 190 to 90 days
- removed ignoring of resistance target changes to no garrison law if resistance is disabled
- increased compliance generation to 0.08% base from 0.07%
- decreased compliance decay to 0.08% from 0.1% at max compliance
- changed compliance decay in occupation laws to match new compliance generation


##################################
# Bugfix
##################################
- fixed ai not being able to properly put taskforces on hold on some lack of fuel situations
- Fixed faction members joining wars via one's puppets, overriding master's consent
- Pakistani independence war units will now be deleted when the two nations make peace in any circumstances.
- Fixed an issue in the Romanian focus tree where the 'All Parties Must End' focus incorrectly added a democratic drift instead of non-aligned drift.
- Updated Romanian focus Handle The King to give democratic support instead of non-aligned
- Fixed error in log about invalid nationality when running triggers for operative trait of a captured operative
- Fixed lack of initial pause when starting a new game after exiting to menu from in game when the application was started with -start_speed=N.
- fixed unit leaders being both reckless and cautious
- fixed a potential oos with random variables
- fixed "cancel improving relations" being disabled if you are out of pp
- Fixed propaganda operative mission having no ETA nor efficiency indicator
- Prevent some UI to be visible on the loading screen when loading a save from in-game
- No Pasaran now bypasses if you have finished the SCW
- Foreign arms purchases decisions should now appear for the anarchists
- The French "Invest in..." focuses should now pick the correct states and not pick the same state twice
- Fixed air base capacity not updating properly when the controller of the state differ from the controller of the airbase
- When a long text is truncated, add the full text in tooltip, even in the main menu.
- Fixed an issue where Canadian focus "Skewer the Eagle" was automatically bypassed if Britain failed to enforce loyalty.
- French purchase weapon decisions should now show up correctly
- fixed front orders having glitchy graphics in some cases
- Fixed display settings not being available in the launcher on Linux
- French focuses should now be correctly positioned when La Resistance is not active
- Former Warlords are now able to use the "Integrate the Warlords" decision given they have completed the appropriate focus.
- Limit the new decisions alert tooltip, to not show a too big list.
- Democratic Supervised States will now have elections
- fixed being able to see taken mutually exclusive focuses without intel
- fixed an exploit that was done by renaming unit templates to the one that will be used in scripts
- Fix tooltip telling you can edit a template when you can't
- fixed agency upgrades being free unless you have wtt dlc
- reordered country scorer database to avoid some crashes
- Expand Soviet Aid focus now bypasses if you are Stalinist Spain and the SCW has ended.
- fixed a crash that happens while loading/saving game rules if you enabled a difficulty setting that was on a disabled mod
- Vichy France reuniting with Free France after Germany refuses to hand over the occupied territories will no longer result in a game over for a player Vichy France (Singleplayer only)
- fixed clear user directory not clearing saved game rules
- Against Fascism was impossible due to the combination of requirements. It no longer requires Expand Soviet Aid to be completed.
- fixed compliance map icons not being visible if resistance is surpressed
- fixed a broken trigger in the Hungarian "Take Austria by Force" focus
- Random Non-Aligned leaders should no longer be Anarchist.
- Fixed operative on Boost Ideology and Propaganda being re-assigned to Counter Intelligence on save load when no operative is assigned to Build Intel Network in their intel network
- fixed pressing esc while drawing front orders not clearing things correctly and causing issues in future fallback orders
- the Iberian Pact Invoked event should now only fire if Spain or Portugal is not in a faction
- Fixed being able to start the operation Orchestrate Coup against a country with the same ideology or already in a civilwar
- Luis Maria Martinez should now use the correct portrait even if he is spawned via civil war
- Remove manpower need for operations
- Join the Allies now properly does what it says on the tin.
- Portuguese Anarchism focus now bypasses if Portugal no longer exists (for example if it has been Anarchized already).
- Anarchist Spain is no longer allowed to call into being nation-states from liberated communal territory, much less puppet these as well.
- Prevent CTD if the dependency of a technology is invalid.
- Fix a crash when refresh ratio is 0 and fullscreen = yes
- Boost ideology network requirement only depends on the target state network
- Unite Iberia now bypasses if Portugal no longer exists.
- Reaffirm the Popular Front Strategy now bypasses if the Anarchists have already rebelled.
- All Must Bear the Torch now also requires Collectivization and Workers' Control to be completed, thereby preventing situations in which the former's 5% recruitable population bonus was erroneously not being applied.
- French Disunite Germany focus will now only create a faction if France isn't in one already
- Unplanned Offensive now also reduces air mission effectiveness in affected areas.
- fixed drop_cosmetic_tag not changing country colors in some cases
- Fixed issues with resource requirements in operations differing between UI and gameplay
- If an operation somehow gets too much equipment (like if modifiers improve) it will now give that back on start of operation
- fixed an issue where operation slots were duplicated on save load during preparation
- certain spanish song wont play overly much anymore
- Why Die for Danzig achievement should now require players to turn France fascist and occupy Danzig without going to war with France.
- Regional Defense Council of Iberia focus not coring POR
- Republican Spain should no longer incorrectly load the wrong strategy plan and expand Soviet aid in Historical Mode.
- Expand Soviet Aid now requires the Soviets to actually have sent volunteers before it is available.
- If Republican Spain declares independence after having Expanded Soviet Aid, the Soviet Union can now choose to grant it, instead of being forced to fight them over it. If the Soviet Union elected to annex Spanish land in preparation for the Independence War, via the event, this land will be returned and spawned divisions are once again removed. The AI is unlikely to choose this course of action unless they are in a large war.
- Ensured Reassert Dominance decisions can no longer target Denmark, if its capital has moved to the Americas.
- Anti-Fascist Unity is no longer available after the Anarchists have risen up.
- fixed owner/controller in scripts not working in some cases
- Fix dynamic countries not being able to research variants and having all land doctrine paths unlocked
- fixed coordinate strike not working in some cases
- Tito now dies when you kill him (did not die previously when he was killed)
- fixed num_finished_operations not working correctly
- French Intervention in Greece focus should now give the correct claims
- Achivement: I See Everything should now check for air intel as well
- Allow operative to be re-assigned to their mission when the operation completes
- Bled agreement effects
- Toggle between build network and quiet network on right click. Improve tooltip, and fix map mode for CounterIntelligence mission.
- Limit amount of foreign manpower given
- Add new request lend leases modifier for france traits
- Added Corsica, Occitania, and Brittany as releasable nations
- multiplayer related DLC images and textbox fixed
- Reload the number of factories used by project immediately.
- Fixed bug where staging a coup in Brazil lead to a second Civil War when Portugal completed The Empire of Brazil focus, even if stability and non-aligned support requirements in Brazil were met.
- Portugal AI will be more inclined to build the required dockyards for Naval Research Institute focus after completing Fuzileiros focus.
- Fixed add_ai_strategy
- Add a tooltip to explain that you need an operative working on the network to prepare an operation.
- Fixed Guarda and Porto population being the other way around. Renamed state files to match the actual state names.
- Release captured operatives of your new allies when you join a faction.
- Fix garrison alert showing when you have foreign manpower
- Fixed misspelling in a variable used for calculating size of Civil Wars in Portugal. Civil Wars in Portugal will be potentially harder but WAD now that the appropriate variable is used.
- Portugal cannot send volunteers to a Spanish faction they are not supporting.
- Fixed edge case where Spain could unlock two mutually exclusive faction branches (aka Anarchist and Communist) while the SCW starting event was active.
- Fixed Portuguese Anarchism focus to give Anarchist Spain a war goal against all Portuguese tags if Portugal is in a Civil War when the focus is completed.
- Nationalist Spain will no longer complete Iberian Pact focus in historical mode.
- A Portuguese puppet will not be able to complete focuses that will make it join a war upon completion.
- Fixes to historical AI strategy plan, preventing Portugal to take any undesired focuses that will make it abort historical plan.
- Fixed Metropolitan Army focus not actually giving technology boost for infantry and support equipment.
- Added "name = X" too all technology bonuses missing it in Portuguese FT, X being focus name.
- Fixed issue with Portuguese cosmetic tag colors: United Kingdom of Portugal and Brazil loosing its blue color when loading save game. The Fifth Empire will now be green for all ideologies (previously the color was only applied to non-aligned and democratic, and it was almost the same blue as for monarchists)
- French Reorganize the Aviation Industry decisions can now only be taken once each
- Ratifying the Stresa front will now maintain the Franco-Soviet mutual guarantee
- Fixed Linux exception.log being useless
- Improved cleanup of unneeded leaders in script, and added a failsafe in the Temporal Continuum Matrix, both of which are aimed to prevent Franco or Mola from entering into our world from an alternate dimension and wage a war against themselves. Also prevented Primo de Rivera from rising from the dead.
- Radar technology for Czechoslovakia will now use the correct localisation
- The tutorial should now correctly refer to Ethiopia
- fixed some countries not having illusive gentleman minister
- fixed an issue with a focus bypassing when it shouldn't
- air continuous focus now also helps with scout planes
- fixed naval supremacy from intel being off by a hundred
- fixed a typo in a French idea
- Czechoslovakia's Focuses should now work as designed.
- fixed china illusive gentleman issues
- Fixed incorrect advisor traits for 101 country tags
- Chinese warlords will now be able to have an Illusive Gentleman if they become Communist China
- New Zealand will now gain access to a decision to request control of Pacific Islands upon completion of the "Maori Volunteers" focus.
- It will no longer be possible for Wang Ming or Zhang Lan to rule multiple countries
- The Social Democracy focus for Communist China will now enable elections
- Britain should now accept joining the Ententes through the French focus
- Improvements to the form Polynesia decision: New Zealand can now request control of Pacific islands from their faction members
- Various operative sound fixes
- fixed a loc issue when describing compliance requirements for creating collaboration regimes


##################################
# UI & Graphics
##################################
- removed horrible yellow text in the description of an operation phase
- moved air research window elements a bit so it will fir 1920 width resolutions
- assigned f10 to faction map mode (you can take screen shot of map using ctrl + f10)
- Achievements should now have much more readable descriptions


##################################
# AI
##################################
- Prevented AI from attempting to refit ships to their current equipment variant.
- Fixed an issue with French Random Ai path selection breaking in most cases
- you can now set the French Ai to become monarchist through custom game rules (LaR only)
- fixed an issue where the Soviet AI random path selection was broken
- Republican Spain is now more intelligent in when it will Expand Soviet Aid.
- Republican Spain will now never join the allies in search of aid in their independence war, and thereby cause an Allied-Soviet war.
- ai should now randomize their boost resistance operation target a bit more
- fixed some cases where ai creates invalid invasion orders and wastes units
- fixed some issues that were making ai not assigning strike forces properly
- ai is now less reluctant to accept other ai countries' access requests if other country is too small
- Delayed UK AI strategy for piling in to save benelux to avoid awkward timing issues


##################################
# Database
##################################
- updated some Soviet tank variant flavor names
- war goals gained from focuses no longer expire
- Rearranged the order of dynamic tag colors, making it less likely that Nationalist Spain or Vichy France will end up neighboring dynamically-generated tags (civil war factions) that have the same color as them.
- researching modern spaa now correctly shows modern spaa subunit as unlock (it always unlocked it, but showed wrong subunit instead)
- José Antonio Primo de Rivera and Francisco Franco advisors now have icons that are direct copies of their country leader portraits. In Franco's case this has resulted in miraculous rejuvenation!
- minor performance improvements through usage of more accurate scoping in operation triggers
- added flavor names for Portugese tanks
- SS divisions recruited through decisions now have motorized recon units instead of horses
- enabled Jacques Duclos as a French operative in the communist branch (LaR only)
- José Díaz now uses the updated portrait as a default.
- Added unique event picture for Occupation of Tangiers events.
- Added victory points to Samoa, Tahiti, Hawaii, Vanuatu and Polynesia
- Brittany should now use their namelist


##################################
# Modding
##################################
- Added trigger network_national_coverage to test for Intel Network National Coverage
- unless producer tag is specified, add_equipment_to_stockpile will now remove equipment from all tags until it removes all required amount if amount is negative
- fixed updating a mod possibly breaking fired events in saves
- event pictures now can be customized using scope by using scripted localization (example: picture = " ")
- added set_variable_to_random/set_temp_variable_to_random effect/triggers
- added markdown/json/html files for scripting documentation
- Added console command documetation to -dump_script_doc launch option
- Improved logging of event errors to specify file, line number, and id, and logged when the event window times out but no option is allowed by script.
- added support for random female army leaders & admirals (controlled by define NCountry::FEMALE_UNIT_LEADER_BASE_CHANCE & modifiers female_random_operative_chance female_random_army_leader_chance female_random_admiral_chance)
- added effects for setting country/unit leader portrait/name/description
- fixed duplicate localization keys breaking strings in the game
- removed "We ran out of preallocated icons for icon type" error
- Added error logging for defines that have invalid values. They are still fixed up to be valid, but now the automatic change is reported, alerting designers and modders to adjustments that will not have the expected effect.
- fixed has_available_idea_with_traits tooltip not listing traits
- Fixed originator property of operative_leader_event effect not working as intended
- now possible to get intel agency name from localization as [ROOT.GetAgency]
- Fixed handling of -start_speed=N startup option so that the game will immediately begin running even when combined with -start_save=SAVE.
- technology tokens can now be accessed as variables. added num_researched_technologies trigger. added researched_techs country array
- fixed on_daily_TAG (and weekly/monthly) on actions not working
- added ignore = {} support for has_available_idea_with_traits so modders can add a list of ideas to ignore while counting
- added has_allowed_idea_with_traits trigger
- fixed a crash with nudger while editing states


##################################
# Stability & Performance
##################################
- Fixed CTD when trying to assign a front line to a selection of units where some belong to an army group and some are unassigned
- Fixed CTD when the game files do not specify a strategic region for a province
- Fixed crash if the GAME_SPEED_SECONDS define is missing or too short.
- Fixed CTD caused by invalid values in game rules
- Fixed CTD when tag switching related to naval mines
- Fixed crash uploader on Linux not working
- fixed a ctd when a mod removes existing gui element
- Fixed CTD due to stack overflow when trying to set a tooltip handler to a window that had no guitype
- Fixed CTD that may happen when confirming the replacement of a technology to research
- Fixed CTD that may happen when a naval invasion land in some cases

The thread for the beta patch is here: https://forum.paradoxplaza.com/foru...usky-1-9-1-beta-hotfix-checksum-8eaf.1342931/

This beta also includes a cool little QoL thing we couldnt finish in time for the release, to help with airwing management and tedium of controlling airplane equipment in them. Here is a breakdown of how it works:
  • You can now duplicate selected air wings as long as there is some planes in stockpile they can use. This copies settings etc so you will only need to access the reorg window fairly rarely.
  • You can set reinforcement rules for air wings in the reorg window With 4 settings to pick from:
    • Reserves - will only use equipment marked outdated
    • Regular - doesnt care, uses anything and acts like old air wings did
    • Elite - only uses up to date equipment
    • Specialized - Will never add plane variants not in the wing already giving you 100% control.
  • Foreign planes will look at your equipment for reference for the auto updating. If for some reason you want to use a foreign variant and have disabled your own of same tech level you should set up specialized wings to consume those.
It looks like this:
View attachment 550466

Make sure to let us know how you like it!

A common feedback point has been access to operatives. We didn't really expect so many to play minors and not create or join a faction, and we also missed adding Illusive Gentleman ministers to all minors. We have now added those to everyone in the beta, and also USSR will get extra unlocks from SMERSH and NKVD focuses. We are a little hesitant to add more because the system balance breaks down like (most other spy systems) when anyone can use it to gang up on people. For HOI4 that balance is around 4 spies as it allows the most impactful operations as well as a spy to keep networks alive and thus speed of doing them, something we wanted to reserve for spy masters only. We are also looking at duration and impact on some of the operations to make them more suitable for different types of nations for another update.

As promised we are also working on some art. We only just started so its not in the beta yet, but here is a sneak peak of a Portugese general:
View attachment 550465

See you all next week with another update, and if you or a friend is wondering about how stuff works in the new expansion I recommend checking out some of the tutorial videos we made here. Later today at 16:00CET we will also have a stream where Daniel and Björn will show some patch stuff. I'm home sick but will try to hang out on the chat a bit!
Still can't change spies.
This makes the localized recruiting and commando upgrades to your agency useless.
Unless you wait to recruit any spies until you have these upgrades.
And then you are still stuck with them. They can never be changed. The only option is to send them to a dangerous country and deliberately get them killed and do not rescue them to unlock the slot.
 
You can never 'stop' the Anarchists from breaking away, anyway. But I am aware that there is a timing issue and it's impossible to reach the focus to delay their rebellion. A fix for this will be added to the beta at some point :)

In a (competative) multiplayer game I played on Monday, we had the situation that we the Axis with Germany, Italy and Japan conquered Madrid, and were stand right infront of Barcelona with our tanks. The even fired that the anarchist have breaken away, but not a single state was changing red to anarchists. We even checked oversea territories, like Africa. Some days later we took Barcelona and the war was over.

So it seems you atleast kinda can stop the anarchists from breaking away, atleast as the Axis if you help nat. spain well enough. :D
 
Hi everyone, I hope you are all having fun with La Résistance! This weekend had a new active users record for HOI4 and its great to see this happen for a game thats been out now for quite a while with a very growing community still :) Since release we have been busy working on bugs reported, talking to you guys on different communities and enjoying watching influencers stream the game :)
Today we will be showing some cool statistics as well as talking about the open beta patch.

Statistics

Who doesn't love statistics?! After each release we like to dig into data and check what the most popular focus branches and nations are.

Portugal Stats
As it could be expected, the Monarchist path is the player’s favorite for Portugal, with almost 60% of the players supporting A Royal Wedding. The most popular paths after that are the Fascist one at 15% (The Fifth Empire being the favorite choice, but with a slight advantage) and the Communist one at 10.5%. Democratic and Historical Salazarist paths are far less popular (roughly 7% and 4.5% respectively).

Regarding the Spanish Civil War, 21% of the players Supported a Spanish Monarchy (aka Carlists). That being 1/3 of the total Monarchist players. It is worth noting that Carlists might not spawn, so I’m sure a lot more people were eager to support the Spanish Monarchists!

19% supported the Spanish Nationalists (but only 11% Sent Assistance, actually joining the war), 10.5% supported the Spanish Republic and roughly 7% of the players kept Strict Neutrality and let the Spaniards manage by themselves.

Involvement in Spanish Civil War:
10.3% supported the Spanish Republic
18.8% supported the Spanish Nationalists (10.7% Sent Assistance, actually joining the war)
21.1% supported the Carlists, but only 13.8% actually Joined the Carlist Fight
6.8% kept Strict Neutrality

After supporting the Nationalists:
- 4.4% followed historical path
- 14.8% went Fascist


France Stats
For France, we have a number of surprising, and some not so surprising, observations. As it turns out, our community is evidently made up of unrepentant Monarchists. The monarchist branch as a whole was played by roughly 45% of playthroughs, compared to communists and fascists at 9% and 8%, respectively. About a quarter of playthroughs stuck with the republic.

Of the people who decided to restore yet another monarchy (when did HoI become Monarchy Simulator 2020? Dan edit: with DoD ;) ), a whooping 84% decided to side with his Imperial Majesty, Emperor Napoleon VI. It’s about 5 times as many people than the people who played the communist branch in total. I’m not bitter.

The new Vichy and Free French trees have seen very little play in the past week - about as many people played either of them as decided to form the Latin Entente. Special mention goes to the 200-odd people who decided to continue on as Vichy and then decided to stop without giving Petain special powers: we see you.

Of the people who went fascist, about two thirds formed the Latin Entente. Of the communists, about 60% did not compromise on their revolutionary ideals by allying with Moscow or forming an anti-fascist coalition. It appears that there is still some revolutionary spirit left in France!


Spain Stats
For Spain, there is almost exactly a 50-50 split between Republicans and Nationalists playthroughs. For Nationalists, 40% chooses the Carlists, and 30% equally between Falange and Francoists. For the Republicans: a whopping 70% choose to go Anarchist, and the remainder is split between 6% POUM (Independent Communist), 11% Stalinist Communist, and 13% Democratic. Of these combined Stalinist and Democratic runs, over half (56%) Expand Soviet Aid. The vast majority of Democratic players (84%) thereafter do Oppose the Communists, rather than be a loyal subject of the Soviets, but almost none (13%) take Subvert Soviet Control, seeming to indicate that the vast majority of players who select Maintain the Second Republic finish the Civil War without Expanding Soviet Aid, and therefore never need to wage a war of independence. But for those who do, the vast majority (85%) have trouble stomaching accepting aid from those who helped their enemies during the SCW, and so in their war of independence against the Soviets they seek help from the Allies, rather than the Axis.

Republicans and Stalinists are far more inclined to let the Anarchist uprising happen rather than crack down on them, with only ~15% selecting the Crush the Revolution focus. Anarchists and Independent Communists, however, select the Masters of Our Own Fate focus in over 50% of the games. For Nationalists there is a similar discrepancy (though less extreme), with about 50% of Carlist players selecting the No Compromise on Carlist Ideals focus, but only 37% of Falange players selecting Eliminate the Carlists. It would also seem that Anarchist tenacity knows no bounds, with 80% of players making it all the way to the very end of the focus tree ;)


Open Beta Patch
To make sure the 1.9.1 patch is as stable as possible we will be running an open opt-in beta for anyone to take part in. We had our first update on friday and it fixes a lot of reported issues. Today is the second update of it. The plan is that 1.9.1 goes live mid-April so look forward to more beta updates until then.

##################################
# Balance
##################################
- increased compliance gain from collaboration regime from 20 to 30
- decreased time taken to run collaboration regime from 190 to 90 days
- removed ignoring of resistance target changes to no garrison law if resistance is disabled
- increased compliance generation to 0.08% base from 0.07%
- decreased compliance decay to 0.08% from 0.1% at max compliance
- changed compliance decay in occupation laws to match new compliance generation


##################################
# Bugfix
##################################
- French Reorganize the Aviation Industry decisions can now only be taken once each
- Ratifying the Stresa front will now maintain the Franco-Soviet mutual guarantee
- Fixed Linux exception.log being useless
- Improved cleanup of unneeded leaders in script, and added a failsafe in the Temporal Continuum Matrix, both of which are aimed to prevent Franco or Mola from entering into our world from an alternate dimension and wage a war against themselves. Also prevented Primo de Rivera from rising from the dead.
- Radar technology for Czechoslovakia will now use the correct localisation
- The tutorial should now correctly refer to Ethiopia
- fixed some countries not having illusive gentleman minister
- fixed an issue with a focus bypassing when it shouldn't
- air continuous focus now also helps with scout planes
- fixed naval supremacy from intel being off by a hundred
- fixed a typo in a French idea
- Czechoslovakia's Focuses should now work as designed.
- fixed china illusive gentleman issues
- Fixed incorrect advisor traits for 101 country tags
- Chinese warlords will now be able to have an Illusive Gentleman if they become Communist China
- New Zealand will now gain access to a decision to request control of Pacific Islands upon completion of the "Maori Volunteers" focus.
- It will no longer be possible for Wang Ming or Zhang Lan to rule multiple countries
- The Social Democracy focus for Communist China will now enable elections
- Britain should now accept joining the Ententes through the French focus
- Improvements to the form Polynesia decision: New Zealand can now request control of Pacific islands from their faction members
- Various operative sound fixes
- fixed a loc issue when describing compliance requirements for creating collaboration regimes


##################################
# AI
##################################
- fixed some cases where ai creates invalid invasion orders and wastes units
- fixed some issues that were making ai not assigning strike forces properly
- ai is now less reluctant to accept other ai countries' access requests if other country is too small
- Delayed UK AI strategy for piling in to save benelux to avoid awkward timing issues


##################################
# Modding
##################################
- technology tokens can now be accessed as variables. added num_researched_technologies trigger. added researched_techs country array
- fixed on_daily_TAG (and weekly/monthly) on actions not working
- added ignore = {} support for has_available_idea_with_traits so modders can add a list of ideas to ignore while counting
- added has_allowed_idea_with_traits trigger
- fixed a crash with nudger while editing states


##################################
# Database
##################################
- SS divisions recruited through decisions now have motorized recon units instead of horses
- enabled Jacques Duclos as a French operative in the communist branch (LaR only)
- José Díaz now uses the updated portrait as a default.
- Added unique event picture for Occupation of Tangiers events.
- Added victory points to Samoa, Tahiti, Hawaii, Vanuatu and Polynesia
- Brittany should now use their namelist


##################################
# Stability & Performance
##################################
- Fixed CTD due to stack overflow when trying to set a tooltip handler to a window that had no guitype
- Fixed CTD that may happen when confirming the replacement of a technology to research
- Fixed CTD that may happen when a naval invasion land in some cases

If you want to see the full changelog for the beta including the above:
##################################
# Balance
##################################
- lowered intel required for approximate army count & fielded manpower count to 5%
- Fixed upper bound of define for min legitimacy of government in exile to allow equipment transfer, which has the practical effect of increasing this min required legitimacy from 1 to 5.
- Fixed bounds of define for daily legitimacy change of liberated government in exile, which has the practical effect of changing the rate from -1 to -1.5 legitimacy per day.
- Soviet NKVD spirit now gives an extra operative slot
- SMERSH now gives +1 slot and coutner intel if you have LaR
- mitigated the effects of deleting your whole army to get more XP training exploit
- Add a max cap of 10 to operative number
- every country should now have access to a minister to unlock an extra operative slot
- increased compliance gain from collaboration regime from 20 to 30
- decreased time taken to run collaboration regime from 190 to 90 days
- removed ignoring of resistance target changes to no garrison law if resistance is disabled
- increased compliance generation to 0.08% base from 0.07%
- decreased compliance decay to 0.08% from 0.1% at max compliance
- changed compliance decay in occupation laws to match new compliance generation


##################################
# Bugfix
##################################
- fixed ai not being able to properly put taskforces on hold on some lack of fuel situations
- Fixed faction members joining wars via one's puppets, overriding master's consent
- Pakistani independence war units will now be deleted when the two nations make peace in any circumstances.
- Fixed an issue in the Romanian focus tree where the 'All Parties Must End' focus incorrectly added a democratic drift instead of non-aligned drift.
- Updated Romanian focus Handle The King to give democratic support instead of non-aligned
- Fixed error in log about invalid nationality when running triggers for operative trait of a captured operative
- Fixed lack of initial pause when starting a new game after exiting to menu from in game when the application was started with -start_speed=N.
- fixed unit leaders being both reckless and cautious
- fixed a potential oos with random variables
- fixed "cancel improving relations" being disabled if you are out of pp
- Fixed propaganda operative mission having no ETA nor efficiency indicator
- Prevent some UI to be visible on the loading screen when loading a save from in-game
- No Pasaran now bypasses if you have finished the SCW
- Foreign arms purchases decisions should now appear for the anarchists
- The French "Invest in..." focuses should now pick the correct states and not pick the same state twice
- Fixed air base capacity not updating properly when the controller of the state differ from the controller of the airbase
- When a long text is truncated, add the full text in tooltip, even in the main menu.
- Fixed an issue where Canadian focus "Skewer the Eagle" was automatically bypassed if Britain failed to enforce loyalty.
- French purchase weapon decisions should now show up correctly
- fixed front orders having glitchy graphics in some cases
- Fixed display settings not being available in the launcher on Linux
- French focuses should now be correctly positioned when La Resistance is not active
- Former Warlords are now able to use the "Integrate the Warlords" decision given they have completed the appropriate focus.
- Limit the new decisions alert tooltip, to not show a too big list.
- Democratic Supervised States will now have elections
- fixed being able to see taken mutually exclusive focuses without intel
- fixed an exploit that was done by renaming unit templates to the one that will be used in scripts
- Fix tooltip telling you can edit a template when you can't
- fixed agency upgrades being free unless you have wtt dlc
- reordered country scorer database to avoid some crashes
- Expand Soviet Aid focus now bypasses if you are Stalinist Spain and the SCW has ended.
- fixed a crash that happens while loading/saving game rules if you enabled a difficulty setting that was on a disabled mod
- Vichy France reuniting with Free France after Germany refuses to hand over the occupied territories will no longer result in a game over for a player Vichy France (Singleplayer only)
- fixed clear user directory not clearing saved game rules
- Against Fascism was impossible due to the combination of requirements. It no longer requires Expand Soviet Aid to be completed.
- fixed compliance map icons not being visible if resistance is surpressed
- fixed a broken trigger in the Hungarian "Take Austria by Force" focus
- Random Non-Aligned leaders should no longer be Anarchist.
- Fixed operative on Boost Ideology and Propaganda being re-assigned to Counter Intelligence on save load when no operative is assigned to Build Intel Network in their intel network
- fixed pressing esc while drawing front orders not clearing things correctly and causing issues in future fallback orders
- the Iberian Pact Invoked event should now only fire if Spain or Portugal is not in a faction
- Fixed being able to start the operation Orchestrate Coup against a country with the same ideology or already in a civilwar
- Luis Maria Martinez should now use the correct portrait even if he is spawned via civil war
- Remove manpower need for operations
- Join the Allies now properly does what it says on the tin.
- Portuguese Anarchism focus now bypasses if Portugal no longer exists (for example if it has been Anarchized already).
- Anarchist Spain is no longer allowed to call into being nation-states from liberated communal territory, much less puppet these as well.
- Prevent CTD if the dependency of a technology is invalid.
- Fix a crash when refresh ratio is 0 and fullscreen = yes
- Boost ideology network requirement only depends on the target state network
- Unite Iberia now bypasses if Portugal no longer exists.
- Reaffirm the Popular Front Strategy now bypasses if the Anarchists have already rebelled.
- All Must Bear the Torch now also requires Collectivization and Workers' Control to be completed, thereby preventing situations in which the former's 5% recruitable population bonus was erroneously not being applied.
- French Disunite Germany focus will now only create a faction if France isn't in one already
- Unplanned Offensive now also reduces air mission effectiveness in affected areas.
- fixed drop_cosmetic_tag not changing country colors in some cases
- Fixed issues with resource requirements in operations differing between UI and gameplay
- If an operation somehow gets too much equipment (like if modifiers improve) it will now give that back on start of operation
- fixed an issue where operation slots were duplicated on save load during preparation
- certain spanish song wont play overly much anymore
- Why Die for Danzig achievement should now require players to turn France fascist and occupy Danzig without going to war with France.
- Regional Defense Council of Iberia focus not coring POR
- Republican Spain should no longer incorrectly load the wrong strategy plan and expand Soviet aid in Historical Mode.
- Expand Soviet Aid now requires the Soviets to actually have sent volunteers before it is available.
- If Republican Spain declares independence after having Expanded Soviet Aid, the Soviet Union can now choose to grant it, instead of being forced to fight them over it. If the Soviet Union elected to annex Spanish land in preparation for the Independence War, via the event, this land will be returned and spawned divisions are once again removed. The AI is unlikely to choose this course of action unless they are in a large war.
- Ensured Reassert Dominance decisions can no longer target Denmark, if its capital has moved to the Americas.
- Anti-Fascist Unity is no longer available after the Anarchists have risen up.
- fixed owner/controller in scripts not working in some cases
- Fix dynamic countries not being able to research variants and having all land doctrine paths unlocked
- fixed coordinate strike not working in some cases
- Tito now dies when you kill him (did not die previously when he was killed)
- fixed num_finished_operations not working correctly
- French Intervention in Greece focus should now give the correct claims
- Achivement: I See Everything should now check for air intel as well
- Allow operative to be re-assigned to their mission when the operation completes
- Bled agreement effects
- Toggle between build network and quiet network on right click. Improve tooltip, and fix map mode for CounterIntelligence mission.
- Limit amount of foreign manpower given
- Add new request lend leases modifier for france traits
- Added Corsica, Occitania, and Brittany as releasable nations
- multiplayer related DLC images and textbox fixed
- Reload the number of factories used by project immediately.
- Fixed bug where staging a coup in Brazil lead to a second Civil War when Portugal completed The Empire of Brazil focus, even if stability and non-aligned support requirements in Brazil were met.
- Portugal AI will be more inclined to build the required dockyards for Naval Research Institute focus after completing Fuzileiros focus.
- Fixed add_ai_strategy
- Add a tooltip to explain that you need an operative working on the network to prepare an operation.
- Fixed Guarda and Porto population being the other way around. Renamed state files to match the actual state names.
- Release captured operatives of your new allies when you join a faction.
- Fix garrison alert showing when you have foreign manpower
- Fixed misspelling in a variable used for calculating size of Civil Wars in Portugal. Civil Wars in Portugal will be potentially harder but WAD now that the appropriate variable is used.
- Portugal cannot send volunteers to a Spanish faction they are not supporting.
- Fixed edge case where Spain could unlock two mutually exclusive faction branches (aka Anarchist and Communist) while the SCW starting event was active.
- Fixed Portuguese Anarchism focus to give Anarchist Spain a war goal against all Portuguese tags if Portugal is in a Civil War when the focus is completed.
- Nationalist Spain will no longer complete Iberian Pact focus in historical mode.
- A Portuguese puppet will not be able to complete focuses that will make it join a war upon completion.
- Fixes to historical AI strategy plan, preventing Portugal to take any undesired focuses that will make it abort historical plan.
- Fixed Metropolitan Army focus not actually giving technology boost for infantry and support equipment.
- Added "name = X" too all technology bonuses missing it in Portuguese FT, X being focus name.
- Fixed issue with Portuguese cosmetic tag colors: United Kingdom of Portugal and Brazil loosing its blue color when loading save game. The Fifth Empire will now be green for all ideologies (previously the color was only applied to non-aligned and democratic, and it was almost the same blue as for monarchists)
- French Reorganize the Aviation Industry decisions can now only be taken once each
- Ratifying the Stresa front will now maintain the Franco-Soviet mutual guarantee
- Fixed Linux exception.log being useless
- Improved cleanup of unneeded leaders in script, and added a failsafe in the Temporal Continuum Matrix, both of which are aimed to prevent Franco or Mola from entering into our world from an alternate dimension and wage a war against themselves. Also prevented Primo de Rivera from rising from the dead.
- Radar technology for Czechoslovakia will now use the correct localisation
- The tutorial should now correctly refer to Ethiopia
- fixed some countries not having illusive gentleman minister
- fixed an issue with a focus bypassing when it shouldn't
- air continuous focus now also helps with scout planes
- fixed naval supremacy from intel being off by a hundred
- fixed a typo in a French idea
- Czechoslovakia's Focuses should now work as designed.
- fixed china illusive gentleman issues
- Fixed incorrect advisor traits for 101 country tags
- Chinese warlords will now be able to have an Illusive Gentleman if they become Communist China
- New Zealand will now gain access to a decision to request control of Pacific Islands upon completion of the "Maori Volunteers" focus.
- It will no longer be possible for Wang Ming or Zhang Lan to rule multiple countries
- The Social Democracy focus for Communist China will now enable elections
- Britain should now accept joining the Ententes through the French focus
- Improvements to the form Polynesia decision: New Zealand can now request control of Pacific islands from their faction members
- Various operative sound fixes
- fixed a loc issue when describing compliance requirements for creating collaboration regimes


##################################
# UI & Graphics
##################################
- removed horrible yellow text in the description of an operation phase
- moved air research window elements a bit so it will fir 1920 width resolutions
- assigned f10 to faction map mode (you can take screen shot of map using ctrl + f10)
- Achievements should now have much more readable descriptions


##################################
# AI
##################################
- Prevented AI from attempting to refit ships to their current equipment variant.
- Fixed an issue with French Random Ai path selection breaking in most cases
- you can now set the French Ai to become monarchist through custom game rules (LaR only)
- fixed an issue where the Soviet AI random path selection was broken
- Republican Spain is now more intelligent in when it will Expand Soviet Aid.
- Republican Spain will now never join the allies in search of aid in their independence war, and thereby cause an Allied-Soviet war.
- ai should now randomize their boost resistance operation target a bit more
- fixed some cases where ai creates invalid invasion orders and wastes units
- fixed some issues that were making ai not assigning strike forces properly
- ai is now less reluctant to accept other ai countries' access requests if other country is too small
- Delayed UK AI strategy for piling in to save benelux to avoid awkward timing issues


##################################
# Database
##################################
- updated some Soviet tank variant flavor names
- war goals gained from focuses no longer expire
- Rearranged the order of dynamic tag colors, making it less likely that Nationalist Spain or Vichy France will end up neighboring dynamically-generated tags (civil war factions) that have the same color as them.
- researching modern spaa now correctly shows modern spaa subunit as unlock (it always unlocked it, but showed wrong subunit instead)
- José Antonio Primo de Rivera and Francisco Franco advisors now have icons that are direct copies of their country leader portraits. In Franco's case this has resulted in miraculous rejuvenation!
- minor performance improvements through usage of more accurate scoping in operation triggers
- added flavor names for Portugese tanks
- SS divisions recruited through decisions now have motorized recon units instead of horses
- enabled Jacques Duclos as a French operative in the communist branch (LaR only)
- José Díaz now uses the updated portrait as a default.
- Added unique event picture for Occupation of Tangiers events.
- Added victory points to Samoa, Tahiti, Hawaii, Vanuatu and Polynesia
- Brittany should now use their namelist


##################################
# Modding
##################################
- Added trigger network_national_coverage to test for Intel Network National Coverage
- unless producer tag is specified, add_equipment_to_stockpile will now remove equipment from all tags until it removes all required amount if amount is negative
- fixed updating a mod possibly breaking fired events in saves
- event pictures now can be customized using scope by using scripted localization (example: picture = " ")
- added set_variable_to_random/set_temp_variable_to_random effect/triggers
- added markdown/json/html files for scripting documentation
- Added console command documetation to -dump_script_doc launch option
- Improved logging of event errors to specify file, line number, and id, and logged when the event window times out but no option is allowed by script.
- added support for random female army leaders & admirals (controlled by define NCountry::FEMALE_UNIT_LEADER_BASE_CHANCE & modifiers female_random_operative_chance female_random_army_leader_chance female_random_admiral_chance)
- added effects for setting country/unit leader portrait/name/description
- fixed duplicate localization keys breaking strings in the game
- removed "We ran out of preallocated icons for icon type" error
- Added error logging for defines that have invalid values. They are still fixed up to be valid, but now the automatic change is reported, alerting designers and modders to adjustments that will not have the expected effect.
- fixed has_available_idea_with_traits tooltip not listing traits
- Fixed originator property of operative_leader_event effect not working as intended
- now possible to get intel agency name from localization as [ROOT.GetAgency]
- Fixed handling of -start_speed=N startup option so that the game will immediately begin running even when combined with -start_save=SAVE.
- technology tokens can now be accessed as variables. added num_researched_technologies trigger. added researched_techs country array
- fixed on_daily_TAG (and weekly/monthly) on actions not working
- added ignore = {} support for has_available_idea_with_traits so modders can add a list of ideas to ignore while counting
- added has_allowed_idea_with_traits trigger
- fixed a crash with nudger while editing states


##################################
# Stability & Performance
##################################
- Fixed CTD when trying to assign a front line to a selection of units where some belong to an army group and some are unassigned
- Fixed CTD when the game files do not specify a strategic region for a province
- Fixed crash if the GAME_SPEED_SECONDS define is missing or too short.
- Fixed CTD caused by invalid values in game rules
- Fixed CTD when tag switching related to naval mines
- Fixed crash uploader on Linux not working
- fixed a ctd when a mod removes existing gui element
- Fixed CTD due to stack overflow when trying to set a tooltip handler to a window that had no guitype
- Fixed CTD that may happen when confirming the replacement of a technology to research
- Fixed CTD that may happen when a naval invasion land in some cases

The thread for the beta patch is here: https://forum.paradoxplaza.com/foru...usky-1-9-1-beta-hotfix-checksum-8eaf.1342931/

This beta also includes a cool little QoL thing we couldnt finish in time for the release, to help with airwing management and tedium of controlling airplane equipment in them. Here is a breakdown of how it works:
  • You can now duplicate selected air wings as long as there is some planes in stockpile they can use. This copies settings etc so you will only need to access the reorg window fairly rarely.
  • You can set reinforcement rules for air wings in the reorg window With 4 settings to pick from:
    • Reserves - will only use equipment marked outdated
    • Regular - doesnt care, uses anything and acts like old air wings did
    • Elite - only uses up to date equipment
    • Specialized - Will never add plane variants not in the wing already giving you 100% control.
  • Foreign planes will look at your equipment for reference for the auto updating. If for some reason you want to use a foreign variant and have disabled your own of same tech level you should set up specialized wings to consume those.
It looks like this:
View attachment 550466

Make sure to let us know how you like it!

A common feedback point has been access to operatives. We didn't really expect so many to play minors and not create or join a faction, and we also missed adding Illusive Gentleman ministers to all minors. We have now added those to everyone in the beta, and also USSR will get extra unlocks from SMERSH and NKVD focuses. We are a little hesitant to add more because the system balance breaks down like (most other spy systems) when anyone can use it to gang up on people. For HOI4 that balance is around 4 spies as it allows the most impactful operations as well as a spy to keep networks alive and thus speed of doing them, something we wanted to reserve for spy masters only. We are also looking at duration and impact on some of the operations to make them more suitable for different types of nations for another update.

As promised we are also working on some art. We only just started so its not in the beta yet, but here is a sneak peak of a Portugese general:
View attachment 550465

See you all next week with another update, and if you or a friend is wondering about how stuff works in the new expansion I recommend checking out some of the tutorial videos we made here. Later today at 16:00CET we will also have a stream where Daniel and Björn will show some patch stuff. I'm home sick but will try to hang out on the chat a bit!
Read about the foreign SS recon companies, @Archangel85 could we get the templates unlocked, so we can use these divisions as regular ones? Really hate the fact that I get Wiking and cannot add tanks...
 
This makes the localized recruiting and commando upgrades to your agency useless.
Unless you wait to recruit any spies until you have these upgrades.
nah once you have the upgrade all agents should be slowly gaining the trait. As I said to you earlier tho we agree hiring and firing would make sense, but it wasnt really initially intended. Depending on how many bugs we run into it might make it for 1.9.1 or a later patch
 
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In terms of spy networks, does the game take into account political party support and stability? Pluralist governments and low stability countries should make it easier for networks to expand. Authoritarian regimes with a lot of support or Totalitarian regimes with a lot of paranoia should be more difficult to infiltrate. This would give the player/AI an incentive to remove other parties or improve stability as opposed to ignore it for most of the game.
 
nah once you have the upgrade all agents should be slowly gaining the trait. As I said to you earlier tho we agree hiring and firing would make sense, but it wasnt really initially intended. Depending on how many bugs we run into it might make it for 1.9.1 or a later patch

Maybe if you fire an agent, let it have a chance that they become a foreign agent for the enemy.
 
For the records, I began with Napoleon VI for the achievement but fully intend to try the other French branches ^^

Thanks for the stats!
 
The plan is that 1.9.1 goes live mid-April

Hi Dan,

at first I thought I misread the sentence. But if you plan to release patch 1.9.1 does it mean that:

- we will not see patch 1.9.2 or similars?
- will you try to address most of the bugs which are currently being posted in the appropriate section of the forum?

Overall, I appreciate the fact that the HOI4 team may take the time to fix and adjust whatever is needed to make HOI4 great... I was just hoping it could have been released a little bit earlier! :)