Looking forward to the patch, but a few things I hope also make it in:
There's already a mod out which should be integrated wholesale into the patch. It addresses:
Also stuff that can't be fixed by mods and (again) really needs to be fixed because it's basically gamebreaking:
- AI, aside from Germany, not researching new tanks or airplanes;
- AI, aside from Germany, not manufacturing medium or heavy tanks;
- AI using awful division templates;
- AI spamming duplicate templates, and never upgrading existing templates, so it's stuck using shoddy 1936 designs throughout the game;
- AI using ridiculous 300-plane wings, when the optimum wing size is 100, and not having enough wings to properly cover its fronts;
- A lot of other bugs that showed up after a handful of observer games.
- Default plane wing setting should turn off 'fight to the death' and should set missions only for daytime. This will basically eliminate the massive plane losses, and will also be more historical since historically night combat (aside from bombing) was very rare.
- AI is hardcoded to declare war the moment it has a claim, regardless of how it's doing in ongoing wars or whether it's able to even reach the wargoal. For example, Germany declaring war on half of South America while the Red Army is at the gates of Berlin.
- AI is hardcoded to allow anyone to join a faction. For example, USSR declares on Finland. Finland joins Allies. Britain is sucked into a war against the USSR while it's badly losing against Germany (which spans from occupied Poland to Portugal) and Japan (which has occupied all of China and is hammering India). The faction leader should simply compare the strength of the applicant against the strength of the new enemies the applicant will draw into the war. For example, Germany declares on Yugoslavia. Yugo applies to Allies. Yugo brings to Allies some divisions, but no new enemies, and is accepted into Allies faction. USSR declares on Finland. Finland applies to Allies. Finland brings to Allies some divisions, but also a giant new enemy, and is declined entry because a war against both Axis and USSR is stupid.
- AI is hardcoded to join its 'ideological' faction regardless of whether it's losing. In the above-referenced game, Spain joined Allies even while Allies were losing badly against Axis, just because Spain and Allies were both 'democratic.' Again, AI should weigh the cost of joining a faction.
- AI will relentlessly try to pursue focus wargoals even when those wargoals are impossible. For example, if Czechoslovakia conquers Austria, Germany will spend the rest of the game trying to get Anschluss regardless of circumstances.
i have been using the mod and it seems to be doing a good job - i was a little disappointed that @podcat seemed to judge it by the comments rather than having a quick peek at the code to judge for himself
- 5