HOI4 - Dev Diary - June 17th - Patch 1.1 "Red Ball Express"

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SDAirborne173

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Can you mention some, please? Whats important to you?

Where do we even start? This forum and its respective sub-forums have been chock-full of suggestions, bug reports and fixes since day one. Do you think it's the responsibility of the community to deliver these to the developer in a neat little package rather than them just simply paying attention and responding (which, by the way, they have hardly done)?
 

Meglok

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China. China. China.
Please take a little time and balance China. AI Japan is broken if it gets stuck in China, as it will just continue firing foci no matter the results of the Sino War. Fix their manpower balance when added to all the other warlords, fix their division templates (might be same issue as Germany), and STOP the volunteers from the Soviets. Chiang accepting 8 - 10 Soviet top line divisions kills AI Japan.
 
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PanosB3

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I don't want to sound like a hater... but couldn't all these have been implemented some time in those 2 years of development?
 
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SDAirborne173

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I don't want to sound like a hater... but couldn't all these have been implemented some time in those 2 years of development?

No, because, uh, uh, you see, you just can't account for, uh, all the different hardware variables. Because, uh, those effect the AI a lot. And, uh, stuff.
 
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Meglok

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I don't want to sound like a hater... but couldn't all these have been implemented some time in those 2 years of development?

Initial release with a game like this is really an expanded beta. No beta will break a game like the community will in the first week of play. But, some of these issues are pretty basic.......
 
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Ernestas

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I will add two cents. It is very annoying to deal with ninja divisions. Ones who go alone deep into your territory and leave snake like lines. I would really love if my AI divisions could deal automatically with empty conquered provinces since sometimes it is very difficult to point units individually.
 
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Can you mention some, please? Whats important to you?
The most glaring:

-"Quality of life" UI improvements
-Serious balance issues -- far too many air combat losses, Germany failing to defeat Denmark, and so on
-Major AI issues
-List goes on

HOI4 is big fun, but it still needs so much more work.
 
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Ksyr

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Where do we even start? This forum and its respective sub-forums have been chock-full of suggestions, bug reports and fixes since day one. Do you think it's the responsibility of the community to deliver these to the developer in a neat little package rather than them just simply paying attention and responding (which, by the way, they have hardly done)?
There is response in this thread, which is precisely why I asked. I'm trying to help here. Let me ask you a question. Do you think the devs should spend more time browsing the forum and less time developing the game?
 
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Ksyr

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The most glaring:

-"Quality of life" UI improvements
-Serious balance issues -- far too many air combat losses, Germany failing to defeat Denmark, and so on
-Major AI issues
-List goes on

HOI4 is big fun, but it still needs so much more work.

I agree. Luckily both airbalance and Germany AI has been mentioned by the devs in this thread. Fingers crossed :)
 
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I agree. Luckily both airbalance and Germany AI has been mentioned by the devs in this thread. Fingers crossed :)
Yeah, they'll probably get to it, and it'll be interesting to see. I'm just saying that right now, the game's got its "teething problems" :p .

There is response in this thread, which is precisely why I asked. I'm trying to help here. Let me ask you a question. Do you think the devs should spend more time browsing the forum and less time developing the game?
I believe they already have as their goal to read every post.
 
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Air war being too bloody - yes!!

So many times it was that I have 300+ planes on a mission, then enemy moves in 500 fighters and in 2 weeks I have zero planes.
1. It's too fast to lose 300 planes.
2. There should have been an alert suggesting to stop air missions.
3. The planes should themselves figure not to fly in such conditions.


Do you know about taking them off "fight to the death" setting? There is a really great thread from earlier in the week whose OP goes into great detail on how the air war works and how to get good results.
 

Homer2101

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Looking forward to the patch, but a few things I hope also make it in:

There's already a mod out which should be integrated wholesale into the patch. It addresses:
  1. AI, aside from Germany, not researching new tanks or airplanes;
  2. AI, aside from Germany, not manufacturing medium or heavy tanks;
  3. AI using awful division templates;
  4. AI spamming duplicate templates, and never upgrading existing templates, so it's stuck using shoddy 1936 designs throughout the game;
  5. AI using ridiculous 300-plane wings, when the optimum wing size is 100, and not having enough wings to properly cover its fronts;
  6. A lot of other bugs that showed up after a handful of observer games.
Also stuff that can't be fixed by mods and (again) really needs to be fixed because it's basically gamebreaking:
  1. Default plane wing setting should turn off 'fight to the death' and should set missions only for daytime. This will basically eliminate the massive plane losses, and will also be more historical since historically night combat (aside from bombing) was very rare.
  2. AI is hardcoded to declare war the moment it has a claim, regardless of how it's doing in ongoing wars or whether it's able to even reach the wargoal. For example, Germany declaring war on half of South America while the Red Army is at the gates of Berlin.
  3. AI is hardcoded to allow anyone to join a faction. For example, USSR declares on Finland. Finland joins Allies. Britain is sucked into a war against the USSR while it's badly losing against Germany (which spans from occupied Poland to Portugal) and Japan (which has occupied all of China and is hammering India). The faction leader should simply compare the strength of the applicant against the strength of the new enemies the applicant will draw into the war. For example, Germany declares on Yugoslavia. Yugo applies to Allies. Yugo brings to Allies some divisions, but no new enemies, and is accepted into Allies faction. USSR declares on Finland. Finland applies to Allies. Finland brings to Allies some divisions, but also a giant new enemy, and is declined entry because a war against both Axis and USSR is stupid.
  4. AI is hardcoded to join its 'ideological' faction regardless of whether it's losing. In the above-referenced game, Spain joined Allies even while Allies were losing badly against Axis, just because Spain and Allies were both 'democratic.' Again, AI should weigh the cost of joining a faction.
  5. AI will relentlessly try to pursue focus wargoals even when those wargoals are impossible. For example, if Czechoslovakia conquers Austria, Germany will spend the rest of the game trying to get Anschluss regardless of circumstances.
  6. Production retention 'bonus' actually decreases production retention. Makes the entire 'distributed industry' branch a giant trap because it outright harms the player. Five seconds with a text editor fixes it.
 
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I believe that there are two particular groups of commanders left out of the game, (Marines for 1) (Air for 2) all there seems to be is army and navy commanders. Aces are cool but have those mixed with commanders, and what about Tank Aces? And maybe in a future patch( I haven't read any other posts in a while, so if there is one don't hate please) maybe have commanders below generals with more integral battle plans.
 

adam-tuck

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Do you know about taking them off "fight to the death" setting? There is a really great thread from earlier in the week whose OP goes into great detail on how the air war works and how to get good results.

OMG yes, Telling your stuff to not fight at night and not to fight if it's under 50% is really nice! Save so many planes from accidents and suicide missions.. only wish the AI would do this as well..

Maybe tell the AI to do only nighttime bombing with strat bombers?