Has anyone from the dev team, at any point, made it clear that planes are convertible to other planes?
I heard planes being converted to tanks, but not plane-to-plane.
That's what I'm actually interested in. Planes converting into more recent variants is just auto-update that's already implemented, much to my annoyance (the auto part).Nothing about planes being converted to other types of planes.
That's what I'm actually interested in. Planes converting into more recent variants is just auto-update that's already implemented, much to my annoyance (the auto part).
- Add "do not upgrade" button for air units. (Seriously, it feels like we're talking to a wall over here. Not even an acknowledgment. Tsk tsk tsk...
...I mean how hard can it be?)
Well, I would say it a little bit different, but I agree in the point that I often want to station older models of planes in secondary areas, but even if I set them to low priority, they will be replaced by newer types of planes if I have enough. This should be possible to switch off
I think I read about that too, but when someone asked me for a source I wasn't able to find one. Do you remember where this was said/written?[...] I think your cause might be a wee bit too broad and it [i.e. improvements for naval combat; clarification added by fyrkrans] is already on the agenda for 1.5.
But that doesn't happen?That's what I'm actually interested in. Planes converting into more recent variants is just auto-update that's already implemented, much to my annoyance (the auto part).
- Add "do not upgrade" button for air units. (Seriously, it feels like we're talking to a wall over here. Not even an acknowledgment. Tsk tsk tsk...
...I mean how hard can it be?)
It's just my 2 cents, but being able to upgrade ships EU4 style would be really arcadey, given the time period involved. My personal preference would be to allow upgradeable systems on hulls, so the hull stays the same, but it's possible to mount better AA, radar, etc; and, in the interim, use bonuses through technology to improve the capabilities of earlier models (in mods at least).
Has anyone from the dev team, at any point, made it clear that planes are convertible to other planes?
I heard planes being converted to tanks, but not plane-to-plane.
Anyway, at least Cpack agrees with me -YAAAYYY!!!![]()
But what about refitting hulls, like Kongou-class battlecruisers?
What do you mean by that?Also, another question I have is can infantry equipment be refitted?
The rebuilds, like the Kongos, the Queen Elizabeths, the Cavours and the like often took about as long as building a BB from scratch. While I think it'd be great if there was a mechanic for it to be in the game, it would have to be a different mechanic that took the ship out of circulation for a couple of years or so - which is very different to fitting new radar, ASW or AA, which was often done when ships were in port for normal maintenance. Having things like armour, propulsion and main armament replaced in this kind of process wouldn't be very historically plausible, and would result in gameplay balancing oddness as well. Just my opinion of course, nothing wrong with having a different one.
I mean if I have a bunch of infantry I equipment, can I upgrade them into infantry II equipment, etc.What do you mean by that?
But after the USS West Virginia was bombed in pearl harbour, she was extensively refitted (more or less forced) with secondary guns. Also, I think that ships should only be able to be refitted in this way in drydocks which are places on the map, not just any port can refit a battleship. A famous picture of the French battleship Richelieu sailing into New York Harbour to be fitted with new barrels and radar comes to mind. The targeted destruction of dockyards, and not just ports should be as, if not more, important in strategic naval warfare.
imo you shouldn't be able to.I mean if I have a bunch of infantry I equipment, can I upgrade them into infantry II equipment, etc.
West Virginia's 'refit' took over two years, so I'd argue it'd be easier to fit that into a rebuilding mechanic (it was, in many ways, a rebuilding exercise). Changing the secondary gun armament was definitely a feature of many rebuilds. Some kind of dockyard mechanic (probably best based on NIC location) would be a nice touch, and having a rebuild mechanic that worked with this would also go well from my perspective, but whether it's something that fits with the dev's vision or not is the question.
In terms of Richelieu, wasn't that more like a (long delayed) repair job with the barrels (which takes a decent amount of time in-game), and the radar could fall under an equipment upgrade mechanic like the one under discussion?
I'm just asking how it's implemented in the expansion. Also, how about upgrading towed AA, AT, ART, R-ART, etc? And how about mechanized units, and motorized infantry? Lots of questions…imo you shouldn't be able to.
I'm gonna need a bit more clarification on that claim.The Dev Diary is about production and there is no 'auto upgrade' functionality. There is auto obsolence but you can reverse that with a checkmark.
This all sounds good. Good for my mod that is.From a modding perspective, Podcat was confirming it was cross-archetype, so from what I understand of the way the modding side of things is set up, it should be possible to convert planes to different types of planes (which I agree is a good thing to do). Hopefully, as long as there's a "can_convert_from" and an "is_convertable = yes" we should be able to mess around with pretty much from and to anything, as long as it's equipment that's held in inventory.
I agrees with ya too, and I'm sure I'm not the only one. Air war DD next week, so if we're lucky we may hear something then
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I suspect you are talking about different things here. As you say, your active wings will always have the most modern planes. What this DD is about is using industry to upgrade older versions to newer ones. I guess bringing up plane deployment mechanics into this thread can be a little confusing.I'm gonna need a bit more clarification on that claim.
How do you keep an air unit from getting upgraded in current version of the game? What checkmark is this?
I think the confusion stems from you thinking there's a difference between "upgrade older versions to newer ones" and "upgrade planes to most recent version".I suspect you are talking about different things here. As you say, your active wings will always have the most modern planes. What this DD is about is using industry to upgrade older versions to newer ones. I guess bringing up plane deployment mechanics into this thread can be a little confusing.