HOI4 Dev Diary - Equipment Conversion & War Update

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BeauNiddle

Lt. General
78 Badges
Oct 5, 2011
1.393
2.950
  • Stellaris: Galaxy Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Tyranny: Gold Edition
  • Victoria 2: A House Divided
  • Leviathan: Warships
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • 500k Club
  • Shadowrun: Dragonfall
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun Returns
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
Has anyone from the dev team, at any point, made it clear that planes are convertible to other planes?

I heard planes being converted to tanks, but not plane-to-plane.

They talked about planes being converted to more recent variants of the same plane. Nothing about planes being converted to other types of planes.

The planes to tank comment seemed to be about modding support.

@podcat - can we convert infantry equipment? It wasn't mentioned in your DD list but it's the other obvious item to convert.
 

Ancalimé

Captain
4 Badges
Oct 27, 2008
393
1.134
  • Knights of Pen and Paper 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II
Nothing about planes being converted to other types of planes.
That's what I'm actually interested in. Planes converting into more recent variants is just auto-update that's already implemented, much to my annoyance (the auto part).

- Add "do not upgrade" button for air units. (Seriously, it feels like we're talking to a wall over here. Not even an acknowledgment. Tsk tsk tsk...

...I mean how hard can it be?)
 
Last edited:

Cpack

Field Marshal
41 Badges
Jan 16, 2003
3.028
725
  • Imperator: Rome Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - After Dark
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Cities: Skylines
  • Hearts of Iron II: Armageddon
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
That's what I'm actually interested in. Planes converting into more recent variants is just auto-update that's already implemented, much to my annoyance (the auto part).

- Add "do not upgrade" button for air units. (Seriously, it feels like we're talking to a wall over here. Not even an acknowledgment. Tsk tsk tsk...

...I mean how hard can it be?)

Well, I would say it a little bit different, but I agree in the point that I often want to station older models of planes in secondary areas, but even if I set them to low priority, they will be replaced by newer types of planes if I have enough. This should be possible to switch off
 

Ancalimé

Captain
4 Badges
Oct 27, 2008
393
1.134
  • Knights of Pen and Paper 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II
Well, I would say it a little bit different, but I agree in the point that I often want to station older models of planes in secondary areas, but even if I set them to low priority, they will be replaced by newer types of planes if I have enough. This should be possible to switch off

That last bit was a reference to Top Gear (the proper one). I was giggling in my head while writing it for some reason and hoped that someone may get it.

Anyway, at least Cpack agrees with me -YAAAYYY!!! :D
 

fyrkrans

Captain
59 Badges
Aug 27, 2016
470
30
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
[...] I think your cause might be a wee bit too broad and it [i.e. improvements for naval combat; clarification added by fyrkrans] is already on the agenda for 1.5.
I think I read about that too, but when someone asked me for a source I wasn't able to find one. Do you remember where this was said/written?
 
Last edited:

SentosKarum

First Lieutenant
76 Badges
Oct 5, 2008
209
34
  • Semper Fi
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Stellaris - Path to Destruction bundle
  • Supreme Ruler: Cold War
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Magicka
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Arsenal of Democracy
  • Darkest Hour
  • Impire
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III
That's what I'm actually interested in. Planes converting into more recent variants is just auto-update that's already implemented, much to my annoyance (the auto part).

- Add "do not upgrade" button for air units. (Seriously, it feels like we're talking to a wall over here. Not even an acknowledgment. Tsk tsk tsk...

...I mean how hard can it be?)
But that doesn't happen?
Deployed air wings get automatically upgraded to the latest equipment (Which is annoying because that means those 12 Interwar Fighter you took from Estonia never dissappear from your stockpile) and you can't change that but that has nothing to do with what the Dev Diary is about.

The Dev Diary is about production and there is no 'auto upgrade' functionality. There is auto obsolence but you can reverse that with a checkmark.
 

14lokk1

Sergeant
90 Badges
Jul 2, 2013
77
10
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities in Motion 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Necroids
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
It's just my 2 cents, but being able to upgrade ships EU4 style would be really arcadey, given the time period involved. My personal preference would be to allow upgradeable systems on hulls, so the hull stays the same, but it's possible to mount better AA, radar, etc; and, in the interim, use bonuses through technology to improve the capabilities of earlier models (in mods at least).

But what about refitting hulls, like Kongou-class battlecruisers?

Also, another question I have is can infantry equipment be refitted?
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Has anyone from the dev team, at any point, made it clear that planes are convertible to other planes?

I heard planes being converted to tanks, but not plane-to-plane.

From a modding perspective, Podcat was confirming it was cross-archetype, so from what I understand of the way the modding side of things is set up, it should be possible to convert planes to different types of planes (which I agree is a good thing to do :)). Hopefully, as long as there's a "can_convert_from" and an "is_convertable = yes" we should be able to mess around with pretty much from and to anything, as long as it's equipment that's held in inventory.

Anyway, at least Cpack agrees with me -YAAAYYY!!! :D

I agrees with ya too, and I'm sure I'm not the only one :). Air war DD next week, so if we're lucky we may hear something then :).

But what about refitting hulls, like Kongou-class battlecruisers?

The rebuilds, like the Kongos, the Queen Elizabeths, the Cavours and the like often took about as long as building a BB from scratch. While I think it'd be great if there was a mechanic for it to be in the game, it would have to be a different mechanic that took the ship out of circulation for a couple of years or so - which is very different to fitting new radar, ASW or AA, which was often done when ships were in port for normal maintenance. Having things like armour, propulsion and main armament replaced in this kind of process wouldn't be very historically plausible, and would result in gameplay balancing oddness as well. Just my opinion of course, nothing wrong with having a different one.
 

14lokk1

Sergeant
90 Badges
Jul 2, 2013
77
10
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities in Motion 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Necroids
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
The rebuilds, like the Kongos, the Queen Elizabeths, the Cavours and the like often took about as long as building a BB from scratch. While I think it'd be great if there was a mechanic for it to be in the game, it would have to be a different mechanic that took the ship out of circulation for a couple of years or so - which is very different to fitting new radar, ASW or AA, which was often done when ships were in port for normal maintenance. Having things like armour, propulsion and main armament replaced in this kind of process wouldn't be very historically plausible, and would result in gameplay balancing oddness as well. Just my opinion of course, nothing wrong with having a different one.

But after the USS West Virginia was bombed in pearl harbour, she was extensively refitted (more or less forced) with secondary guns. Also, I think that ships should only be able to be refitted in this way in drydocks which are places on the map, not just any port can refit a battleship. A famous picture of the French battleship Richelieu sailing into New York Harbour to be fitted with new barrels and radar comes to mind. The targeted destruction of dockyards, and not just ports should be as, if not more, important in strategic naval warfare.

What do you mean by that?
I mean if I have a bunch of infantry I equipment, can I upgrade them into infantry II equipment, etc.
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
But after the USS West Virginia was bombed in pearl harbour, she was extensively refitted (more or less forced) with secondary guns. Also, I think that ships should only be able to be refitted in this way in drydocks which are places on the map, not just any port can refit a battleship. A famous picture of the French battleship Richelieu sailing into New York Harbour to be fitted with new barrels and radar comes to mind. The targeted destruction of dockyards, and not just ports should be as, if not more, important in strategic naval warfare.

West Virginia's 'refit' took over two years, so I'd argue it'd be easier to fit that into a rebuilding mechanic (it was, in many ways, a rebuilding exercise). Changing the secondary gun armament was definitely a feature of many rebuilds. Some kind of dockyard mechanic (probably best based on NIC location) would be a nice touch, and having a rebuild mechanic that worked with this would also go well from my perspective, but whether it's something that fits with the dev's vision or not is the question.

In terms of Richelieu, wasn't that more like a (long delayed) repair job with the barrels (which takes a decent amount of time in-game), and the radar could fall under an equipment upgrade mechanic like the one under discussion?
 

14lokk1

Sergeant
90 Badges
Jul 2, 2013
77
10
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities in Motion 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Necroids
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
West Virginia's 'refit' took over two years, so I'd argue it'd be easier to fit that into a rebuilding mechanic (it was, in many ways, a rebuilding exercise). Changing the secondary gun armament was definitely a feature of many rebuilds. Some kind of dockyard mechanic (probably best based on NIC location) would be a nice touch, and having a rebuild mechanic that worked with this would also go well from my perspective, but whether it's something that fits with the dev's vision or not is the question.

In terms of Richelieu, wasn't that more like a (long delayed) repair job with the barrels (which takes a decent amount of time in-game), and the radar could fall under an equipment upgrade mechanic like the one under discussion?

Yeah, and I point I just thought of, is that the Richelieu had her secondary batteries completely changed to American ones, so she can use shells which the Brooklyn Class Light Cruisers used. An important point here is that running a naval fleet is very costly, you need the adequate support and supply on land in order to run these ships. This brings us back to the lack of 'supply' and 'upkeep', as a ship that is sunk during it's first sortie costs the same to 'build' as a ship that is in active duty for the full length of the game.

Furthermore, the issue with French ships extends to France in general. History is a very messy thing, the French didn't all surrender, nor did they all fight on, some ships fought on the British side and some fought against them. To model this level of 'messiness' in game would be very difficult, but if they manage to do it I'll give Paradox extra extra cookie points. :p
 

14lokk1

Sergeant
90 Badges
Jul 2, 2013
77
10
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities in Motion 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Necroids
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
imo you shouldn't be able to.
I'm just asking how it's implemented in the expansion. Also, how about upgrading towed AA, AT, ART, R-ART, etc? And how about mechanized units, and motorized infantry? Lots of questions…

Edit: respectfully disagreed for asking a question…what?
 
Last edited:

Ancalimé

Captain
4 Badges
Oct 27, 2008
393
1.134
  • Knights of Pen and Paper 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II
The Dev Diary is about production and there is no 'auto upgrade' functionality. There is auto obsolence but you can reverse that with a checkmark.
I'm gonna need a bit more clarification on that claim.

How do you keep an air unit from getting upgraded in current version of the game? What checkmark is this?

From a modding perspective, Podcat was confirming it was cross-archetype, so from what I understand of the way the modding side of things is set up, it should be possible to convert planes to different types of planes (which I agree is a good thing to do :)). Hopefully, as long as there's a "can_convert_from" and an "is_convertable = yes" we should be able to mess around with pretty much from and to anything, as long as it's equipment that's held in inventory.
This all sounds good. Good for my mod that is. :)

I agrees with ya too, and I'm sure I'm not the only one :). Air war DD next week, so if we're lucky we may hear something then :).

YAASSSS!! :D
 

Ksyr

Lt. General
79 Badges
Apr 27, 2010
1.613
655
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Majesty 2 Collection
  • King Arthur II
  • Heir to the Throne
  • Hearts of Iron III
  • East India Company Collection
  • Ancient Space
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
I'm gonna need a bit more clarification on that claim.

How do you keep an air unit from getting upgraded in current version of the game? What checkmark is this?
I suspect you are talking about different things here. As you say, your active wings will always have the most modern planes. What this DD is about is using industry to upgrade older versions to newer ones. I guess bringing up plane deployment mechanics into this thread can be a little confusing.
 

Ancalimé

Captain
4 Badges
Oct 27, 2008
393
1.134
  • Knights of Pen and Paper 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II
I suspect you are talking about different things here. As you say, your active wings will always have the most modern planes. What this DD is about is using industry to upgrade older versions to newer ones. I guess bringing up plane deployment mechanics into this thread can be a little confusing.
I think the confusion stems from you thinking there's a difference between "upgrade older versions to newer ones" and "upgrade planes to most recent version".

What this DD is about is the ability to convert one model to another model, not to a newer version of the same model. The first is "conversion", what you guys are talking about is "upgrade", which for air units is automatic and mandatory.