- May 8, 2013
Looking forward to hearing more about the new logistics system
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Thank you very much for the answers, looking forward to next week's DD.1) you can capture them, but its mostly to spread you access. which is like the core gameplay here - capture routes into the enemy land. We dont have any plans right now for say captured supply
2) there is no "supply goods" thats tockpiled its abstracted and produced by your collective industry
3) A good question, its more complex but the old one was also quite costly so we will have to see once its done
Infra drops down to max 5 levels and some stuff comes from rails instead. they do a bit different things now. More details in future. it doesnt use the building slots so there is no competition
mostly but with artistic freedom, it also need to look good and make sense for gameplay
yeah it makes a lot more sense now to follow the historical path of the japanese invasion to hold the railsVery happy about the inclusion of trains and railways to fight over, with improved logistics. Hopefully this makes the Soviet Front, but also the Chinese/Asiatic Front for Japan much more interesting after the system is properly balanced.
yes. they are... disturbingly bright pink atm so we will talk about those later when we have proper art for themAlso, the most important question from me.
Will there be modelled trains slowly chugging along the map? With smoke. Possibly the odd whistle and chugchug sound if you zoom in close enough.
It is Needed.
yes exactlyI'm guessing these are primarily intended to use in areas lacking in urbanization, such as... Siberia... or Central Africa..?
Trains are a new equipment type that we will dig into in a future diary (well actually, several types ;P) So big armored trains and artillery trains incoming or not ??
sortof yes. more details in future thoWill railroads connected to recource locations increase the amount of recources you get?
A good abstraction would be that you had some supply flow even if you didn't have enough trucks, to simulate supplies transported by horse.^^
If I see correctly, if a VP does not have adjacency to a rail or a river (southeast france screenshot), it is connected by motorized?
I wish overland transport used not just motorized, but was split into trucks/horses, but I guess the abstraction of horses and motorized into motorized altogether makes some sense
Do i understand it correctly that the hubs dont stockpile the equipment that you see on your logistics screen, but are just generall "supplys" that are disconnected from the equipment you produce for your divisions?2) there is no "supply goods" thats tockpiled its abstracted and produced by your collective industry
OMG after years of TIK History and Military History Visualized, the big L for Logistics is going to be more meaningful in HOI
the system still depends on shipping from capital but there are some ways to deal with this I will talk about laterDid I get it right that just cutting off the capital with a naval invasion or paratroopers is no longer a viable tactic to starve all enemy units quickly?
yeah thats the idea. they arent needed, but unlock more potentialA good abstraction would be that you had some supply flow even if you didn't have enough trucks, to simulate supplies transported by horse.
you mean for strategic redeployment? I am hoping we can tie it together so most of the speed buff comes from rails but we havent done that yetWill the trains run on a new resource: coal? Also, will units move slower in normal territory now that there are train tracks or will the speed be the same as before?