HOI4 Dev Diary - Early look at at supply and the coming year

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This looks like it has a lot of potential, supposing the AI can manage it.
 
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1) you can capture them, but its mostly to spread you access. which is like the core gameplay here - capture routes into the enemy land. We dont have any plans right now for say captured supply
2) there is no "supply goods" thats tockpiled its abstracted and produced by your collective industry
3) A good question, its more complex but the old one was also quite costly so we will have to see once its done


Infra drops down to max 5 levels and some stuff comes from rails instead. they do a bit different things now. More details in future. it doesnt use the building slots so there is no competition


mostly but with artistic freedom, it also need to look good and make sense for gameplay
Thank you very much for the answers, looking forward to next week's DD.
 
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OMG after years of TIK History and Military History Visualized, the big L for Logistics is going to be more meaningful in HOI
 
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Very happy about the inclusion of trains and railways to fight over, with improved logistics. Hopefully this makes the Soviet Front, but also the Chinese/Asiatic Front for Japan much more interesting after the system is properly balanced.
yeah it makes a lot more sense now to follow the historical path of the japanese invasion to hold the rails

Also, the most important question from me.

Will there be modelled trains slowly chugging along the map? With smoke. Possibly the odd whistle and chugchug sound if you zoom in close enough.

It is Needed.
yes. they are... disturbingly bright pink atm so we will talk about those later when we have proper art for them

I'm guessing these are primarily intended to use in areas lacking in urbanization, such as... Siberia... or Central Africa..?
yes exactly

Trains are a new equipment type that we will dig into in a future diary (well actually, several types ;P) So big armored trains and artillery trains incoming or not ??
;)

Will railroads connected to recource locations increase the amount of recources you get?
sortof yes. more details in future tho
 
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I'm still not sold on the idea of railways. Having on map models is unexpected and good, but how much clicking is it going to be to actually go into the interface and build them? Also as people have pointed out in the past, a lot of places, especially in western Europe, were practically paved with rails; almost no province sized area was without at least one. Is it going to feel weird that there is no rail a single province away from Paris (for example) when there obviously would have been?
 
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^^

If I see correctly, if a VP does not have adjacency to a rail or a river (southeast france screenshot), it is connected by motorized?

I wish overland transport used not just motorized, but was split into trucks/horses, but I guess the abstraction of horses and motorized into motorized altogether makes some sense
A good abstraction would be that you had some supply flow even if you didn't have enough trucks, to simulate supplies transported by horse.
 
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Holy this is so beautiful, finally a real war of attrition and strategical points. I also really wonder about how you will shake up the current division template and combat meta... its torture having these every wednesday, I can't wait for more of this.
 
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Will this effect the trading system. Do i need trains or motorized now to my buy steel over land?
 
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Welp. Looks like all Aboard the hype train!
 
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2) there is no "supply goods" thats tockpiled its abstracted and produced by your collective industry
Do i understand it correctly that the hubs dont stockpile the equipment that you see on your logistics screen, but are just generall "supplys" that are disconnected from the equipment you produce for your divisions?
 
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OMG after years of TIK History and Military History Visualized, the big L for Logistics is going to be more meaningful in HOI

I hope the devs don't take inspiration from TIK for the logistics system. He argues that armies should make the soldier pay for their ammo and supply to use free market magic or stuff like that. TIK is widly out of his depth when he steer away from battles proper.
 
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Did I get it right that just cutting off the capital with a naval invasion or paratroopers is no longer a viable tactic to starve all enemy units quickly?
the system still depends on shipping from capital but there are some ways to deal with this I will talk about later

A good abstraction would be that you had some supply flow even if you didn't have enough trucks, to simulate supplies transported by horse.
yeah thats the idea. they arent needed, but unlock more potential
 
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Will the trains run on a new resource: coal? Also, will units move slower in normal territory now that there are train tracks or will the speed be the same as before?
 
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Will anything like armored trains who only work on railways be possible? that's a thing I've been curious about.
 
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Importantly, will some countries share track gauges as they did historically or will every country have its own gauge?
 
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Well, the railroad mechanics make me very excited about the new DLC already. I can't wait to see the DD about trains and how they will work.

Also, I can't wait to see if the very much unintended legacy of George Washington Whistler, namely a wider railway gauge than its neighbors translates into anything meaningful for the Soviet Union in game terms.
 
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Will the trains run on a new resource: coal? Also, will units move slower in normal territory now that there are train tracks or will the speed be the same as before?
you mean for strategic redeployment? I am hoping we can tie it together so most of the speed buff comes from rails but we havent done that yet
 
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