The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
First of all very, very nice dev diary @podcat, looking forward to getting to play with the new logistics system.
Second, regarding the new Logistics Capacity tab (I'd actually hoped you'd do something like this!), any chance the new logistics network could be made to not only require trucks and trains, but men as well? This'd allow a big real-life manpower sink to be represented in the game. Of course the in-game manpower values might need to be readjusted (although from a historical standpoint there is currently too much manpower available to combat units in the game as is).
we may decide to add a few railways that don't exist in 1936 but would be complete no-brainers to build at the game start to fix glaring supply issues in various places (The Japanese-Chinese frontier is a bit of a problem child in this regard).
Yeah, i agree, but waiting a 1 year for a new dlc, maybe in the next countrypack like Battle of the Bosporus, or maybe on the 1.12 there will be an Italian rework but only with fascist and non alligned trees(for decisions) but of you have the countrypack you can have the democratic and communist tooYeah, ITA67 that´s sad and like Podcat said already it´s planed to upgrade it. It will come, but not now. So be patiant and happy that the Game get the first real big Refit for Economy, Supply, Buildup and Land-Warfare after the big Refit for the Navy-Warefare.
But there are much more important Job-Sites then the Italy-Focus-Upgrade which have to be done first. Like the Economy, Land-Warfare, Air-Warfare, Agency, Sea-Warfare, R & D, Supply, Peace Threatys, bring in Skandinavia, South America etc. with secrets we don´t know yet as well as not correctly working Spliting Focuses (example Tshech and Slowakia after splitting it as Germany).
And if that will be done in Patch 1.11 "Barbarossa" where 2 Teams from Paradadox incl. all Freelancers working on it´s fully OK. So I and the others can wait for the Upgraded Italy-Focusses. If it comes in 1.12 or 1.13 "whatever they call it", then it´s fully OK.
It´s not so often that 2 Paradox-Dev-Teams incl. all Freelancers work on a Game. Let them do their Job in getting the best Performance with the Parts they can do for 1.11 "Barbarossa" and the DLC. It´s a big Present for us Hoi-Players, so be happy about it. The Refits from the Base-Game are very very much (incl. to fix the old 32 Bit System to 64 Bit) as well as the other Parts we are playing with.