I do not want you to feel that I am yet another person in the queue to bash you over the head on this. But you have to recognise that, no matter how many additional countries you create Focus Trees and nice artwork for, it's not going to provide a medium term future for the game. It will simply temporarily create a 'distraction bounce' but the core issues will still remain.
I'm a bit baffled why the suicide squad approach to convoying was not picked up in playtesting, as every player of the game has suffered from it and it does not take long for it to become apparent. If Germany is insistent on sending large numbers of troops to Rio del Oro via the Canaries to get sunk on the way or trapped there it does cripple the game. When this first happened I wondered 'Have the Germans that many troops to waste?' When the Red Army rolled into Berlin in mid-1942 I realised the answer was 'no'.
So playing anything other than Germany poses a problem, as the only way you can stop the Germans doing this is playing them. So the Italians do it instead. Rome falls by summer 1941. It also leads to the assumption that 50% of the people play Germany because they want to. An alternative analysis of that number is that they play Germany because they have to if they want any sort of game. I do not know how it splits, and not sure how you would ever know.
As customers, the internal staffing and resource issues at PDX should not really concern us: if i buy a garment with a manufacturing flaw I do not really want to hear that Doris at the factory lost her reading glasses down the toilet that day and things went a bit wrong. I just want a garment that is how it should be. It has now been 12 months since release, and there was a 12 month delay before that. The game needs to stand and succeed on it's own merits. At the moment it has some merits, but playability is not one of them.
K