HOI4 Dev Diary - Custom Gameplay Rules

HOI4 Dev Diary - Custom Gameplay Rules

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Conad1985

Sergeant
14 Badges
Sep 8, 2016
59
1
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
good work guys! finally! this is the right direction: to understand that there are single players and competitive multi players.. well done! go in this direction
 

Conad1985

Sergeant
14 Badges
Sep 8, 2016
59
1
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
This is Orwellian: just as there were discussions about house rules for SP/MP games, this dev diary shows up.
It's almost like the devs are reading what the unwashed masses are talking about.

Meanwhile over at Bethesda:
Forum discussions demand the next Fallout to have relevant choices and no FPS anymore, Bethesda uses its patented sentiment analysis and interprets it as: "We want Fallout 5 to be CoD meets PUBG"
devs MUST read community feedback! it's their job.. nothing strange in it... finally i would say!
 

Moishe Greenblatt

Second Lieutenant
9 Badges
Dec 14, 2017
136
0
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
I'm very pleased to read this dev diary. HoI4 developers please consider these humble requests of the multiplayer community.

As someone who hosts big competitive multiplayer lobbies 3-5 times a week I greatly appreciate the effort and attention that Paradox is giving toward our side of the community. The ability to direct the ai's focuses are already an amazing leap forward to making our multiplayer games more enjoyable. Thank you. One thing that we have always wanted was a way to disable technology or, limit it to a certain year such as fighter 3s, medium tank 3s, strategic bombers or nukes. Another feature we would love would be a feature to control player's combat width such as only being able to deploy a minimum combat width of 20 to limit cancerous organization walls of unequipped troops as well as limiting the lag from so many divisions especially when the ai spams out small divisions in the late game.

Another feature we would love to see is the ability to restrict the player's ability to justify war before a certain year or month as well as the ability to make some countries truly neutral in the sense that the players are unable to justify war goals on them for example Turkey and sometimes Sweden. A way to make it impossible for players to delete factories would also be nice as well as make it impossible to change the division template of encircled units. Other features I would love to have at my disposal would be ways to ban certain continuous focuses, looking at you air production and a way to limit certain diplomatic options such as military access so the entire American army and Allied airforce can't be dumped into the USSR forcing them to actually hold France or do a D-Day. Edit: I just remembered that the multiplayer community would greatly love the ability to control the minimum size air wing to 100 or 200 to help limit ace stacking with 1 plane air wings giving you 100% war support early and lag. If Germany does this in the Spanish Civil War they can go War Economy much too quickly. The last thing I would like to be able to do is limit the amount and type of volunteer such as banning air volunteers or banning a volunteer with tanks in it. These are common rules in many multiplayer groups not just my own.

Thank you HoI4 developers on spending time, money and effort to make multiplayer a more enjoyable experience, I greatly appreciate it and I guarantee you that your efforts in multiplayer will be rewarded with greater loyalty, sales and overall growth and success of the game.

Also since I'm mentioning multiplayer I'll do a shameless self-plug of my own multiplayer community. If you are a multi-player looking for a good group of experienced and skilled but, non-toxic players then my community is perfect for you! We are very open to teaching new players to the multiplayer scene and we do not tolerate irrational hatred or grief toward new players simply because they are new or don't know the meta or make a few simple mistakes. We will teach you. One thing as a multi-player that I want to actively combat is the over inflated elitism and toxicity that is present in some of the competitive HoI4 multiplayer scene. Here are the links to our discord group and our Steam Group Chat which is just Steam's version of discord
https://discord.gg/wkRz5Nq
https://s.team/chat/TxDMVG3M
 
Last edited:

Atlantians

Field Marshal
97 Badges
Nov 25, 2012
2.964
4.469
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Stellaris: Lithoids
  • Cities: Skylines - After Dark
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Old Gods
  • For the Motherland
Will we be getting better Peace options?

@podcat?

Especially for stalemates like Axis vs. India alone, or the USA alone? Or the like? What about forcing peace through the consol which currently doesn’t work well?

Will the consol command changing province/state ownership be fixed?

The consol command doesn’t currently work properly.

The provinces change colour and certain build options become allowed, but most stay with the previous owner. Very annoying.
 

Llyw olaf

Major
79 Badges
Apr 8, 2014
646
791
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Europa Universalis III: Collection
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Prison Architect
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
Nice, great addition, HOI now joins Stellaris and CKII. It's a shame the EUIV team are so reluctant in adding such a feature.
 

a_sophist

Lt. General
20 Badges
Dec 6, 2017
1.292
1
  • Crusader Kings II
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
A question and a suggestion:

what it does is have ai pick focuses and answer some events as they did historically. Its allowed to break this under certain conditions. Generally because its a lot weaker/stronger or their enemies are, or that stuff has somehow gotten very historical through player actions already. At its core its simply a priority order for how to pick focuses and answer some events
So this means no more Franco-British Union, no more Chinese United Front not forming. and no more Finland giving in when playing historically, correct?

For the suggestion I'd like an "infrastructure first" setting for generic focus tree countries, which would force such countries to beeline the first research slot, and then grab all the remaining factory (at least civilian) focuses. Aside from political focuses this is what a human player would generally do, and it gives the AI the most benefit in the long run whether or not they're taken over by the player. The AI will often take focuses it will never get any benefit out of instead of getting factories/infrastructure seemingly just to screw with the player. Two clear-cut cases of this being an unnecessary annoyance are it not being worth it for Italy to take Albania in a historical time frame because it often won't complete the relevant focuses until as late as 1941 as it's busy building a navy with 3 dockyards, and the supply limit for Japan gets artificially lowered because Mengkukuo is busy trying to build an air force with 2 factories (and yes the player could build in them but that shouldn't be necessary).
 

Fulmen

Finland Advocate
On Probation
67 Badges
Dec 23, 2006
5.236
2.226
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • War of the Roses
  • War of the Vikings
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings III
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
Good stuff. I've spent most of my 2,2k MP hours in this game hosting, so I know the amount of headaches dealing with illiterate people can create. Best to just have game mechanics enforcing house rules, saves a lot of trouble with new players as well. It's too bad we didn't get this sooner, but better late than never, right?

Also, hopefully there'll be at least 4-5 presets like in the other PDX games. I think that's a good amount.

Finally, will there be an option to block off the Manchukuoan focus path to annex Mengkukuo and core China while still remaining as a puppet of Japan?

rJFnCbR.png

It's wildly ahistorical and unrealistic and the AI doesn't do it when historical focuses are on, but players in competitive historical MP still can because it's in the "historical" part of the focus tree for Manchukuo.

>Introducing ethnicity, culture and/or religion to a WWII game. What could go wrong?
Maybe not quite that, but they could do something like AoD did with national ideas to add more individuality to each country:

AoDIdeas.png

EDIT: Edited pictures into thumbnails so they're not huge.
 
Last edited:

Galleblære

Panzerberserker
30 Badges
Jan 15, 2002
3.779
87
Visit site
  • Hearts of Iron IV Sign-up
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Would it be possible to add an option to hide parts of the Focus Tree that have been closed off? If I have gone for the 'Oppose Hitler' focus, the 'Rhineland' and related focuses are just a waste of space. With more and more additions to the major focus trees, things are starting to get cluttered.
 

Stug_Life

Lt. General
16 Badges
Apr 29, 2016
1.392
193
  • Victoria 2
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
Ohhhh thats nice, finally I wont be at the mercy of people just following my rule sets lol.
 

N3UTR0N

Major
5 Badges
Oct 12, 2017
508
6
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
Will there be a Set rule for german AI to go for the Moscow - Berlin axis pact focus? I mean this focus exist, but it's being used so, so rarely, the AI never uses it even with historical focus off.
 

PeterX7

Second Lieutenant
50 Badges
May 13, 2017
192
3
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines Industries
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
Nice changes, but what about the alt history slider? can't we get more options(for e.g ai focus to stop the player(s), or be random, or be aggressive? also can we have more games when germany turn to democratic/kaiser side? I played atleast 100 games since wtt and Germany never ever went alt history :(
 

izadirad1

Corporal
58 Badges
Apr 19, 2013
39
0
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: El Dorado
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
Quick question but can generic tree nations be be set on different outcomes for ai behavior? like non aligned or pick a side? and Democratic, commie, or fascist? I sometimes switch to Brazil and make it choose commie or fascist focus paths for example to add South America as a theater in the war for fun

Situation 1: I'm playing as the USSR and i want Iran and Turkey to go down the communist path to help defend the motherland .
Situation 2: Playing as the Kaiser Reich i decide i want to try and get Turkey into my faction to recreate the central powers, can i send Turkey on the path toward my goal?
Situation 3: As Axis i want Mexico to invade the US, can i set them up to go down the fascist path?
Situation 4: as Cuba i want to create a carribean communist alliance, can i set Haiti and the Dominican republic to go down the communist path?

or will boost popularity and stage coup be the only way to accomplish this?
I will say im super excited about the ai behavior mechanic
 

Shaka of Carthage

Lt. General
11 Badges
Sep 7, 2017
1.311
287
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II
... However... wouldn't Airborne troops be more difficult to find/train than Marines ... & similarly wouldn't Marines be more difficult to find/train than Mountaineers...
Based on what these specialized infantry represent, no.

Like the idea of custom gameplay rules. Appreciate the hard work you guys do, especially with the amount of negative chatter you get.
 

STABBY5

Colonel
47 Badges
Feb 13, 2016
951
279
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2: A House Divided
  • Victoria: Revolutions
While I'm generally against enabling those crazy people who put rules on everything this is a good change.