Hi everyone! As some people from the fan gathering already know I am happy to announce that Together For Victory will be released on the 15th of December. This means only 2 dev diaries left, and today's will be pretty big so we have time to present everything we have been up to! This diary will also start off a series of smaller mini-diaries about the AI from
@SteelVolt.
Question:
How difficult would it be to integrate an option under diplomacy for the leader of a faction to inform a subordinate faction member of where they would like the AI or player to place emphasis on troops. This would be more helpful for AI involvement of course.
Example being, the faction leader could go to a subordinate faction members nation under diplomacy and select "troop emphasis" or "theatre emphasis". For specifics sake lets say Germany (player controlled) selects Italy (AI controlled). Once this "tab" is selected, theater options Italy controls open up and the German player recommends Italy place 75 percent of their forces in Europe due to Britain continually invading mainland italy or 75 percent in the Africa to assist with control of North Africa.
This would also assist with late game play where the AI has, for example, built 100 divisions for hungary and placed them all in Africa or India and the supply system is overtasked.
I realize this has been dealt with by the AI controlled faction member essentially sending their entire armed forces to the active player/faction leader but my concern is that there are times when i just wish those divisions would go away. Other times id rather not add them to my force count and would rather have the country manage them more efficiently based on the needs of our faction.
Maybe as another option, the main faction controller could set caps on what they think is an acceptable number of divisions for a subordinate faction member to make. Types as well. This wouldnt need to be followed by a player of course but in my opinion would be very helpful for a subordinate AI controlled country.
Thanks.