HOI4 Dev Diary - Cosmetic tags, art, gameplay and AI

Axe99

Ships for Victory
125 Badges
Feb 13, 2003
15.569
11.948
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
It must be in the patch, because they're modding parameters that anyone can use. Not sure how they could be specified as DLC-only.

The DLC is: new focus trees/events, GFX, Spearhead command, and parts of the Battle Log.

(Have I forgotten anything?)

I'm pretty sure autonomy is in the DLC as well (not 100% though), as well as the music. I'm not getting anything from my head from where the VOs fall into things.
 

Spiderfist

Corporal
64 Badges
Jan 2, 2013
27
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
I'm pretty sure autonomy is in the DLC as well (not 100% though), as well as the music. I'm not getting anything from my head from where the VOs fall into things.

The multi-level autonomy system for subjects is going to be DLC only – I believe that if you don't have TfV, then puppets and the commonwealth nations will default to their current mechanics. *EDIT: Continuous Focuses are another TfV feature only- I misread the DLC descriptions the first time.

The VOs (the initial ones, at least) are free and not part of the DLC, from what the dev diaries have said.

Also, I'm not sure where to ask about this, but do we know if 1.3 will have any changes to the map in terms of new states, strategic resource placement, strategic regions, or new provinces?
 
Last edited:
  • 1
Reactions:

Sleight of Hand

retired modder
On Probation
14 Badges
Feb 14, 2012
12.114
5.861
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 Sign-up
Also, I'm not sure where to ask about this, but do we know if 1.3 will have any changes to the map in terms of new states, strategic resource placement, strategic regions, or new provinces?
New provinces is unlikely, but new states were added in 1.2 so it's very possible we'll get some more in 1.3. Given that Pakistan and a number of African countries have been added, I think some state border changes is very likely -- although I haven't checked how accurate they would be with existing borders.

Can leaders be handled via cosmetic tags?
Nothing's been mentioned about this, so I'd assume not. However, @Havebeard has now added proper triggers for leaders, so we no longer need to mess around with various flags. :)
 
  • 1
Reactions:

Warden2054

Second Lieutenant
78 Badges
Jul 23, 2015
185
75
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Steel Division: Normandy 44
  • Victoria 3 Sign Up
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Shadowrun Returns
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: La Resistance
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
The VOs (the initial ones, at least) are free and not part of the DLC, from what the dev diaries have said.
Voices & Music are in the expansion, not the free patch, so you'll have to get that :)



The continuous focuses mechanic itself is part of the patch and free, but the focuses related to paid features are not.
Together for Victory also includes:
  • Continuous Focuses: Choose a National Focus to boost your nations capabilities over time, prioritizing one aspect of your military machine over another
 
  • 1
Reactions:

Gamengervi

General
117 Badges
Mar 14, 2015
1.909
1.971
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Major Wiki Contributor
  • Victoria: Revolutions
  • Hearts of Iron III
  • Victoria 2
  • Crusader Kings II
  • Cities in Motion
  • Cities in Motion 2
  • Shadowrun Returns
  • Europa Universalis IV: Call to arms event
  • Shadowrun: Dragonfall
  • Age of Wonders III
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Shadowrun: Hong Kong
  • Prison Architect
  • Stellaris: Galaxy Edition
  • Surviving Mars: First Colony Edition
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44 Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III Referal
Continuous Focuses
With Together for Victory we introduce a new type of national focuses. These can only be taken if you have done at least 10 regular focuses first and rather than taking 70 days and giving you a rewards they instead give you different kinds of bonuses while they are active (this means you can turn them off if you are low on political power or need to do something else). The base system here will be part of the 1.3 Torch patch, while the focuses related to new mechanics in the expansion will only be available to people who get that.
 
  • 2
  • 2
  • 1
Reactions:

Gamengervi

General
117 Badges
Mar 14, 2015
1.909
1.971
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Major Wiki Contributor
  • Victoria: Revolutions
  • Hearts of Iron III
  • Victoria 2
  • Crusader Kings II
  • Cities in Motion
  • Cities in Motion 2
  • Shadowrun Returns
  • Europa Universalis IV: Call to arms event
  • Shadowrun: Dragonfall
  • Age of Wonders III
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Shadowrun: Hong Kong
  • Prison Architect
  • Stellaris: Galaxy Edition
  • Surviving Mars: First Colony Edition
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44 Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III Referal
Has there been any news as of late on giving modders the ability to lock the map so it doesn't cycle all the way around, as to let people mod in scenarios based around specific battles and campaigns? I believe it was mentioned in a live stream prior to release, but never implemented.
 
  • 1
Reactions:

jovialmadness

Sergeant
2 Badges
Aug 15, 2009
78
38
  • Hearts of Iron III
  • 500k Club
Hi everyone! As some people from the fan gathering already know I am happy to announce that Together For Victory will be released on the 15th of December. This means only 2 dev diaries left, and today's will be pretty big so we have time to present everything we have been up to! This diary will also start off a series of smaller mini-diaries about the AI from @SteelVolt.

Question:

How difficult would it be to integrate an option under diplomacy for the leader of a faction to inform a subordinate faction member of where they would like the AI or player to place emphasis on troops. This would be more helpful for AI involvement of course.

Example being, the faction leader could go to a subordinate faction members nation under diplomacy and select "troop emphasis" or "theatre emphasis". For specifics sake lets say Germany (player controlled) selects Italy (AI controlled). Once this "tab" is selected, theater options Italy controls open up and the German player recommends Italy place 75 percent of their forces in Europe due to Britain continually invading mainland italy or 75 percent in the Africa to assist with control of North Africa.

This would also assist with late game play where the AI has, for example, built 100 divisions for hungary and placed them all in Africa or India and the supply system is overtasked.

I realize this has been dealt with by the AI controlled faction member essentially sending their entire armed forces to the active player/faction leader but my concern is that there are times when i just wish those divisions would go away. Other times id rather not add them to my force count and would rather have the country manage them more efficiently based on the needs of our faction.

Maybe as another option, the main faction controller could set caps on what they think is an acceptable number of divisions for a subordinate faction member to make. Types as well. This wouldnt need to be followed by a player of course but in my opinion would be very helpful for a subordinate AI controlled country.

Thanks.
 
Last edited:
  • 1
Reactions:

Axe99

Ships for Victory
125 Badges
Feb 13, 2003
15.569
11.948
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
Has there been any news as of late on giving modders the ability to lock the map so it doesn't cycle all the way around, as to let people mod in scenarios based around specific battles and campaigns? I believe it was mentioned in a live stream prior to release, but never implemented.

That sounds like a good modding wishlist suggestion :).
 
  • 2
Reactions:

Balesir

AoD's Old Geezer
144 Badges
Dec 23, 2005
2.987
1.305
  • Europa Universalis IV: Res Publica
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Iron Cross
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 3 Sign Up
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron Anthology
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
Enigma/Ultra, The Lucy spy ring, the American 'Ultra' breaking of the Japanese codes. Something like these.
These are represented in an abstract way with technologies and with the radio detection stations (level 1+ "radar") giving better views of enemy in the "fog of war". I agree that it could be taken a lot farther; I hope it will be in the fulness of time, but it's not really true to say that intelligence operations are not represented now.Something like the occasional warning of an impending offensive (as in EU4) might be a nice addition, and air reconnaissance could definitely do with having a better representation (which would really need a review/improvement of the air regions and so on, first).
 
  • 1
Reactions:

guillec87

Field Marshal
61 Badges
Dec 25, 2009
5.344
586
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Battle for Bosporus
  • 500k Club
  • Victoria 2
love it, but Reichskommisariat Ostland were the Baltic Countries
 

Gamer_1745

Field Marshal
66 Badges
Sep 2, 2012
7.997
4.318
www.youtube.com
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome Sign Up
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
love it, but Reichskommisariat Ostland were the Baltic Countries
Yes, but that would require making a new country Baltic States. They can do that it just takes time and I don't think the Dev team has it at this time, maybe when they get to a DLC on the East Front. The current mechanic just renames the states based on what level of puppet they are & who's they are.
 
  • 1
Reactions:

Nijato

-{Kaiserreich Team]-
29 Badges
Mar 28, 2014
172
92
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Golden Century
  • PDXCon 2017 Awards Winner
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
isnt this just that you havent made small versions of those flags also. HOI requires you to make more than one size

As some people said before me, this is clearly not a problem that basic. I can assure that it happens with Kaiserreich and other tag adding mods and I can assure you that all the flag files are set up correctly in them. If it was missing a flag the game woudl give us an error anyway, I definitely think there is a problem with the game itself but it's even better if it's not and that you can tell us how to fix it.
 
  • 2
Reactions:

Centuria

Condottiero
59 Badges
Jul 7, 2012
245
939
  • Crusader Kings III
  • Imperator: Rome
  • Hearts of Iron IV: Colonel
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Darkest Hour
  • Divine Wind
  • March of the Eagles
  • Crusader Kings II
isnt this just that you havent made small versions of those flags also. HOI requires you to make more than one size

No. The ''flags change for no reason after you zoom out bug'' has nothing to do with that. See this screenshot of the Kaiserreich mod in the steam workshop.

http://images.akamai.steamuserconte...mposite-to=*,*|637:358&background-color=black

Romania has the Qing Dynasty flag. Happens when you play as well, if you look up any playthough of a mod that adds loads of tags you will encounter this.
 
  • 3
Reactions:

tom_jones

Lt. General
46 Badges
Dec 20, 2013
1.619
2.640
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Colonel
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
No. The ''flags change for no reason after you zoom out bug'' has nothing to do with that. See this screenshot of the Kaiserreich mod in the steam workshop.

http://images.akamai.steamusercontent.com/ugc/103976952084367801/50F59362B307C77627514C00FC8541DD4200406F/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black

Romania has the Qing Dynasty flag. Happens when you play as well, if you look up any playthough of a mod that adds loads of tags you will encounter this.
There does seem to be a bug here; started a game of Kaiserreich. Note the Bosnia (BOS) unit. The small flag is fine...

upload_2016-12-13_19-22-43.png


... but zoomed out, it's not:

upload_2016-12-13_19-23-0.png


(Galicia slightly north also messes up its flag, for bonus points)

This is even though BOS has complete set of flags, full, medium and small size, in the mod folders. And they show up in game, too:

upload_2016-12-13_19-26-40.png


So this seems to be something within the game code.
 
  • 2
Reactions:

podcat

Game Director
12 Badges
Jul 23, 2007
12.788
38.247
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
we'll investigate
 
  • 4
  • 3
Reactions: