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HOI4 Dev Diary - Beta Patch Update IV

Hi guys, another week another patch update. We are now focusing on stabilizing it and preparing it for release once its gone through testing.

A cool thing we have added this week is new 3d models for Spain and Portugal. All the different civil war sides in Spain now look different. Here is a fancy render of what they look like in detail:
render_02.png

(pardon the german guns for the renders tho ;D)

Check out the changelog since last week:

##################################
# Balance
##################################
- neutral government can do collaborations now
- If Britain or France decide to abandon Czechoslovakia or Yugoslavia in their respective event chains, any guarantees they have made to those countries are revoked

##################################
# Bugfix
##################################
- fixed civil war flags not being cleared when country is annexed by an effect and causing script issues
- fixed some occupation modifiers wrongly being applied after loading a save game
- impassable terrains no longer has resistance
- fixed some issues with resources that was causing inconsistencies with the last added resource type
- "Give up Baleares" and "Refuse to Give up Baleares" events are now fired to Italy instead of Spain.
- fixed china uprising decision not working in some cases
- France should no longer abandon all bonds of fellowship by leaving their faction if they decide to support the Czechs together with Britain, because IT IS NOT THIS DAY
- The EU should now correctly gain cores on Belgium and the Netherlands, Byzanthium and Imperium Romanum now also both gain cores on new states that were previously missing
- Airwing duplication now also copies missions as well as the "auto turn off" training setting
- fixed some bugs that was changing resistance country (by cancelling and recreating resistance) not working
- Evade Blockade decisions will now be properly removed after a country capitulates.
- Germany and Soviet air volunteers can fight each other in the civil war
- Fix a case where carrier combat disruption was not working
- Gibraltar will not generate resistance to any Spanish nation if it is transferred during the SCW.


##################################
# Stability & Performance
##################################
- fixed a bug that was leaking memory in decision scripted guis
- fixed a ctd that happens when you have invalid color characters
- fixed a ctd that can happen when loading a save that has gie with units in naval transfer
- fixed a crash that happens when saving when a border war ordergroup is invalid
- fixed a ctd that happens during peace conf when the game tries getting tooltip for a deleted action


##################################
# UI & Graphics
##################################
- Added text-to-speech (Win/Mac) and speech-to-text (Win) to the multiplayer chat
- Added large font support and visual message notification to the multiplayer chat
- Added new 3D models for the various Spanish sides and Portuguese units in La Résistance
- Fixed overflow of resource icons in the state view
- added 'lack of fuel' icon for combat view for the divisions that are lacking fuel


##################################
# AI
##################################
- Soviets are discouraged from sending volunteers to western Europe
- neutral ai countries won't create collaborations unless it is past 1944 and they are at peace
- ai will not create single state collaborations
- The US should now declare war on Vichy france closer to the historical date
- ITA now no longer invades NOR until FRA falls


##################################
# Modding
##################################
- added army_ledger navy_ledger air_ledger civilian_ledger tokens for parent_window_token scripted gui entries
- added state modifiers for building & repair speed for specific building types (example state_production_speed_infrastructure_factor state_repair_speed_infrastructure_factor)
- added is_impassable trigger
- added support for highlight_state_targets for decisions which is a script target that can be used for highlighting states. should give improved performance if used instead of highlight_states
- decision scripted guis now supports dirty var as well.
- event effects now accepts variables as its duration entries
- Enabled 3D mesh lookup based on a country's cosmetic tag before checking its true tag.


##################################
# Database
##################################
- fixed an issue where France would start out with too low war support if Man The Guns was not active
- Vichy France is now informed if any colonial territories are taken over by Free France
- Several new Spanish advisors are now at the service of the different Spanish factions. POUM will also receive a field marshal and two generals upon completion of Masters of Our Own Fate focus.
- Brazilian Fascist party will become an Anti-Monarchist Coalition when Portugal completes the focus Monarchist Uprising in Brazil.
- Added general Jose Asensio Torrado to the Spanish roster, so he can finally show up his cool portrait.
- Fixed missing portrait for Spanish general in vanilla.
- Fixed unlocalized option in one of the Spanish civil war news events.
- Spanish Election of 1936 events will now get the current Spanish leader, Niceto Alcala-Zamora.
- Updated BLR division names to use Belarusian instead of Russian.
- Added in decision category art for generic formable nations.
- The UK will now prioritize giving Gibraltar, if possible, to SPD, then SPA, then SPB and, only if no other Spanish tag exists, to SPC when they complete "Withdraw from Contested Territories" focus.


##################################
# Audio
##################################
- Fix sound effect for light armour fire. Now it has more DAKKA

If you want to see past changes and full changelog, check out the Beta Patch thread here as well as info on how to start playing on it.

To highlight some changes: We have restricted collaboration regimes further for AI, but opened it up more for players and fixed various issues with guarantee and event chains. We have also added support for accessibility features in multiplayer, like increased font sizes, notifications and text to speech support:
upload_2020-4-1_14-39-3.png


See you next week where I plan to do a bit of a roadmap update!
 
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Thanks @podcat for the update! I guess we all look forward to release of the full patch.

As we seem to stay patient for some more time - is there any chance that (at least some of) the ship improvement suggestions of the respective thread in the suggestions section can make it into the patch?
 
Please could you look into the USA not switching from free trade, as it builds more factories this hurts it more...

It gets to the point where the Ai can't build most equipment as it doesn't have enough convoys, while they have to dedicated dozens of civs to trading.

It's a similar issue with the USSR, where around 39/40 they switch to 'service by requirement', despite having millions of spare manpower.
 
Just a little modding request:

Could you give more compatibility to the $NONIDEOLOGY$ scope?

Example: I've renamed fascist Sweden to 'Sweþiuð' (Old East Norse meaning 'Sweden') with the adjective being 'Swea'.
I've managed to make India my puppet and wish to have it be called 'Swedish Raj' instead of 'Swea Raj'.

So India's subject localisation would look like this:

RAJ_subject:0 "$NONIDEOLOGY$ Raj"
 
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@podcat , do you think you can add the resistance mission to neutral countries? I want to be able to have like resistance kinda civil war thing, where i can have Albania rise up against italy when im not at war with them, and have that the resistance war has to last a certain amount of days until then it either succeeds in gaining independence or dies in the fight.
 
A cool thing we have added this week is new 3d models for Spain and Portugal. All the different civil war sides in Spain now look different. Here is a fancy render of what they look like in detail:
index.php

(pardon the german guns for the renders tho ;D)

Ok, this looks amazing. I, literally jumped out of my chair when I saw these. Super relaxing to see these and the various factions getting represented.

Yeah sadly we have been a bit too busy with all the corona stuff to do something special. I am enjoying our April 1st loading texts tho just like last year
index.php

Ok, this explains that. I was slightly confused what was up with the quotes today during the load screen.
 
A note about the 'Libya fix' to the collaboration puppet mechanism.

Please either let us core Libya, or fix the focus so it still works for 'Italian Libya', so we can use that puppet manpower. I gave Greece to Italian Greece after Greece capitulated. Nice!

Or does the 80% compliance/A New Regime actually work for Libya *for a player*?
 
Just a little modding request:

Could you give more compatibility to the $NONIDEOLOGY$ scope?

Example: I've renamed fascist Sweden to 'Sweþiuð' (Old East Norse meaning 'Sweden') with the adjective being 'Swea'.
I've managed to make India my puppet and wish to have it be called 'Swedish Raj' instead of 'Swea Raj'.

You can do nation specific naming. from memory its like this: SWE_RAJ_autonomy_collaboration_government: "Swea Raj"
from memory SWE_COUNTRY_autonomy_collaboration_government: "Swea $NONIDEOLOGY$" might work for all, but not 100% sure. Let me know if it doesnt and I can check my references
 
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You can do nation specific naming. from memory its like this: SWE_RAJ_autonomy_collaboration_government: "Swea Raj"
from memory SWE_COUNTRY_autonomy_collaboration_government: "Swea $NONIDEOLOGY$" might work for all, but not 100% sure. Let me know if it doesnt and I can check my references

I tried SWE_COUNTRY_subject: "Swedish $NONIDEOLOGY$". It did not work.

Also, I think you misunderstood me. I was referring to any autonomy type subject rather than just collaboration governments.
 
The name of the portuguese advisor Alvaro Cunhal, as it appears in the description text of the "Estado Novo" focus, is still not localized in the french version (it is displayed like this : POR_alvaro_cunhal)
 
Ive honestly have been wondering why doesn't the Carlist Spain tree, not have the ability to form a faction?

They should have the ability to form a faction, join Germany or join France in my opinion, form faction path represents the decision to go a Spanish Imperialist way, going with Germany represents taking on the Allies, taking Gibraltar and some colonies, going with France would be helping out against the Germans and their friends. I could also maybe see an Italian one, but without Italy having their own focus tree, there isn't much point.
 
Small Question about the the actual 1.9 beta Patches:

Since last, or the beta before i cant change the load order of the mods in the HoI4 Launcher.
Is that intentional, or is this a bug?

There are no longer this 3 lines, right of the green activation Button in the Launcher, where you can push the mod up or down in the line with the mouse.

I think this worked fine in beta1 maybe also beta2, but since beta3 not possible anymore.
 
Unfortunately I am not yet familiar with the procedures of the bug forum, so I am hopefully addressing this thread.
I'm currently playing a fascist Hungary Run and am experiencing (in my opinion) several bugs.

All territory transfers in the course of the disintegration of the Czecheslovakia (First Vienna Award -> Southern Slovakia; Second Vienna Award -> Carpathian Ruthenia and possibly more) start with 0 Compliance regardless of the collaboration level.

If I subsequently create a colab. Government for Cze, there are no less than three irregularities:

1. Instead of the generic focus tree, the Cze tree loads again, including the modifiers already achieved (e.g. permanently ticking +0.05 democracy support); for comparison: colab. Government in Yugoslavian does not reload the original Yugo tree, even if AI would like to join the axis
2. Although I now have cores in Southern Slovakia, the area goes over to the colab government (in my opinion, a loss should definitely only be possible via additional command in the occupied territories UI)
3. with the foundation of the colab. Government, the factories already built in all cze provinces will be massively cut back; this is the same behavior I have observed with the colab. Government in Yugoslavia

Overall, the behaviour leads to this:
- I do colab. government operations
- but not actually put colab. governments into effect
- because the bottom line is I'm worse off than continuing the territories with 80%+ compliance.

I'm not sure which of these experiences is WAD. But for me this seems less intuitive and overall unsatisfactory.
 
Not for 1.9.1 but my long term "crappy UIs" list does have the division equipment listing on it

I use the equipment list button ALL THE TIME as my MTOE guide for the status of my forces. I find it odd that it is not more predominately placed. I often play with people and they did not even know it existed.
 
After the Republican victory in the SCW all former Nationalist states became the core states automatically and I'm not need take the recovery decisions.
And fix the namelist of Basque brigades (which are given by Strenghten the Euzko Gudarostea focus).
They has Anarchist brigade namelist, not Basque militia
 
Is Communist Japan going to be fixed anytime soon? It's been unplayable past the civil war for a long, long time.

Immediately after winning the civil war, you are given a war goal against yourself, and the game thinks you are still in a civil war. You subsequently cannot go any further down the communist national focus branch as the three focuses following 'Roll the Dice' all require that you are not in a civil war, and you lose all of your decisions as well.

In single player you can bypass this by using some console commands to ignore focus checks, but there is no way to get your decisions back that I'm aware of.