The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
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It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.
I take 50 pp being "too much" as an exaggeration to say the least. Even if it is seen as an issue, one can simply & easily petition the devs to allow experience to be used when recruiting new commanders instead. Finally, unless someone is cheating-in new divisions, one shouldn't need to go about recruiting new commanders straight of the bat as UK - especially when considering that it already has approximately 23 commanders at its disposal in 36'.That would cost too much political power and also Brian Horrocks is in the game and I have his portrait right now.
@AjayAlcos While the army experience method does sound pretty good I must say that the cost for a nation with 23 commanders is quite high as I would like to get some advisors too and I would like to have all of those Generals at some point (the cost increases by 25 pp each leader so that is quite costly) so maybe they could introduce a new system that introduces certain historical leaders (not all of them) at the correct date to slowly get new leaders and not have to use around 200 pp and up for a new General and I always need some more leaders as the U.K. because of the multiple front management and the new Field Marshal system but of course countries like Italy need new leaders much more than the U.K. but since this has the U.K. involved I was wondering.
And can I tell AI to get out of some area, where is already a crowd of my troops, and do not destroy my supply limit completely?The AI will respond immediately and assign the troops to your plan if it approves. That means you can control how they get there, should you wish it.
Also it would be good to create army template from empty army, and put an order to fill it with certain type of divisions, from unassigned ones, or from available expeditionary forces, or from building new divisions. What do u think?It is also possible to request expeditionaries straight from an empty army. To do that click the new expeditionary army button at the bottom of the new army button:
I'm at odds trying to find the proper thread, but here goes.
I have HOI4 and HOI3 but mainly play HOI2 'Darkest Hour' which perhaps categorizes me. I love what the new engine(s) are doing with regards to map and weather detailed textures(including Jomini) however I have trouble accepting these giant figures to represent units. I have played boardgames my whole life, and the idea of this representation is pretty much a non-starter as much as I love the game. The fact they're animated while chewing up 3d resources just seems such a waste. But i'm not here to criticize. I love this game.
It would be wonderful if the Dev team would find it possible to add NATO counters; if not stacked, then numbered(Clear, square counters) . I don't need animation. If there was an area I thought could have more detail(and not necessarily, I love the game) It would be in the number of provinces and perhaps missions/dispositions. I don't want to design my divisions. I just want to lead my country through time with the equipment and organizations it historically had. There's a bit too much bean-counting in HOI4 for me.
Diplomacy and economy were both perfectly complex enough for me in HOI2(Darkest Hour). Where HOI(all titles) could improve the most I feel is in the area of accommodating multiplayer games. Gameranger alone is not enough. I want to be able to select players based on criteria I want. This game can be played at many speeds and the only constant is that they require long sessions. I have to find players that are compatible.
All excellent ideas mate. I love the idea with the system of assigning a person that is somewhat prominent in a division or say maybe he is a Colonel or something and his actions in combat and leadership skills as well as the way in which he treats his men that in turn makes his men more efficient (or the shorter version being he gets promoted). I am just worried about the cost for getting those great Generals for a country like the United Kingdom specifically as the cost for getting a new General for them with no cost reduction is 525 pp and that is a lot of pp for you to spend for Achievement mode Normal and up (I didn't think of doing the math on the cost for the U.K. in the previous comment but I did this time and I was quite shocked at the cost to get more Generals and the U.K. along with a lot of nations will need more Admirals with this new update).That does sound quite sensible.
Mayhaps instead of introducing generals however at a certain date, said figures can instead be procured at a reduced cost whenever a division/unit reaches"seasoned" experience with costs being further reduced in the calculus for units that have reached"veteran" status. There are of course many ways the devs can go about this, and you aren't the only one who wishes to see a greater quantity of military leaders in the game. The problem ultimately arises with implementing it in a way that ensures the game remains balanced & enjoyable, as well as maintaining some consensus in that the base-game remains tied to its historical roots.
Another halfway measure (that may or may not incorporate the 1st proposal) would be to implement the "ace" system found in the air branch for army/navy branches, which would allow certain officers (such as the ones you've posited) to attach themselves to a single division/ship and exert a strong bonus to that particular unit or potentially others within the same area of operations. After gaining a sufficient degree of experience said "ace" can then promote to "field army command" and thus become an ordinary "lieutenant general", "vice admiral" or even "air marshal" (should Paradox decide to implement a command-system for the air branch) as depicted in the game.
All in all, there are numerous routes the devs could partake in when it comes further fleshing out the game - fluff-wise as well as mechanic-wise.