The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Real Strategy Requires Cunning
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It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.
There will be more changes in frontline mechanic in mtg? Once a line is penetrated actual system is very bad containing a flood of units, and I'm not talking of a tank encirculment
MTGs theme is naval + democracies. I kinda agree with you, but its definitly not in the scope for this expansion. For the future it could be tho, but no promises.
I assume this is more a player mechanic and the AI won't use it? But if it does, would it be safe to assume naval transportation has gotten a lot of love? otherwise it would just give the AI even more units to suicide on endless and fruitless naval invasions.
I assume this is more a player mechanic and the AI won't use it? But if it does, would it be safe to assume naval transportation has gotten a lot of love? otherwise it would just give the AI even more units to suicide on endless and fruitless naval invasions.
Depending on what plan you draw up it will also try to send suitable units. So marines for invasions for example. This means that for the AI to know if and what it should send you must first draw up the plan before sending your request.
Random minor request: can you add Sedan as a VP, please? It was the site of several famous battles and is in the Ardennes region, so it's a good VP to fight over.
Are Philippines also getting status of Supervised state? As far as I remember USA planned to release them as independent nation before the war, but its start caused delay.
Hi and welcome to another diary! I am home sick today, so this gives me something to do (besides suffering)! Today it’s time for another Bag of Tricks diary where we cover a couple of features that aren’t necessarily connected. Two of these do fit quite well with the expansions sub-theme of fleshing out democracies. Lets dig right in!
Expeditionary Force Requests
The Allies are made up of many nations and coordinating them can be difficult. To help with this Man the Guns adds the ability to request expeditionary forces from multiple nations directly when organizing your forces. View attachment 414376
The AI will respond immediately and assign the troops to your plan if it approves. That means you can control how they get there, should you wish it.
It is also possible to request expeditionaries straight from an empty army. To do that click the new expeditionary army button at the bottom of the new army button: View attachment 414378
Useful if you have no units in an area, but an ally i your faction does. Then you could draw a plan there and tell them what to do. AI will prefer picking troops close to the plan if they can.
The AI is pretty helpful, but will not give you more than it can spare and still ensure its home areas are safe. It will also be a bit watchful, so if you always send them ahead to die you might find that it doesn’t want to hand over as much troops anymore. Depending on what plan you draw up it will also try to send suitable units. So marines for invasions for example. This means that for the AI to know if and what it should send you must first draw up the plan before sending your request.
Note that I am talking about AI here. This action isn't available towards players. It's just a lot simpler to talk to each other and use existing expeditionary sending for that.
To be able to request expeditionaries, you must either be the faction leader (which with MTG can now change from whoever created the faction), or have subject nations as the action is also available for those. The action is available for all ideologies, but we think it fits the democratic theme the most considering the plethora of smaller nations banded together against the axis.
Supervised State
Supervised States are a new autonomy level in MTG. Designed to let democracies do puppeting in a way that suits them better, and ensures the targeted nations can't just turn around and go against them.
West Germany is here a supervised state set up by the British. A supervised state is not particularly oppressive, but does come with restrictions.
The nation is locked into masters faction.
They will ideologically drift towards master, and can not use other ideology ministers to affect things.
The master will be able to get some cheaper trade and more trade access.
A Supervised state is essentially on a timer, as they will also slowly regain autonomy, so you can not really keep them a subject forever. They also do not have any other steps and go directly to Free once they are autonomous enough. At this point restrictions drop and they are free to leave factions etc.
On-map decisions
This one is something I’ve been wanting as soon as I noticed that people wanted to be able to do state based or decisions with location. Often the interesting part of a decision is where, and huge lists of states isn't all that nice to scroll through. We actually had to restrict some stuff for Waking the Tiger because the list of states would have become unmanageable otherwise. To deal with that the 1.6 Ironclad update will also make decisions available on map as long as you have the decisions view open. Some are simply mirrored, so you can pick them in either the list or on the map, and some are only on the map. A good example of the second type is the Blackshirt Marches when turning UK towards fascism. A lot of different states with different costs make for overwhelming choice, but on the map it is quite easy to see both where and how costly they are.
Rejected Titles:
- "Commonwealth, assemble!"
- HOI4, now with less giant decision lists of places you secretly don't know where they are but are too embarrassed to ask
- CLICK ALL THE THINGS
- What do you mean “A slightly less oppressed chess piece” isn’t clear art direction?
- FEATURE: Britain can now accurately represent the brilliant idea that was the Dieppe Raid
- Deliberately flooding your country is now 200% easier
- Click ~here~ to become fascist
- We are running out of chess pieces for autonomy level
- Winston Churchill has a BRILLIANT IDEA and only needs a few Colonials to do it..
- Clickbait
Do I understand correctly that no longer can the overlord simply take control of subject units without the subject having a say in the matter? Sometimes that has actually been useful as the UK in MP if the Commonwealth player in question is particularly bad and doesn't really know how to send expeditionary forces properly.
Also, the decisions tab is still missing a hotkey assigned to it. If MtG could introduce one, that'd be nice.
Note that I am talking about AI here. This action isn't available towards players. It's just a lot simpler to talk to each other and use existing expeditionary sending for that.
To be able to request expeditionaries, you must either be the faction leader (which with MTG can now change from whoever created the faction), or have subject nations as the action is also available for those. The action is available for all ideologies, but we think it fits the democratic theme the most considering the plethora of smaller nations banded together against the axis.
In MP - especially for the Allies - I've often had players run the ETO and PTO rather than countries, and used expeditionary forces to allocate troops correctly between the two. Usually that means the UK player in Europe and the US player in the Pacific. Air forces are usually dealt with with an air controller player (or two) and splitting the navies between the RN in Europe and the USN in the Pacific is usually adequate.
But if there are AI allies (and there usually are at least some), then that means that they can only be summoned by one of the two players.
It might be a good idea to let a faction leader designate another player to be able to request expeditionaries from a particular AI nation (so the UK could designate Australians and New Zealanders to the US, for instance).
The revised expeditionary forces look like an excellent feature; I'm already planning to buy MTG because of the naval features, but this is the kind of thing that would justify buying an expansion on its own. There's an outstanding feature extension request for a 'Supreme Commander' mode that would allow players to command genuinely Allied armies; the mechanic in today's diary looks like another route to the same destination.
If we are starting to get more control over where to have decisions in certain states, then is it possible in the future to have far more control over where we release puppet nations? For example if I annex the entire Soviet Union, but want to release them in Siberia exclusively, I cannot. Instead, I can only release them in their entirety where I do not have cores or claims. Will we be able to choose where we release them, as well as giving them certain non-core states? The current all or nothing model seems very simplistic.
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