• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

philjd

Major
27 Badges
Apr 30, 2014
671
184
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Victoria 2: A House Divided
  • Victoria 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
Maybe something like Free>Dominion>Puppet> Protectorate>Colony, sounds more accurate and logical

I'd swap Protectorate and Puppet around as a protectorate is a sem-autonomous state thjat is not fully controlled by it's 'master' whereas a Puppet has everything controlled by the master.
 

TheWackyWombat

Second Lieutenant
78 Badges
Feb 11, 2013
185
42
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Synthetic Dawn
  • Steel Division: Normandy 44
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Cities in Motion 2
  • Majesty 2
  • Magicka
  • Impire
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH - Backer
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
@podcat - You say the master with the subject 'above the law limit', is there anything that prevents the subject from dropping the law to Closed Economy (or Limited Exports)? Or does above the limit mean that the master will always have access to some of the subject's resources, no matter the trade law.

It seems counter productive to puppet a country, but leave them the ability to deny you access to any of their resources.

I guess there could be a special master/subject trade law that overrides the national rules, but I'm interested to know how that's going to be handled.
 

Zarathustra_the

Lt. General
85 Badges
Nov 3, 2011
1.645
985
  • Victoria 2: A House Divided
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Naval War: Arctic Circle
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Stellaris
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
@podcat pretty urgent question, do integrated puppets and puppets provide the master with NIC? If not can that be added at least as a rule for the modders. My though being is the common Naval Defense policy of the Commonwealth until the 1930s, might be better reflected with the Dominions providing the UK with a portion of their NIC.
 
  • 1
Reactions:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.952
13.024
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
@podcat pretty urgent question, do integrated puppets and puppets provide the master with NIC? If not can that be added at least as a rule for the modders. My though being is the common Naval Defense policy of the Commonwealth until the 1930s, might be better reflected with the Dominions providing the UK with a portion of their NIC.

It's an interesting idea, but given the Dominions would be at war when the UK was at war, the naval vessels would all get to fight together (and, at least in the Australian case, I think we only paid for our navy, rather than subsidised the British one, noting that it was all very inter-related).

Another danger is that the higher-than-historical levels of naval IC (or at least ship building capacity) for small (and some large) nations combined with this could lead to the RN becoming an unstoppable (by anyone except the US) monster.
 

Zarathustra_the

Lt. General
85 Badges
Nov 3, 2011
1.645
985
  • Victoria 2: A House Divided
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Naval War: Arctic Circle
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Stellaris
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
It's an interesting idea, but given the Dominions would be at war when the UK was at war, the naval vessels would all get to fight together (and, at least in the Australian case, I think we only paid for our navy, rather than subsidised the British one, noting that it was all very inter-related).

Another danger is that the higher-than-historical levels of naval IC (or at least ship building capacity) for small (and some large) nations combined with this could lead to the RN becoming an unstoppable (by anyone except the US) monster.
There is some interesting stuff been done in counter-factual research. The suggestion is that with a 1944 or 1948 war start date, the fleet would have been such that it was a monster. Hell, a 1941 war start would have seen Britain's shipbuilding industry fully recovered from the depression and substantive steps having been made with armour plating.

Your also a bit wrong there. Under the UAP, the policy was to give money and material to the Royal Navy as part of the Fortress Singapore strategic planning. New Zealand did this also, a notable example being the Achilles.

Enabling for a sharing of NIC would make sense anyway, especially for the colonial levels, and potentially as a rule set by focuses. The Imperial Common Defense Policy was predicated on the Royal Navy and had been since the beginning of the 1900s. Even Canada provided a portion of its naval industry towards the production of the British Fleet in the 1930s. I am not calling for the full sharing of NIC, but rather a fragmentary, so for dominions say 25% NIC, Colonies 50%, and then puppets give 75% without it going any higher. So your balance argument kinda doesn't work :D
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.952
13.024
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
There is some interesting stuff been done in counter-factual research. The suggestion is that with a 1944 or 1948 war start date, the fleet would have been such that it was a monster. Hell, a 1941 war start would have seen Britain's shipbuilding industry fully recovered from the depression and substantive steps having been made with armour plating.

This is primarily due to a large fleet being built in Britain though - how much of that fleet was the RN planning to build using Cockatoo Island and Canadian yards, let alone in NZL and SAF?

Your also a bit wrong there. Under the UAP, the policy was to give money and material to the Royal Navy as part of the Fortress Singapore strategic planning. New Zealand did this also, a notable example being the Achilles.

In the vanilla game, the Achilles starts off as an RN ship, so that's already covered off :). Also, while I don't know the figures, I imagine that the amount of money being given to Britain for Singapore wasn't the equivalent of 33 per cent of the cost of maintaining and building the RAN (happy to be proved wrong as always though :)), and the money was provided for the construction of the base wasn't it, rather than for construction of new naval assets to be stationed there?

Enabling for a sharing of NIC would make sense anyway, especially for the colonial levels, and potentially as a rule set by focuses. The Imperial Common Defense Policy was predicated on the Royal Navy and had been since the beginning of the 1900s. Even Canada provided a portion of its naval industry towards the production of the British Fleet in the 1930s. I am not calling for the full sharing of NIC, but rather a fragmentary, so for dominions say 25% NIC, Colonies 50%, and then puppets give 75% without it going any higher. So your balance argument kinda doesn't work :D

My key point here was given the amount of NIC available to minors that wasn't there historically. Any of the dominions can far out-build what they did historically with their starting NIC alone (historically, NZ and SAF didn't build a single ship to HoI4 standards, and Canada and Australia only built four destroyers apiece, IIRC (going from memory though, so may have forgotten something)). Even if Britain only gets 25 per cent, it's 25 per cent of a significantly larger slice of NIC than it should have access to even if it was allowed to have 100 per cent of the historical NIC of the dominions.

As an aside, what RN construction of HoI4-level ships was done in Australian and Canadian yards? I'm not aware of any (all the HoI4-level ships Australia and Canada had at the start of the game (aside from HMAS Adelaide, built well before 1936) were built in Britain, and while Britain did get Australia's seaplane carrier, which was built in Australia, this isn't within the scope of the game).
 

Zarathustra_the

Lt. General
85 Badges
Nov 3, 2011
1.645
985
  • Victoria 2: A House Divided
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Naval War: Arctic Circle
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Stellaris
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
This is primarily due to a large fleet being built in Britain though - how much of that fleet was the RN planning to build using Cockatoo Island and Canadian yards, let alone in NZL and SAF?



In the vanilla game, the Achilles starts off as an RN ship, so that's already covered off :). Also, while I don't know the figures, I imagine that the amount of money being given to Britain for Singapore wasn't the equivalent of 33 per cent of the cost of maintaining and building the RAN (happy to be proved wrong as always though :)), and the money was provided for the construction of the base wasn't it, rather than for construction of new naval assets to be stationed there?



My key point here was given the amount of NIC available to minors that wasn't there historically. Any of the dominions can far out-build what they did historically with their starting NIC alone (historically, NZ and SAF didn't build a single ship to HoI4 standards, and Canada and Australia only built four destroyers apiece, IIRC (going from memory though, so may have forgotten something)). Even if Britain only gets 25 per cent, it's 25 per cent of a significantly larger slice of NIC than it should have access to even if it was allowed to have 100 per cent of the historical NIC of the dominions.

As an aside, what RN construction of HoI4-level ships was done in Australian and Canadian yards? I'm not aware of any (all the HoI4-level ships Australia and Canada had at the start of the game (aside from HMAS Adelaide, built well before 1936) were built in Britain, and while Britain did get Australia's seaplane carrier, which was built in Australia, this isn't within the scope of the game).
I recall substantial convoy and escort production being done in Canadian Shipyards. Tbh however, I was speaking not so much of direct ship production, which HOI does not model well (limits for instance of slipways, no matter how much industry you have, there is gonna be a physical slipway limit, which HOI ignores) but more the production of gun barrels, fittings, boilers and all the like. Considering how all costs are abstracted into original ship building costs.

Also it is nice symmetry, if you can get MIC from a subject, you should be able to get NIC.
 
  • 1
Reactions:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.952
13.024
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
I recall substantial convoy and escort production being done in Canadian Shipyards. Tbh however, I was speaking not so much of direct ship production, which HOI does not model well (limits for instance of slipways, no matter how much industry you have, there is gonna be a physical slipway limit, which HOI ignores) but more the production of gun barrels, fittings, boilers and all the like. Considering how all costs are abstracted into original ship building costs.

Also it is nice symmetry, if you can get MIC from a subject, you should be able to get NIC.

I definitely agree that if you can get MIC (and CIC) from a subject, it'd make sense to be able to get NIC as well. While I'd categorise the shipment of guns and the like from Canada to the UK during WW2 as lend-lease rather than giving NIC, they definitely made components (I can't recall off the top of my head either what they made or where to look it up, but I'd be surprised if they didn't make some 20mm and 3in guns at the very least).
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.952
13.024
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
PARADOX, when are you going to FIX Brazil in the game?? :(

Have you made a post with what you think should be changed in the suggestion thread? Probably a more useful place to post it, apologies if you've already done that.
 
  • 4
Reactions:

FOARP

Field Marshal
49 Badges
Sep 10, 2008
6.137
4.023
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV

Milano3093

Sergeant
13 Badges
Nov 22, 2016
63
5
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
Question: If you play as like the UK, is it possible to give for example Egypt more autonomy (to make them a dominion member, instead of fully annexed) when you release them? As it is now they just become a fully independant country with no allegiance to the uk in this matter.