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Is there any plan to make coring possible? Such as making a continuum very similar to this system where you can gradually influence a region from territory to state to core (or however you want to break it up)?

not coreing probably. time span here is just too small, but I got *something* planned for some distance future day
 
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not coreing probably. time span here is just too small, but I got *something* planned for some distance future day
If you won't give us coring, can you give us some way to hook an event to a particular state so we can make a targeted coring system ourselves for the various mods that could use it?
 
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Podcat, the autonomy sistem presented dosent make any sens. Colony haveing more autonomy then a Puppet state? .... these meens that we will have the oportunity to see the German Colony of Vichy France?
Maybe something like Free>Dominion>Puppet> Protectorate>Colony, sounds more accurate and logical
 
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Well hopefully you've learnt a lesson there. Never buy expansion passes. Not only does it mean you might pay for stuff you don't want but it is also a slippery in terms of poor practice imo.
Actually, this expansion looks good enough i decided i should pick up the expansion pass, because i know I am going to want everything eventually....
 
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Coring as the process of people in a region adjusting to being ruled by a new set of overlords over time and ultimately giving them loyalty and legitimacy is certainly important historically and reflected in games for earlier periods, but with the increasing virulence of nationalism and ethnic identity politics since the 19th century simple old-fashioned coring no longer suffices in Europe, although there is always the possibility of a more fundamental change by changing how the people identify themselves (e.g., through adherence to a unifying transnational ideology, such as international socialism and its Soviet sponsor).

Or there is the direct approach of simply resettling populations to change permanently the character of a region, something more common in our period though bringing in loyal population to secure a region dates back to antiquity. Paradox policy stands against representing the unpleasantries involved with some WW2 demographic changes.

The autonomy system with trade-offs and concessions by master and subject and various local interest groups in different combinations and in different aspects of economics, government, and military participation seems to offer the potential to be a solid vehicle to represent the range of possible arrangements ranging from iron control to virtual independence. I think it is very promising and can be much more satisfying, but will doubtless take extensive development, testing and revisions to adjustments to fit into what is already a very complicated game.
 
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Coring as the process of people in a region adjusting to being ruled by a new set of overlords over time and ultimately giving them loyalty and legitimacy is certainly important historically and reflected in games for earlier periods, but with the increasing virulence of nationalism and ethnic identity politics since the 19th century simple old-fashioned coring no longer suffices in Europe, although there is always the possibility of a more fundamental change by changing how the people identify themselves (e.g., through adherence to a unifying transnational ideology, such as international socialism and its Soviet sponsor).

I don't know, you can look at it in several ways. There's the international recognition (the other countries), the national recognition (your global population) or the local recognition (the population living in the cored province). When you look at the cores you can add to a province through national focii in HoI 4, it lies more on the second and sometimes the first way than the third.
If you take this into account, you could even consider that China recently successfully succeeded in coring the Philippines islands in South China Sea. Even though they got no international recognition and the local population wouldn't agree to be considered as living on a legitimate Chinese territory, many people in China agreed with the government propaganda and would see an invasion as legitimate.
 
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Agreed, actually its more of a shame because I trusted Paradox but nevermore nevermore

That is not about trust. Paradox is doing what they promised they would do. In a way they are doing more, as they will include 3, not 2, expansions in the expansion pass. If you are not getting what you wanted, it is only because your own assumptions.

Which is still, btw, a reason to never buy expansion pass.
 
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That is not about trust. Paradox is doing what they promised they would do. In a way they are doing more, as they will include 3, not 2, expansions in the expansion pass. If you are not getting what you wanted, it is only because your own assumptions.

Which is still, btw, a reason to never buy expansion pass.

I didn't really mean getting what I want as I know its a huge game with many different aspects and player bases, but I don't like other Paradox games so perhaps I fell more in love with what the BICE modders did with HOI3 than what could be expected from the Paradox team minus all of the bugs. I just don't understand why you would make an expansion to something benign like minor focus tree's instead of adding or elaborating on the base game in your first expansion that's all.
 
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What is next dev diary?
Estates? Tax? Inflation?

This is a war game. Can you focus more on warfare side?

Everything in HoI4 is about war since they are connected ( including most of the stuff in this DD )

Trading for resources to build war equipment...
Researching war equipment...
Forging alliances for war...
Earning your independence by contributing to war...
Losing your status as dominion because your master helps you out with the war...
Creating puppets of enemies you conquer in war...
 
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I didn't really mean getting what I want as I know its a huge game with many different aspects and player bases, but I don't like other Paradox games so perhaps I fell more in love with what the BICE modders did with HOI3 than what could be expected from the Paradox team minus all of the bugs. I just don't understand why you would make an expansion to something benign like minor focus tree's instead of adding or elaborating on the base game in your first expansion that's all.

I expect you'll see great things from the BICE team in HoI4 as well - keep in mind that it's still very early days for the game and even moreso for BICE. No guarantees of course, but I reckon it'll turn out pretty slick :).
 
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Gods no. The whole point of the fight against Common Core is that we don't have, and most don't want, Federal standards for education. Instead we feel it would be better for the local (State > County > City > (School) District) governments to set their own standards.
Actually no, the common core is not dictated by the federal government, they have no power to. It is a voluntary set of standards, the states choose to use it. The only thing the feds can do it encourage it with grants. It's a pretty common misconception that it's somehow being forced on the states by the federal government.
 
Actually no, the common core is not dictated by the federal government, they have no power to. It is a voluntary set of standards, the states choose to use it. The only thing the feds can do it encourage it with grants. It's a pretty common misconception that it's somehow being forced on the states by the federal government.
This is really off-topic, so my last post on it.

"He who controls the money, controls all".
1) Technically the Federal government didn't have the power to set a national speed limit, but we were still stuck with a 55 mph limit because they said "If you raise the speed limit in your state (above 55 mph), we will withhold all Federal Highway funds until you do."
2) Technically the Federal government doesn't have the power to regulate a great many things, but because they control the purse-strings (those grants you were talking about) they do exert a lot of undue influence over them.
 
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I hope its work with mods after its updated?
 
Something sightly screwy in the Dominion capabilities:-
At the start of WW1 one of the 'things' that put that back up of the political leaders of Canada, Australia, New Zealand (And South Africa) was the the Uk declared war (in which they were all included as that was a UK political power at the time) without even speaking with them about it. By the start of WW2 this situation had changed, the UK no longer had the power to declare war that included the Dominions.
Yes, they joined, but it was their choice to do so - SA had to do some heavy internal political footwork to do so. They each could have stayed out of it.