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podcat

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As the swedish weather takes a turn for the worse it's time to huddle up around the tent heater and type up another diary. Today we will be talking about Autonomy which is a new concept replacing the old master-puppet relationship in previous Hearts of Iron games coming in the Together for Victory expansion.

autonomy_puppet.jpg

Instead of either being Free or Puppet nations can now live on a scale with fixed steps. The idea here is that we wanted both to flesh out relations between nation and give new gameplay abilities to gain freedom when playing as a puppet.

autonomy_levels.jpg

Free
  • Well, nothing much to say here, it's how nations normally are.
Dominion
  • Master may trade a bit above trade law limits
  • Master gets somewhat cheaper trade
  • Can not declare wars on its own (goes for all subject levels below also)
  • Can not refuse calls to war (goes for all subject levels below, but can be modified by actions in focus trees)
  • Get full technology sharing bonuses
Colony
  • Master can trade more above law limits and cheaper than for Dominions
  • Colonies get less effect from technology sharing (master gets full bonus from you)
  • Master can recruit subject troops. We will cover details on this in next dev diary.
Puppet
  • Master can trade more above law limits and cheaper than for Colonies
  • Puppets get less effect from technology sharing (master gets full bonus from you)
  • Subject troops can be recruited like for colonies (see above), but easier.
Integrated Puppet
  • Master can trade basically for free and without restrictions.
  • Master automatically gain control of deployed forces if player.
  • Subject troops can be recruited like for puppets (see above), but easier.
  • 25% of their civilian industry and 75% of military industry is controlled by master.
Diplo annexed
  • Country stops existing and is swallowed up by master.
autonomy_master.jpg
To move up or down a level master or puppet needs to pay Political Power, but that can only be done once you fill the autonomy bar to max for your side. To actually fill it up there are several things you can do depending on which side of the power you are sitting in the tug-of-war relationship:
  • When master is building buildings or infrastructure in a subject nation it reduces their autonomy.
  • When a master recruits or uses troops from a subject it increases their autonomy.
  • Lend lease of equipment affects autonomy (when sending to master you need to send up to date stuff for it to increase your autonomy).
  • A subject can use the Increase Autonomy continuous national focus to slowly gain autonomy.
  • A master can use the Suppress Subjects continuous national focus to suppress its subjects towards lower autonomy.
  • There are also a lot of national focuses in the new focus trees affecting autonomy.
  • Gaining warscore increases autonomy for a subject.
  • Trading resources from a subject increases their autonomy.
To put things simply, helping subjects lowers their autonomy and taking things, or getting help from subjects increases their autonomy.
Being a subject, or having subjects isnt always bad. Technology sharing for Canada & Friends is quite potent, although of course it restricts their diplomatic powers. On the flip side being able to recruit forces, gain industry and manage subjects further down the scale can often be a better choice than annexing outright.

Building things in subjects is done as normal through the construction interface, and indicated with a flag:
autonomy_build.jpg
As a master its a trade-off, building will lower their autonomy, but long term it likely means that they can field more forces and gain their freedom through fighting and helping out.

See you next week when we will be presenting another nation as well as go over how subject troops work.

Oh, remember to tune in for today’s World War Wednesday Livestream and find out if the over-stretched axis players will be able to beat back the allies. Watch it live @16:00CET over at https://www.twitch.tv/paradoxinteractive!
 
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Zarathustra_the

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@podcat are there any focuses in the UK tree that affects autonomy? And how likely is the ai to go for freedom?

final question, are there commands to increase or decrease autonomy via events?
 

podcat

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Can a Dominion leave a faction?
No, must go free to do so.

@podcat are there any focuses in the UK tree that affects autonomy? And how likely is the ai to go for freedom?

final question, are there commands to increase or decrease autonomy via events?
UK has the continuous focus, but no new other ones. AI will not actively try to screw you (although if you rely on their stuff they do go towards freedom eventually), and it also understands the value of staying dominion in war times etc

Do the old Puppet wargoals still exist, and if so, what autonomy level(s) would a country have after surrendering?
peace conferences will put targets as puppets. The other levels need to be worked towards
 

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Will we still suffer the same extreme non-core population penalty to manpower if we annex our puppets? Or will it be considered our core territory after that?

Also if it's the case that we gain that as cores, does that mean basically the game becomes a case of everything should be puppeted so we can make it all core overtime?
 

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Will we still suffer the same extreme non-core population penalty to manpower if we annex our puppets? Or will it be considered our core territory after that?

Also if it's the case that we gain that as cores, does that mean basically the game becomes a case of everything should be puppeted so we can make it all core overtime?
they dont become your cores no. would be total no brainer to hoover everything then ;)