All I want to know is If Japan's Yokosuka suicide craft were finally fixed to actually be able to kamikaze strike as currently they count as rockets rather than aircraft and cannot do suicide missions.
Looks great, but...
This is mainly an overhaul of the UI, right? Two things I was hoping that were going to announced were the fixing of the teleporting of air wings to the target province and back (eg you can't intercept bombers on the way to the target) and most importantly to me, the training of air wings/gaining of experience.
Is this something that is being considered for the future?
Can you add more than "last sortie" and "last day"? I think I would want to see last week and last month etc.
screenshot is from a test scenario for CAS interception and the bases on german side are heavily stacking penalized, so its intended. If you mean from realism standpoints its because its too much of a PITA to manage small bases when playing.Hmm interesting, one thing you need to do is reduce the planes on those airfield, each one hold 200 planes. Should be reduce like 30-50 at least. Playing on my mod with 30 planes each airfield seem about right to me.
we had issues with beginner players not understanding why their planes didnt fly when this was default, so not sure. its easier to click "lets be safer" than wonder why nothing happens etcCould you set the default air missions to 'Normal Operations' instead of 'No retreat' ?
Maybe have an ai_strategy for the ai when they are losing a war to change them to 'no retreat'
Maybe something like in Stellaris can be done? I mean you customize your first sector and then next one you create follow the same customized rules.we had issues with beginner players not understanding why their planes didnt fly when this was default, so not sure. its easier to click "lets be safer" than wonder why nothing happens etc
Looks great, but...
This is mainly an overhaul of the UI, right? Two things I was hoping that were going to announced were the fixing of the teleporting of air wings to the target province and back (eg you can't intercept bombers on the way to the target) and most importantly to me, the training of air wings/gaining of experience.
Is this something that is being considered for the future?
There is no new interception in-between zones no. The thing with that is that in almost all situations planes end up being able to come from all sorts of directions and its a really difficult thing to get right interaction wise with players. So it would require a huge effort to get right and have fairly limited end result, so we decided we didn't have time for that. Doesn't mean we never do it though.
As for training, yea that would be cool for sure. As I said see this as step one and we'll do more air stuff in the future.
If you look at other wargames, both computer and tabletop, very few use NATO-style symbols for aircraft. In fact, most of them just use stylized airplanes instead.
Thanks podcat, the new interface looks nice.
I'm all in favor of using similar display / rules for Land / Air / Naval units, as the division system could fit quite well for all.
I'm looking forward to trying this out ingame ! Cheers![]()
First let me say I like the new UI changes. They look great. Great job TEAM!
I see what you are saying about getting the process to work properly. Teleporting planes is a problem as the mission is always going to start with 100% of the planes (minus accidents of course) regardless of the number of regions that the enemy controls between take off and target.
Would it be possible to work in an attrition for each zone that is crossed? This attrition could be adjust by air superiority and the presence of AA and radar? This at least would simulate the dangers of crossing large areas of enemy control.
Also, I think we would all like a concentrated support mission for CAS and TAC. The ability to concentrate the mission to certain armies. Maybe a weighted value that "Floats" that armies battles as a higher percentage chance of being supported???
Finally, I for one would like to see air wing templates that the planes fill when launching. This would allow my bombers to have X number of support aircraft.
we had issues with beginner players not understanding why their planes didnt fly when this was default, so not sure. its easier to click "lets be safer" than wonder why nothing happens etc
yeah we didnt have time to resize them unfortunatly, but we really want to. Maybe for a future patch
This was fixed with one of the 1.3 patches if I recall. There are cases for CAS where this is still true though, but with efficiency/disruption etc an optimal size is not as clear cut now I think there.
Perhaps a better divide would be fighters - heavy fighters - bombers - heavy bombers?
8. Jets need to integrate into wings of non-jet planes better. It's silly that I can have a 1933 biplane and a 1944 fighter together in a wing, but a 1945 jet is supposedly completely alien and has to be segregated off into its own wing.
Hmm interesting, one thing you need to do is reduce the planes on those airfield, each one hold 200 planes. Should be reduce like 30-50 at least. Playing on my mod with 30 planes each airfield seem about right to me.
we had issues with beginner players not understanding why their planes didnt fly when this was default, so not sure. its easier to click "lets be safer" than wonder why nothing happens etc