- 4
- 3
I am extremely curios what this means, did you ad a single national focus to one of the 3 or did you rework something or added an entirely new focus tree for a country?with an extra focus around BFTB
Let's revive this thread!
Here is a list of problems, bugs, and minor fixes + extra suggestions.
HoI 4 - Minor fixes for Turkish names/characters [v.1.10.2] [7c27] | Paradox Interactive Forums (paradoxplaza.com)
HoI 4 - Not bug but minor issue about Turkish commander called Mustafa Muğlalı | Paradox Interactive Forums (paradoxplaza.com)
HoI 4 - Turkish Petrol Ofisi is bugged [v.1.10.2] [f82d] | Paradox Interactive Forums (paradoxplaza.com)
HoI 4 - Kurdish named VPs inside Turkey should be renamed for TUR tag [1.10.2] [f82d] | Paradox Interactive Forums (paradoxplaza.com)
Some minor mistakes in Ottoman tag:
Fakhri Paşa's name should be "Fahreddin" or "Fahri". That word is not like "Fakhri" in Turkish
I see he is in chief list with Ottoman tag but his portrait is missing there. Small error to be fixed.
I think Turkey should start with first option "Trench Warfare" in "Grand Battleplan Doctrine" already researched, similar to Greece. They both fought such bloody WW1.
Gallipoli is literally one of the most famous examples of Trench Warfare in history. @podcat
A New View of the Battle of Gallipoli, One of the Bloodiest Conflicts of World War I | History | Smithsonian Magazine
Gallipoli: Trench Warfare at its Most Harrowing - Pilot Guides - Travel, Explore, Learn
Edit: I forgot to add military police, Turkey I think should also start with military police researched, Turkish gendermarie is old one. It was mainly used to deal with Kurdish unrest/rebels etc.
Gendarmerie - Wikipedia
Gendarmerie General Command - Wikipedia
Many other bugs were fixed.Also there are bugs/issues with Ottoman cores decisions, needs to be fixed.
HoI 4 - BftB - Turkey - Ottoman Empire - Reform Eyalet of Rumelia | Paradox Interactive Forums (paradoxplaza.com)
1. Reform the Eyalet of Ruemlia option checks for French Syria, which is wrong (Ruemlia should be Rumelia or Rumeli btw)
2. Alexandria is not included in Khedivate of Egypt decision, which is also wrong.
3. Lasha Eyalet should be renamed as Lahsa Lahsa Eyalet - Wikipedia
4. British State of Kuwait is required with Restore the Vilayet of Halep which is also wrong.
5. My other suggestions:
a. I think Ottomans should get core in Crimea as well (Kefe Eyalet - Wikipedia) over Crimean Tatars which were not truly deported yet Deportation of the Crimean Tatars - Wikipedia
b. I think Ottomans may have claims over Eritrea and Djibouti as well Habesh Eyalet - Wikipedia I don't think free core fits there.
I added extras in map:
View attachment 673989
I think it was as opposed to in like 1941 or some such, but I dont remember the exact issueShouldnt historical AI Turkey join the allies when Germanys surrender progress is at a certain amount
We have done a fair bit of stuff on character scripting for NSB (there will be a diary on it). I think after those updates it supports loc keys but I doubt we will convert the entire base game to support it. But should make it better in the future!I have a question I want to ask... Will we see in the future country/military leader names modding in GUIs not change checksum? Like adding a line caled "alias" that takes a localisation key which only affects what the player sees in the GUIs, just how the "desc" line already exists for descriptions. Right now when you try to change a name of an already existing leader you need to change stuff in history, decisions, events etc. The already existing "name" line would still be used for decisions, events etc. like a country tags, while "alias" would be only cosmetic, changing what players see in the GUIs and news events for example.
Thank you for the fast response! I think everyone on the HOI4 team has been doing a great job so far with game. Waiting to see what comes in the next diaries.We have done a fair bit of stuff on character scripting for NSB (there will be a diary on it). I think after those updates it supports loc keys but I doubt we will convert the entire base game to support it. But should make it better in the future!