HOI4 Dev Diary - 5th Anniversary

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opsircrocodile

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with an extra focus around BFTB
I am extremely curios what this means, did you ad a single national focus to one of the 3 or did you rework something or added an entirely new focus tree for a country?
 
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MrMcQue

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Now that Brazilian states have been touched i throw my hat in the ring with a premature achievement suggestion of "Come to Brazil or Brazil comes to you"
 
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Masterbobli

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Good work Paradox. Always happy to see more issues fixed. A quick question though: any chance that you can release a country / create a collaboration government without your core states given to the released country?
 
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withche.07

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Bug fixes are always good.
There were issues with Ottoman decisions and also minor spelling errors/missing Turkish localization in Turkey etc should be fixed in next patch possibly.
Let's revive this thread!
Here is a list of problems, bugs, and minor fixes + extra suggestions.
HoI 4 - Minor fixes for Turkish names/characters [v.1.10.2] [7c27] | Paradox Interactive Forums (paradoxplaza.com)
HoI 4 - Not bug but minor issue about Turkish commander called Mustafa Muğlalı | Paradox Interactive Forums (paradoxplaza.com)
HoI 4 - Turkish Petrol Ofisi is bugged [v.1.10.2] [f82d] | Paradox Interactive Forums (paradoxplaza.com)
HoI 4 - Kurdish named VPs inside Turkey should be renamed for TUR tag [1.10.2] [f82d] | Paradox Interactive Forums (paradoxplaza.com)

Some minor mistakes in Ottoman tag:
Fakhri Paşa's name should be "Fahreddin" or "Fahri". That word is not like "Fakhri" in Turkish
I see he is in chief list with Ottoman tag but his portrait is missing there. Small error to be fixed.

I think Turkey should start with first option "Trench Warfare" in "Grand Battleplan Doctrine" already researched, similar to Greece. They both fought such bloody WW1.
Gallipoli is literally one of the most famous examples of Trench Warfare in history. @podcat
A New View of the Battle of Gallipoli, One of the Bloodiest Conflicts of World War I | History | Smithsonian Magazine
Gallipoli: Trench Warfare at its Most Harrowing - Pilot Guides - Travel, Explore, Learn

Edit: I forgot to add military police, Turkey I think should also start with military police researched, Turkish gendermarie is old one. It was mainly used to deal with Kurdish unrest/rebels etc.
Gendarmerie - Wikipedia
Gendarmerie General Command - Wikipedia

Also there are bugs/issues with Ottoman cores decisions, needs to be fixed.
HoI 4 - BftB - Turkey - Ottoman Empire - Reform Eyalet of Rumelia | Paradox Interactive Forums (paradoxplaza.com)

1. Reform the Eyalet of Ruemlia option checks for French Syria, which is wrong (Ruemlia should be Rumelia or Rumeli btw)
2. Alexandria is not included in Khedivate of Egypt decision, which is also wrong.
3. Lasha Eyalet should be renamed as Lahsa Lahsa Eyalet - Wikipedia
4. British State of Kuwait is required with Restore the Vilayet of Halep which is also wrong.

5. My other suggestions:
a. I think Ottomans should get core in Crimea as well (Kefe Eyalet - Wikipedia) over Crimean Tatars which were not truly deported yet Deportation of the Crimean Tatars - Wikipedia
b. I think Ottomans may have claims over Eritrea and Djibouti as well Habesh Eyalet - Wikipedia I don't think free core fits there.
I added extras in map:
View attachment 673989
Many other bugs were fixed.
 
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podcat

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Shouldnt historical AI Turkey join the allies when Germanys surrender progress is at a certain amount
I think it was as opposed to in like 1941 or some such, but I dont remember the exact issue

I have a question I want to ask... Will we see in the future country/military leader names modding in GUIs not change checksum? Like adding a line caled "alias" that takes a localisation key which only affects what the player sees in the GUIs, just how the "desc" line already exists for descriptions. Right now when you try to change a name of an already existing leader you need to change stuff in history, decisions, events etc. The already existing "name" line would still be used for decisions, events etc. like a country tags, while "alias" would be only cosmetic, changing what players see in the GUIs and news events for example.
We have done a fair bit of stuff on character scripting for NSB (there will be a diary on it). I think after those updates it supports loc keys but I doubt we will convert the entire base game to support it. But should make it better in the future!
 
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CaptainBruh

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i love the update, very excited to see these bugs fixed! Specifically very happy you guys fixed the AI deleting it's starting ship production.
i have to ask, whata botu the double event for austria-hungary demanding transilvania and the chinese build a carrier mission not firing? i didnt see these in the list.
 
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Tarepai

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Thanks for the great content. When are you going to sort out the navy ship pack you said last year? I would like to see some form of heavy cruiser packs available for players who started later.
 

Firos01

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Oh! my god! this is awesome. Nice to see there is still hope for more cosmetic equipment around.

And nice to see the bug of the ships finally squashed.

And the Ethiopian touch gives me hope for a formable Abyssinia empire one day :)
 
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nVision_gaming

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Good:
Ethopia white peace
No changing template of encircled units
selecting equip for garrison template

Bad:
Turkey joining earlier than historical and for no reason (e.g. surrender progress) leaving germany without its main source of chromium...
 
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Gigliovaljr

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Are there any plans to release a new Sabaton music pack? Their latest song, Defence of Moscow, was released at just the perfect time to not be a part of No Step Back. It just such a wild coincidence.
 
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Manmax14

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We have done a fair bit of stuff on character scripting for NSB (there will be a diary on it). I think after those updates it supports loc keys but I doubt we will convert the entire base game to support it. But should make it better in the future!
Thank you for the fast response! I think everyone on the HOI4 team has been doing a great job so far with game. Waiting to see what comes in the next diaries.
 

Stonne75

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Sounds like a very nice update! Really fan of the 3D plane models! I hope there will be soon an allied plane model pack!

Btw can we have a Alpine Maginot line for France at game start so Italy stops defeating France before Germany?
 
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SF/SN

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2 small questions for YUG:
- Any chance you could make the Yugoslav chief of army choices ideologically conditional ? It doesn't really make sense if you can choose a pro-monarchy nationalist (Mihailović) to lead a communist army nor choosing the communist Josip Broz Tito to lead the king's army.
- Maybe Zagreb could be uprgraded to 5 victory points? It was the 2nd largest city in the country, then and now. Sarajevo and Skopje are both smaller cities but both have more victory points than Zagreb.
 
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