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PurpulaPhoenixum53

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- added a special infantry model with Pickelhaube for Unaligned Germany (Waking the Tiger)
We're going back in style. Sure its a-historical, but we can finally relive the Great War.
 
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Gordoman

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will the bug where the game dont show the correct number of convoys sunk be fixed?
 
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Nawolith

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Uuuh new models! Nice to hear! I hope you did erase the former regimes eagle from the uniforms tough. Wouldn't make much sense if it still was there.
 
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TalyonUngol

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Awesome Dev Diary/change log for this country pack. Can't wait to play Greece and Turkey. Hope you guys continue your fantastic work.
 

Vlad123

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add_equipment_to_stockpile effect now accepts variables as producer
- added faction_leader scope change What?
- added custom_modifier_tooltip support for dynamic modifiers What?
- added add_victory_points/set_victory_points effects Aka can change Victory points via command?
- Added console command Audio.PlayEffect to play a scripted sound effect at will nice
- added can_be_produced trigger to equipments so they can be blocked for certain countries for production this block cercain country to produce certain equipment?
- Added the ability to specify a variable refering to an idea for triggers and effect has_idea, add_ideas, remove_ideas, swap_ideas, add_timed_idea and modify_timed_idea
- Added support for the triggers is_enemy, is_friend and is_neutral to adjacency rules to enable script to determine which rule to use. Evaluation order is documented in adjacency_rules.txt. ok...i read it
- Added global.province_controllers game variable array that returns an array containing the controller for each province, where array index is mapped to province ID. For example global.province_controllers^4135 returns the controller of Gibraltar. AKA if i make this i target ENG in this exemple?
- Added equipment buildable trigger how work?
 
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- naval supremacy is now scaled to a percentage depending on enemy intel level instead of getting reduced to 0% at low intel
I hope this means the fix is in for when you cannot launch an invasion after destroying the enemy's navy and seeing your overwhelming naval supremacy count down to zero.
 
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Sounds nice. We will see in the full Gaming how good the fixes, changes and inplementations are. Like I thought, it´s an small to medium Patch with an nice Minor-DLC.
 

desphorin

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will the bug where the game dont show the correct number of convoys sunk be fixed?
Considering that they have never replied to any bug threads posted 6-7 months ago afaik, and not mentioned in the log, I doubt so.
 
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I have one concern about the upcoming rework of Yugoslavia, it's not about mechanics but about "lore", if you could call it that.

The 4th dev diary had an "Autonomy for Slavic Transylvania" focus and the 5th an achievement "Dracula’s Revenge". This is meant to be the reverse of "Divide Yugoslavia" in terms of alternative history, using the Slavs in Transylvania like Hitler used the Germans in Sudetenland. The problem is, that there were hardly any Slavs in Transylvania at that time. Accoding to the last census, all of Transylvania wasn't even 10% Slavic. It was about 58% Romanian, 24% Hungarian and 10% German. That leaves only 8% other ethnicites, that included Jews.

If that focus tree makes Transylvania a puppet of Romania or an independent country, it's way too far fetched. I don't mind alternative history where Japan is going communist, but this is the equivalent of an alternative history like "Autonomy for Korean Nagasaki". Alternative history, however unrealistic it is, has to diverge from real history at some point. And in 1936 there were >8% Slavs in Transylvania.

While I'm a big fan of alternative history scenarios, there is a difference between unrealistic scenarios such as a 2nd American civil war or UK going communist, and logically impossible scenarios, such as demanding autonomy for a region that only has >8% slavs. It breaks immersion.

That being said, I'm not against the idea of the focus, it's just that the excuse for it is too far fetched.

I would like to see a focus that's the opposite of "Divide Yugoslavia", breaking Romania into the 3 old principalities. But I would like it to happen under a reasonable pretext. The pretext "We need autonomy for the slavs in Transylvania" when there were less than 8% Slavs in Transylvania is laughably unrealistic. It's not unrealistic like Japan goes communist, but unrealistic like "France demands autonomy for French in Catalonia".

Transylvania's population censuses:

YearTotalRomaniansHungariansGermansSzékelys[a]Notes
19205,114,21458.3%26.7%9.7%-Romanian statistics
19305,548,36357.8%24.4%9.8%-Romanian population census[83]
19485,761,12765.1%25.7%5.8%

According to the last censuses, Transylvania was about 58% Romanian, 24% Hungarian and 10% German. That leaves only 8% other ethnicites, including Jews. Granting autonomy to all of Transylvania for >8% of the population breaks immersion. Because it's not an unlikely scenario, it's logically impossible.

Yugoslavia could have the same focus, but rename it "Break the Great Union" or "Divide Greater Romania". Something that doesn't imply Transylvania got separated from the rest of Romania to grant autonomy for >8% of its population.
 
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I have one concern about the upcoming rework of Yugoslavia, it's not about mechanics but about "lore", if you could call it that.

The 4th dev diary had an "Autonomy for Slavic Transylvania" focus and the 5th an achievement "Dracula’s Revenge". This is meant to be the reverse of "Divide Yugoslavia" in terms of alternative history, using the Slavs in Transylvania like Hitler used the Germans in Sudetenland. The problem is, that there were hardly any Slavs in Transylvania at that time. Accoding to the last census, all of Transylvania wasn't even 10% Slavic. It was about 58% Romanian, 24% Hungarian and 10% German. That leaves only 8% other ethnicites, that included Jews.

If that focus tree makes Transylvania a puppet of Romania or an independent country, it's way too far fetched. I don't mind alternative history where Japan is going communist, but this is the equivalent of an alternative history like "Autonomy for Korean Nagasaki". Alternative history, however unrealistic it is, has to diverge from real history at some point. And in 1936 there were >8% Slavs in Transylvania.

While I'm a big fan of alternative history scenarios, there is a difference between unrealistic scenarios such as a 2nd American civil war or UK going communist, and logically impossible scenarios, such as demanding autonomy for a region that only has >8% slavs. It breaks immersion.

That being said, I'm not against the idea of the focus, it's just that the excuse for it is too far fetched.

I would like to see a focus that's the opposite of "Divide Yugoslavia", breaking Romania into the 3 old principalities. But I would like it to happen under a reasonable pretext. The pretext "We need autonomy for the slavs in Transylvania" when there were less than 8% Slavs in Transylvania is laughably unrealistic. It's not unrealistic like Japan goes communist, but unrealistic like "France demands autonomy for French in Catalonia".

Transylvania's population censuses:

YearTotalRomaniansHungariansGermansSzékelys[a]Notes
19205,114,21458.3%26.7%9.7%-Romanian statistics
19305,548,36357.8%24.4%9.8%-Romanian population census[83]
19485,761,12765.1%25.7%5.8%

According to the last censuses, Transylvania was about 58% Romanian, 24% Hungarian and 10% German. That leaves only 8% other ethnicites, including Jews. Granting autonomy to all of Transylvania for >8% of the population breaks immersion. Because it's not an unlikely scenario, it's logically impossible.

Yugoslavia could have the same focus, but rename it "Break the Great Union" or "Divide Greater Romania". Something that doesn't imply Transylvania got separated from the rest of Romania to grant autonomy for >8% of its population.
I complained about the same thing in that dev diary yet nothing has changed...
 
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Gabeek

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Good job!
The updates are interessing, but still nothing to optimize the data... :/ Especially for Soviet Union, about a lot of divisions. It's unplayable after 1940, it's bad. :/ The DLC Resistance are a lot of bugs, again...
 
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Yugoslavia could have the same focus, but rename it "Break the Great Union" or "Divide Greater Romania". Something that doesn't imply Transylvania got separated from the rest of Romania to grant autonomy for >8% of its population.
Isn't that kind of how Tyrol gos stuck with Italy, despite being predominantly German?
The alternatives to the focus seems to imply that the "Slavic Transylvania" covers only Banat, not entire Transylvania, so I would see this as tearing Banat from Transylvania under flimsy pretenses of uniting it with Western Banat.
 
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This is a small and focused DLC, but for what it touches on, it really looks good. I hope the developers repeat this over and over. Without this new help, when would we have seen new focuses for Turkey, Romania, and Bulgaria? Two years? Three? Instead, we get this now without delaying the larger 1.11.
 
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I remember on a previous DD thread you said you would be scripting Codreanu in, did that make it in this patch?
 
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No mention in the patchnotes of the new regions created?
We probably missed a bunch of stuff that got baked into the "new countries" line. We summarize at the end based on lots of lines of changes from our versioning tool and often stuff like this gets done together with focus trees and we miss writing it separately :)
 
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Master of Commerce

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yes a proper balance change is needed on many fronts

- better thinking of what resources (quantity) something to produce costs
- manpower more realistic, especially occupied territories should not immediately produce so quickly manpower
- much easier way of how to form armies (like merging them all together and than splitting)
- a revision of the army group system, as now it is only a general and 24 divisions, this should change as well as the effect of an army group commander (i think this system is not thought out well and to difficult to manage)
- a bigger tech tree, as these techs are too similar for every nation.
 
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