• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Bloomish

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Any reason you have not fixed the problem with ai not finish building the historical ships.. Italy and germany missing 8 battleships.. Thats a big problem.. Make this game more historical.. This is pissing me off... Fix it.. Seriusly.. And you think germany should focus subs.. No they have 5 subs 1942...
 
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Kazakk

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Is this the last DD for awhile or will we continue having those D:?
 
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six6

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The balance of China's war against Japan, and the AI of Japanese army is weak. Have your fixed it?
 
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emperorgomer

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While I really badly want reworked focus trees for Russia and Italy I'd also like to see some sort of economy and expanded political ideology system also implemented at some point basically what was already in HOI 3.
 
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Kazakk

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The balance of China's war against Japan, and the AI of Japanese army is weak. Have your fixed it?
Don't know the answer to your question, but the expert AI 4.0 mod is great. You can also buff the AI to make the game challenging.
 
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ev0k3r

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Dang, really love the video ideas. I have just 200 hours played in HOI4 but I'm still fumbling around.

Also, yeah more free stuff plox
 

Captured Joe

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FStefanak

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Hmm, very short patchlog and almost no new stuff from programmers. That's a little sad.
But I think it confirms that work on 1.11 is in full swing and this release is basically a "side project" from the perspective of that main team. Which is fine and consistent with what we have been told.

Also, to wildly speculate, it must mean that 1.11 is serious about significant changes to land combat, otherwise they would have bothered with at least some fixes related to that in 1.10. :D
 
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Dark Ryo

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Hmm, very short patchlog and almost no new stuff from programmers. That's a little sad.
But I think it confirms that work on 1.11 is in full swing and this release is basically a "side project" from the perspective of that main team. Which is fine and consistent with what we have been told.

Also, to wildly speculate, it must mean that 1.11 is serious about significant changes to land combat, otherwise they would have bothered with at least some fixes related to that in 1.10. :D
I don't know if I should really hope for it. I know we have Corona and that is only a "country package" but the patch part is, in my opinion, really extremely weak.
 
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podcat

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Is this the last DD for awhile or will we continue having those D:?
There will be some post release diaries of course (so we can show stats, talk bug fixes and such like normal). We will see if we need a break until we start 1.11 'Barbarossa' diaries. Probably at least a short one is needed but we will see :)
 
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Kosaki MacTavish

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Brb in 12 hours to check if Arabia formation has been reworked.

God, i need to sleep....
 

Kosaki MacTavish

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Does this mean what I think it means? Can we really now alter the value of victory points by events/decisions? :O
Hope so. Would good if i can add more VPs in Dutch East Indies and Phillipines without altering the database
 
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DeadHeat16

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Three questions
1. What will happen to the Byzantine and Ottoman formable nations?
2. Is there camelry recon?
3. Why isn’t there a focus for Bulgaria to take back Southern Dobruja?
 
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