• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Enoch Root

Sátiro exquisito
86 Badges
Apr 11, 2005
3.844
21.785
  • Mount & Blade: Warband
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Teleglitch: Die More Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
http://forum.paradoxplaza.com/forum...earts-of-Iron-IV-Developer-Diary-7-Air-Combat

Of course, we do not show every dogfight in real time on the map. The planes on-screen represent the average goings-on in an area, so if there are fighter battles going on in a region you will see a dogfight happening, with whoever is getting the worst of the battle being shot down.
Rather than artificial stacking limits, Air Combat is limited to 1v1 or 2v1 fights within larger battles. Overall numbers still matter, but only so many planes can effectively engage another at one time. We felt this reflected real historical battles much more closely.
No more Interceptors or Multirole Aircraft. Instead, we have Fighters and Heavy Fighters, the latter being twin engine planes which are faster and more heavily armed but less agile. Historically, not many planes perfectly fit a specific role, so it will be up to the player to decide in what direction to steer plane development. In general, Heavy Fighters are good at shooting down Bombers, but have trouble against more agile Fighters. Fighters can shoot down Bombers too, of course, but being less heavily armed they take longer to do so.
Speed now affects targeting order in combat. Faster planes get to pick their targets first. Because of this, speed and firepower will be the most important attributes for planes you intend to intercept bombers.
Agility is a new stat. When two planes meet in combat, the more agile plane will be able to use a greater percentage of its Air Attack value.
Coverage is more a concept than a stat, and is based on a plane's Range stat compared to the distance to the center of the Strategic Region it is operating in. Planes which can just barely reach the target have a poor Coverage value compared to a plane that can fly laps around the area.
While individual planes do not gain experience, combat/missions have the possibility of generating Aces. Aces can be assigned to Air wings and improve the efficiency the planes. We'll talk more about them in a later dev diary.

HoI4's map is divided into large areas which we call Strategic Regions. These are the targets for Air Missions. To give you an idea of the size, mainland France is divided into just two Strategic Reasons. You can give orders to any air base within range of the region to send however many planes you want, set mission priorities, and can then largely leave the planes alone to fight it out until you want to change orders or just monitor their progress. The balance of forces in a given Strategic Region affects the Air Superiority value within it, and when Air Superiority is lopsided it will affect how often the weaker side can carry out missions. This will also, of course, negatively affect the operation of ground forces in the Region.


Overall we hope the Air War in HoI4 will be more a matter of Planning and Production than micromanaging Air Wings. It is intended to be something that will require you to wear down an enemy's air force with campaigns of attrition before your own air force can really cause major damage to their country with strategic bombing.

>Muh microgestión del ángulo de las hélices de cada avión individual.
 

Freymann

Integrista de Al-Ficheda
71 Badges
Nov 9, 2006
6.194
6.551
  • For the Motherland
>No Bf109 como interceptor
>No Fw190 como multirrol
>Me indigno y no juego



Me gusta, me gusta
 

Fjelltronen

King under the Mountain
On Probation
32 Badges
Mar 27, 2005
1.900
128
  • Hearts of Iron III: Their Finest Hour
  • Prison Architect
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders III
  • Stellaris
  • Cities: Skylines
  • 500k Club
  • The Showdown Effect
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis III Complete
  • Lead and Gold
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Cities in Motion
Cachis, no me da tiempo a leerlo, me tengo que ir hasta el lunes. Pero un vistazo preliminar me ha dado buen royo. Lo de los 'ases' me ha molado mucho. Podrían trasladarlo a la Panzerwaffe.... *fap fap fap* :D
 

Sendai

Russia state-affiliated media
16 Badges
Aug 28, 2003
16.768
19.853
Gentuza con sprites :(

attachment.php
 

RoMMeL DvAz

Old Guard Grognard
39 Badges
Oct 24, 2002
6.377
26
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron III
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • 500k Club
  • Cities: Skylines
Panda de tramposos, 14 de Enero del 36 y ya han ocupado Francia y tienen fabricado el Graff Zeppelin :D
 

Sendai

Russia state-affiliated media
16 Badges
Aug 28, 2003
16.768
19.853
Eso parece si. De todas formas lo que menos me fijaria es en el mapa, es lo que mas va a cambiar. La interfaz sin embargo sera tal cual la vemos, con pocos cambios.
 

Ricard2037

Not a terrorist.
61 Badges
Jan 24, 2012
4.008
380
  • Crusader Kings II
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Lead and Gold
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Parklife
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Crusader Kings Complete
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • 500k Club
  • Victoria 2
  • Stellaris: Megacorp
Veo bien el paso, da mas intimidad, permite mayores movimientos sorpresa y posiblidad de evadir los submarinos. Un logro en estrategia, aunque a la práctica será casi lo mismo, un fortín ese canal.