HOI4 Cornflakes 1.5.2 BETA patch [checksum: f49b]

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Galithor

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Yup. That air region change efficiency mechanic is just fantastic. Well done paradox. The patch is worth that one change alone IMO.

I tested it right quick and It took 2 weeks for strategic bombers to scale back up to 100% efficiency after changing regions. TACs and NAVs being slower too will make for some interesting naval warfare impacts as well. You can't just suddenly have NAV bombers over a fleet tearing it up unless they were already in place. The fleets get some time to fight before they get swarmed now.

Works when you increase the size of a wing too, so I haven't found any way to cheese around it either. If you double a wing from 100 to 200 planes, it'll eat about half the penalty until it grows back to 100. Can't say enough good things about this change. We can let strategic bombers back into the multiplayer meta now perhaps.
 

ltccone

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Yup. That air region change efficiency mechanic is just fantastic. Well done paradox. The patch is worth that one change alone IMO.

I tested it right quick and It took 2 weeks for strategic bombers to scale back up to 100% efficiency after changing regions. TACs and NAVs being slower too will make for some interesting naval warfare impacts as well. You can't just suddenly have NAV bombers over a fleet tearing it up unless they were already in place. The fleets get some time to fight before they get swarmed now.

Works when you increase the size of a wing too, so I haven't found any way to cheese around it either. If you double a wing from 100 to 200 planes, it'll eat about half the penalty until it grows back to 100. Can't say enough good things about this change. We can let strategic bombers back into the multiplayer meta now perhaps.
That is fantastic. I was pausing every day at 1 to see where the bombers moved. So tired of playing 'whack-a-mole.'
 

ltccone

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In my latest Germany game, the SCW just ended on October 9, 1937. The war started early, on February 25, 1936. Because I didn't help, and Italy couldn't, the Republicans won. I did get my planes back, so for now that is the way to go.
 

Belryuminus

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Hi,

three bugs experienced in the current Beta Patch 1.5.2 version, playing Austria-Hungary.

1 - Joining Axis, getting at war with Poland. A small territory just north-west of Cracovia get "stucked" as impossible to walk into either for Germans or me. Was called "State 762" and 2 polish troops stucked into it with no possibility for anyone to move.
2 - Early 1943, at war with both Allies and USSR. War score around 45% in each conflict and several trade exchanges going. From one day to another, i don't know what happend. All the trades were canceled, several production lines were canceled and my War Score went to 0% in both wars... I lost no territory and nothing special was happening.
3 - In the State Menu where you can see the political forces of your parliament : Evolution of the main party is OK when you get the mouse over it. However evolution of the others parties are mentioned by "POL_OTHER_DRIFT +/- x,xx"
 
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FStefanak

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Looks like the air region change efficiency penalty and regrowth idea I've been promoting for awhile is in the beta patch?
I'm not a fan of this change. While the whack-a-mole needs fixing, the fix should be for air defense, not nerfing offense. The whole point of aircraft is to be extremely flexible. A wing needing weeks (!) to adjust to a new airzone is just silly.

A much more realistic change would be to allow automatic zone assignment for planes on interception missions. They could split automatically based on enemy presence (preferably in a smart way, such as half of fighters based on latest activity and the rest based on the long-term enemy activity. The split or decay factor could possibly be adjusted by the player.).
This would make fighter range much more relevant, in a realistic way. A single long-range fighter force would now cover more zones from a single base.
In fact, such mechanic would be a very welcome addition for all kinds of missions (ground support, naval. strategic bombers could prioritize regions with lower enemy air defense), as long as a player can switch between auto-assignment and single-zone approach.
I admit that even this would need some adjustment period for attackers for balance (like the current fix) but only for hours, not days or weeks.

Ultimately, what we want is a system where changing attack zones frequently is somewhat effective (because it is realistic), but the defending air force can react *automatically*. For balance, these comparisons should hold:
- zone-swapping bombers should take less casualties than if continuously attacking a single well-protected zone and cause more total damage, due to more damage until the defenders auto-adjust. The more forces defending, the less effective this would be in the long-term, because the auto-assignment would simply "learn" to leave enough reserves in the inactive zones that have been bombed before (due to that decaying factor).
If the zones are swapped regularly and frequently, the resulting distribution of the defenders will be more-or-less even.
- zone-swapping attackers should always do less total damage compared to bombing a single unprotected zone (this did not hold before 1.5.2, as there was no adjustment period).
 

suburbanknight

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"Case Anton" decision for Germany doesn't work, when you click on the decision it just disappears and nothing happens, tried it with an intention to capture their fleet (paradropping to Toulon) and just to get rid from Vichy France. Tested it on 1.5.1, but haven't seen it in 1.5.2 beta changelog.
 

Codename 539

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sounds like volunteers and some other stuff will need a fix for next update. Thanks for testing the beta
won't regret Erich Von Mannstein general as fascist Netherlands.:D
G71ULdn.png
 

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I´ve had an issue with USSR AI in this patch, it declares war on Finland 2 times, in the first war they sign white peace and get Sala and Karjala, but since they still get the core on Petsamo (they dont get it in the white peace since the patch), they start justyfing as soon as the sign the white peace and then go to war. Taking Petsamo as core should fix the issue.
 

Nostromo84

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And the biggest bug I´ve had so far is that Free France disappears and France reappears as an ally of Germany. Im playing as USA, I just liberated France and suddenly Free France turns into France (German ally), so all of France I just liberated switched sides. I tag FRA just before the switch to see what happens and it looks like suddenly Free France capitulates for no reason.
I have a save file that is like 5 days before the bug firing so it should be easy to catch.
Hope it helps.
 

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107zombiekiller

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has anyone else experienced a CTD when attempting to make a paradrop order?
 

Farquarsen

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What? Hungary annexing Hungary?
upload_2018-3-25_23-14-3.png


Playing Germany after Oppose Hitler and turned Germany into a democracy.
 

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suburbanknight

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Could you please add "bypass" on Align Romania/Hungary, when they are already in your faction? I was playing on historical and Romania was already in my faction despite having non-aligned government, but I picked "Align Romania" earlier and fascist supporters whom I was supporting, started a Civil war and joined Allies, right before my invasion to USSR.
 

Alex_brunius

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I'm not a fan of this change. While the whack-a-mole needs fixing, the fix should be for air defense, not nerfing offense. The whole point of aircraft is to be extremely flexible. A wing needing weeks (!) to adjust to a new airzone is just silly.

Actually it's IMO pretty realistic for Strategic Bombers to require time before a campaign can build up good efficiency and do serious damage.
  • First you need to go in and gain intel of the enemy targets and defenses, this means flying recon missions to identify targets and air defenses (AA, Airbases, Radar)
  • Then you need to Suppress/Test their air defenses. This means going in using smaller raids with heavy escort to test out their reactions and hit AA, Airbases, Radars near or in planned approaches, as well as get a feel for the enemy responses.
  • Then you need to plan raids based on the intel and responses.
  • Then you can start the actual air raids, which also needs alternating scouting mission to measure damage and gather feedback for later raids.
  • Later raids can be more effective based on intel and lessons learned from the previous raids.
All of this with only 1 raid possible per day/night and even cloud-cover being able to interfere means that 2 weeks is probably less time then historically needed to build up a good momentum of a strategic bombing campaign. Most of that is below the scale of HoI4 so you don't need to micromanage it, but that doesn't mean it's not historical to have a delay there to represent it.


A historical example would be US bombing campaign vs Japan/Tokyo. US B-29 bombers flying from the Marianas started in Oct/Nov 1944, but didn't do their most devastating attacks until March 1945. Even perfecting firebombing tactics using night/low altitude took some time for them with the first raid being against Kobe 4:th of Feb 45, and the most devastating raids taking place 9:th of March 45 ( so 4 weeks later ).


The aircraft which historically were flexible and could react in a single or a few days would be fighters and CAS and this seem to be mirrored in the time to gain efficiency implemented in HoI4.
 

Wintermist

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The good old strange sound issue is still here, it's not actually playing random voices, but instead it plays a very strange "clonk" sound every now and then.
 

Leluchu

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Did you fix the bug that prevents Germany (nazi or imperial) from keeping Alsace on the peace treaty once it has created Vichy France/Bourbon France and cored again Alsace via the focus tree ?
 

suburbanknight

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Please, add "bypass" ability to "Align Hungary/Romania" focus for Germany if they are already in your faction. Going "Align Romania" on historical creates a huge mess with Civil War in Romania with "Iron guard Romania" joining allies.
 
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