Steam Workshop::Simple Fixes
note: they also did this with a mod for peace conferences to prevent democracies from annexing everything.
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When the community has to do the bugfixes, this is a defeat for the company. Because if modders can make those fixes, it means that they are very easy to fix.
You make a valid point, but what about the bugs that have been reported multiple times by the community and only require editing a single line in a text file to fix. There are many such bugs that have been in the game for months, but I guess they are too time-consuming for people that do it for a living (That is, if anyone bothers to read bug reports).Just because they are simple fixes doesn't mean they don't take time to verify, implement, test and release (and multiple people involved)
Then you have to weigh that time vs a more complicated issue that has higher impact or the next DLC.
No software product is bug free and developers are always trying to reduce and fix bugs, but they don't have infinite time to work on something, so it's always a trade-off.
I would argue that if the community feels strongly enough and is passionate enough to do bug fixes, then the company and game is probably doing a-ok.
So as an example from this mod: making the New Zealand communist preset path pick the Communist Revolutionary instead of the Fascist Demagogue (common/ai_strategy_plans/NZL_alternate_strategy_plan.txt:304). I have trouble believing Paradox "disagrees" with this fix.Or perhaps Paradox doesn't agree those are the correct fixes.
You could say that about the behavior of any person or organization. Both inside and outside of gaming there are a lot scummy companies that nonetheless have many customers and turn a profit.While it is easy for people to criticize Paradox, they must have a reason for doing things the way they do.
We're not talking about bug free. Especially for a game, that would be a ridiculous standard. Here's the bug report forum of another game I play, factorio: https://forums.factorio.com/viewforum.php?f=7Just because they are simple fixes doesn't mean they don't take time to verify, implement, test and release (and multiple people involved)
Then you have to weigh that time vs a more complicated issue that has higher impact or the next DLC.
No software product is bug free and developers are always trying to reduce and fix bugs, but they don't have infinite time to work on something, so it's always a trade-off.
And I want to remember, what a factorio it is, if I remember correctly an indie! AN INDIE! I think that with PDX it all went down the drain when it became a "Public Company". Because the games first came out better and the bugs were solved, but obviously since shareholders are more important than users ... they just want profits and not build customer loyalty. If PDX loses that hard, super loyal base, it will end up becoming like other companies that make games that are graphically beautiful but empty ...We're not talking about bug free. Especially for a game, that would be a ridiculous standard. Here's the bug report forum of another game I play, factorio: https://forums.factorio.com/viewforum.php?f=7
Note how only a few dozen bug reports are in the open state while almost 10,000 bugs have been resolved one way or another. How bugs are actually categorized into different states and resolutions in the first place. The vast majority of reports have staff members actually responding to them.
That's the difference between claiming to care about bugs and actually taking care of them.
I have trouble believing Paradox "disagrees" with this fix.
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You could say that about the behavior of any person or organization. Both inside and outside of gaming there are a lot scummy companies that nonetheless have many customers and turn a profit.
I don't want to believe that they are that irresponsible.
I didn't say that. I was just pointing out "they must have reasons" is not much of a defense without judging those actual reasons.So Paradox is just ignoring reported bugs?