Looking at the latest WWW streams as Hungary I noticed the pace of the game is too fast.
What I mean is that before 1939, Hungary already controlled almost all neighboring countries. And if Daniel wanted too, he could have easily conquered Bulgaria and Greece.
It seems battles are ending too quickly and thus pushing into a nation takes barely anytime.
Now, I know some of you might say that with a superior military, it would be easy to overrun a country in a month. And I agree, if you had a large force of tanks, motorized infantry, massive airforce with ground bombardment focus, etc. you should be able to conquer a lesser nation in a month.
However Daniel's Hungarian Army was comprised solely of Infantry. No tanks, no artillery, no armored cars, engineers, support, etc. His infantry weren't even motorized. Thus he walked his way into other nations and took over in no time. His airforce was abysmal, mostly comprising of interceptors. Thus this isn't the case of a superior army decimating an inferior foe.
If you aren't convinced yet, look at WWW #2 as Hungary when they take a look at Japan. Japan, by Sep 1938, already conquered 95% of China's coast. Much farther than Hong Kong. Before war breaks out in Europe, Japan would have conquered all of China. And this was the case in WWW #3, Japan took over all of China by the end of 1939.
My suggestion to the devs, unless they think of a better method, is to add more friction during and after battles. What I mean is, make battles take longer, make walking across terrain longer if you are not strategically redeploying. Find a way to make the losses remain the same, while having the total length of a battle increase.
Any other thoughts or suggestions on this are welcomed
What I mean is that before 1939, Hungary already controlled almost all neighboring countries. And if Daniel wanted too, he could have easily conquered Bulgaria and Greece.
It seems battles are ending too quickly and thus pushing into a nation takes barely anytime.
Now, I know some of you might say that with a superior military, it would be easy to overrun a country in a month. And I agree, if you had a large force of tanks, motorized infantry, massive airforce with ground bombardment focus, etc. you should be able to conquer a lesser nation in a month.
However Daniel's Hungarian Army was comprised solely of Infantry. No tanks, no artillery, no armored cars, engineers, support, etc. His infantry weren't even motorized. Thus he walked his way into other nations and took over in no time. His airforce was abysmal, mostly comprising of interceptors. Thus this isn't the case of a superior army decimating an inferior foe.
If you aren't convinced yet, look at WWW #2 as Hungary when they take a look at Japan. Japan, by Sep 1938, already conquered 95% of China's coast. Much farther than Hong Kong. Before war breaks out in Europe, Japan would have conquered all of China. And this was the case in WWW #3, Japan took over all of China by the end of 1939.
My suggestion to the devs, unless they think of a better method, is to add more friction during and after battles. What I mean is, make battles take longer, make walking across terrain longer if you are not strategically redeploying. Find a way to make the losses remain the same, while having the total length of a battle increase.
Any other thoughts or suggestions on this are welcomed
- 28
- 12
- 1
- 1