HOI4 Anniversary Diary (and Free DLC)

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Duke_Dave

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Daelyn75

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Johuotar

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Is the country leader new portrait? I don't think I've seen it before. I rolled 6 generals but they were all old ones. Regardless, thanks for the new portraits, they do spice up my Costa Potente games!

t1IKsOL.jpg
 

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how dare you rwelease stuff when tgame tis still broken pdx plaese!


Seriously, though, good stuff. Love that we get new division icons, even though I'm not sure if I agree on the art direction (some of them seem a bit "random" and not that WWII-ish to me).
 

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Last edited:

Woolly Mammoth

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The PRC is a more popular nation to play as than the UK? That's... really surprising. Am I misreading that?

Congratulations on a year of HoI 4 everyone! :D I still enjoy playing and vow I shall one day get that Big Entente achievement which alludes me so.
 

Alias72

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TheGeographyBacca

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The PRC is a more popular nation to play as than the UK? That's... really surprising. Am I misreading that?

Congratulations on a year of HoI 4 everyone! :D I still enjoy playing and vow I shall one day get that Big Entente achievement which alludes me so.

Use events to go commie as france. Before you accept event to be communist, get little entente faction. justify on Germany. kill it. done.

GG WP
 

JerkyJerry

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The Balbinater

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podcat

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Minor note, this DLC seems to be achievement incompatible right now. (No cheats or modified game/save)

Outch. Right you are. Will investigate tomorrow as its midnight now, but worst case it needs to wait for next wednesday's release for a proper fix. If you are going for achievements turn off the anniversary DLC for now (its only cosmetic, but seems some of those files still flag checksum change)
 

Ivankovsky

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Outch. Right you are. Will investigate tomorrow as its midnight now, but worst case it needs to wait for next wednesday's release for a proper fix. If you are going for achievements turn off the anniversary DLC for now (its only cosmetic, but seems some of those files still flag checksum change)

Glad you acknowledged that, I was not sure what was happening. On another topic, is there anyway to check out all the new portraits?
And oh, happy birthday HoI4!
 

Gerar_doorlock

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If you were wondering why Paradox never seems particularly worried about all the threads declaring their games completely broken and unplayable, there's your answer.
Doesn't the first graph just refer to playerbase- those who just simply bought the game . If you bought the game and realised it's completely broken and you stopped playing you will still be part of the graph .
Notice n1 : you need to spend several months (lots of play time ,like 200-300h) to understand if game is broken or not ,because you need to understand every mechanic of the game and be able to see bs in them . Which means , by the time you realise that you can't return the game in steam ,also you may hope that it will be changed and just leave the game for a while (that's actually quite a thing regarding to several forum threads like "is the game ready yet ?")
So the first graph is not an answer for that question and it's just revenue of PDX hoi4 sellings graph

Now let's look at the second graph .
Do you see that huge recession between release and TFV : it shows how all those who were hyped about the game and how wonderful it is ,left it behind after running several plays ,because it was dull for them ,not enough content etc.
When tfv came out , part of them returned + new players from commonwealth + smn else resulted in same amount as on release. but keep in mind 1 graph : all this time playerbase was growing steadily , which together with numbers from both graphs means that from June to Jan a bulk of people considered the game to be unsatisfying.
Now let's look at the part from tfv to dod
Right after tfv number of active players dropped again , less than before ( I would assume because of tfv being OK (NF were still something desired by most of the community and a bunch of small mechanics were introduced)) but still a descent part of the community considered game to be "broken and unplayable " and again keep in mind that steady growth being all the time on the 1 graph .
To sum up , it's a fact that slow growth of the active playerbase is supported by steady,constant passive playerbase growth for now. PDX managers seem to understand that as well and they are definitely "worried" because it's their job - to be "worried "
But they also decided to sit on that passive playerbase growth syringe ( I mean , they will run out of NF eventually and will have to start reworking stuff , which will result into stagnancy )and not trying to return those who are unsatisfied by bugs/dumb ai/quantity and quality of the game mechanics ...
What I want to say is that with limited resources PDX is trying to get as many players(money) as possible , while not doing anything to sustain and preserve that number once they hit a ceiling . Sound like wrong ( from my point of view of course) priorities. The pace with which they are trying to produce content is way too fast for that small team : lots of bugs and even historical inaccuracies ( you can go commie as Romania but can't become the Real iron guard Romania sounds extremely dumb to me ) take place . PDX needs to slow down , fix everything and ACTUALLY rework air and naval combat ( not UI) . That needs to be done at least once a year : a patch for base/dlc which is (oh my god) free and focuses on fixing once and for all every bug/mistake / ai usage of mechanics/ mechanics that occurred throughout the year . Yes it's less profitable than stamping those NF that can be found in a workshop(oh I forgot PDX adds 1 mechanic there which makes it completely unique, although some of the workshop mods are way more accurate (not detailed but accurate)) , but that's what needed unless the team eventually will become bigger .
Sorry for the long post, and no potato at the end
 

Axe99

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Cheers for the bonus DLC Team HoI4, and for over 500 hours of enjoyment in the last 12 months (the most I've played of any game in a 12-month period, you even beat Rule the Waves!) :D. Congratulations on everything you've achieved so far and all the best for the future :D.

That's nice, but what about us NATO symbols users? We can't choose any of the NATO symbols for our divisions which makes things difficult sometimes. You told us last November that you put that feature on your list (NATO Icons for Division Designer) and I wonder if it is still there?

I would like to be able to give my mechanized Panzergrenadier-Divisions a mechanized NATO symbol instead of the default tank symbol so that I can distinguish them from my tank divisions on the battlefield. And that's just one example :(

There are a few mods on the workshop that add more NATO symbols, and at least some of them (I haven't tried them all - but I'd expect most, if not all, of them) don't change the checksum so won't mess with achievement runs or similar. I think it'd be great if the team had a chance to give us more in the base game, but there are definitely alternatives available. The one I'm currently using (I'm not sure if it's the best, but in case it helps) is this one.

Now let's look at the second graph .
Do you see that huge recession between release and TFV : it shows how all those who were hyped about the game and how wonderful it is ,left it behind after running several plays ,because it was dull for them ,not enough content etc.
When tfv came out , part of them returned + new players from commonwealth + smn else resulted in same amount as on release. but keep in mind 1 graph : all this time playerbase was growing steadily , which together with numbers from both graphs means that from June to Jan a bulk of people considered the game to be unsatisfying.
Now let's look at the part from tfv to dod
Right after tfv number of active players dropped again , less than before ( I would assume because of tfv being OK (NF were still something desired by most of the community and a bunch of small mechanics were introduced)) but still a descent part of the community considered game to be "broken and unplayable " and again keep in mind that steady growth being all the time on the 1 graph .

That "huge recession" is smaller than the drop after launch for Stellaris, and much smaller than many other games. Even moreso with the post-TfV drop. That active player chart is actually pretty healthy. Below is a chart showing the indexed (so release month is "100", regardless of the actual numbers, as you're talking about the trends within each game's sales pattern, rather than overall numbers) monthly daily average players for the month, counted in months since launch (so month 1 is 100 at launch, month 2 is launch + 1 month, month 3 launch + 2 months and so on). In the chart, you'll see:

- In the first month after launch, the only game doing better was EU4
- The bounce for TfV was bigger than it was for Stellaris' Leviathans (but Utopia has done well for Stellaris more recently)
- HoI4 is doing far better than Black Ops 3 or Civ VI, both considered successful games.
- Those big spikes for EU4 are expansions - not the large drops post-expansion. A drop in players immediately post-expansion is very, very normal, for Paradox and games more broadly.

Data are from this site.

Monthly active players, selected games, indexed.jpg