HOI4 1.10.2 BETA [checksum: 7c27] (Not for problem reports)

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YaBoy_Bobby

Game Designer - HoI4
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Hello All, I hope you have been enjoying Battle for the Bosporus. Overall this has been a pretty smooth release, but as always there are issues to address. Today we have made available the beta for version 1.10.2. Patch 1.10.2 is mostly focused on fixing bugs and some pacing and balance issues that have been reported with the new focus trees.

Why beta patch and should you download it:
We do open beta patches to make sure we get a lot of testing and catch new issues before a patch goes live.
So, if you know how to use beta patches and dare to live a little dangerously (I wouldn't attempt ironman on this build tbh in case it ruins your save), and would love to help then check this out. I am not going to promote this patch outside the forum because, well, its beta and not fully supported. If you run into problems, just roll back to the default version.

Note that just because a reported issue isn't listed below doesn't mean it's forgotten or that we aren't prioritizing it. Just that it hasn't gotten a fix yet. The point of the patch is to make sure the stuff we listed is ok, not necessarily fix more stuff. So questions like "Have you fixed X yet" is best answered by doing a search through the patchlog below, or test yourself. More fixes than what's below will keep coming in future updates.

This is BETA. meaning we haven't even QA tested all the things ourselves.
It's here so we get help with that and can release a real patch faster and in a better shape
It could all crash and burn, if that is scary just keep playing 1.10.1 and let others help with BETA testing.

Additionally, please post all bug reports in the proper forum here - https://forum.paradoxplaza.com/forum/index.php?forums/hearts-of-iron-4-bug-reports.951/

################################################################
######## Patch 1.10.2 "Collie" #########
################################################################

##################################
# Features
##################################
- Foreign Ship Designers for Bulgaria and Purchase Ships decisions for Soviets.
- Acquire Modern Tools focus now actually gives an industry research bonus to invest in moderns tools.
- New Military High Command Advisor for Communist Bulgaria.
- If Impending Zveno Coup mission is active, most of Zveno-related internal faction decisions will add a certain amount of days to the coup mission timer.
- Tim Buck now has a unique portrait
- Acquire Modern Tools, Follow the Stalinist Doctrine, Balkan Federation of Socialist Republics, A Balkan Confederation, Join the Allies, The Fate of the Balkans, Sign the Tripartite Pact are now 35-days focuses
- Delayed formation of the Fatherland Front and Fatherland Front civil war.
- Added Italian Materiel Designer. Replaced pitiful Italian Tank designer trait by a better one for Bulgarian foreign version of it. Naval designers are now unlocked by Naval Cooperation Agreements decisions, which become available after completing focus A Black Sea Fleet.
- Readjusted Turkish and Greek 1939 unit history files to add air force and Turkish tank division, added unique Greek and Turkish airplane names

##################################
# Balance
##################################

- Time required to complete the focus Spanish Coup has been reduced to 35 days to match its communist counterpart.
- Made the Finnish Him achievement more consistent. Players now need to hold Moscow as Finland and have at least 15% war participation when the Soviet Union capitulates, without being in a faction
- added fifth research slot at the end of Turkey's industrial branch
- Reduced Turkish focus completion times across the board by 175 days and reduced an additional 35 or 70 days for every path, shifted the Armed Forces decisions to be more accessible, added more player agency to Kurdish pacification decisions so they didn't feel like an endless sink, swapped cost for said decisions from political power to command power, added incentive for Turkish radicals to justify their own wars, reduced amount of Turkish geniuses in high command, rebalanced Clodius to greatly reduce the odds of getting upwards of six military factories
- Integrate Faction and Destroy Faction decisions no longer gives any ideology boost/debuff.
- National Military Academy now is a 35-days focus.

##################################
# UI
##################################

- Added missing characters to hoi4_24header.fnt to unify the support turkish characters

##################################
# Modding
##################################

- added bypass_if_unavailable = yes option for focuses
- added state highlighting for on_map_area for decision categories
- added error log when a trigger/effect that was supposed to go in {} is not
- limit inside on_research_complete is now deprecated, use on_research_complete_limit outside of on_research_complete instead
- Add new effect to remove war goals of a specified type targetting a nation
- Add Is leading volunteer group trigger

##################################
# Audio
##################################

- Sounds for the Bulgarian light and heavy planes (reused and renamed the medium asset)
- Mixed planes for final

##################################
# Bugfix
##################################

- Yugoslavian communist coup targets will automatically join Yugoslavia's faction if the original tag is at war - this prevents the target from joining other factions due to common enemies.
- game rules interface now follows the database order while listing game rules
- Bulgarian Military Cooperation Agreements decisions can no longer be activated if there is another decision of this type already ongoing.
- Bulgarian Aircraft Agreements decisions can no longer be activated if there is another decision of this type already ongoing.
- Fix CTD when mousing hover autonomy alert after becoming independent
- Removed minimum loyalty requirement for Fund Faction decisions, which could lead to blocking the player from interacting any more with the factions, due to loyalty being modified by events/focuses after having legalized a faction.
- Fixed the editor crashing on start due to the limit of the number of texture
- Tooltip about Yugoslavia signing the Tripartite Pact is now more clear.
- Changed the localization for Yugoslavia in the Gathering Storm to correctly refer to the State of Serbs, Croats and Slovenes
- Yugoslavia should no longer lose national spirits on a civil war
- Late-stage peasant councils are no longer temporary
- Fixed Bulgarian generals Hadzhipetkov and Boydev disappearing in January 4th 1936.
- Yugoslavia can no longer gain cores on the entirety of Europe
- Fixed 3 instances of the Regency council created with a wrong sub-ideology, leading to the Regency Council being added to the wrong ideology.
- The "One Nation under Atatürk" achievement will no longer be given for just starting the game under certain circumstances. Already awarded achievements will be kept.
- Spanish Falangist AI strategy path will now pick "Sin Paquito" focus, and follow down the expected Falangist branch
- Bulgaria on the Three Seas focus will now take 70 days to complete.
- Fixed missing localization from Romania dividing Yugoslavia
- Romania will now be informed that their focus enables them to divide Yugoslavia
- Dividing Yugoslavia now uses the proper icons
- Losing an airfield will properly evacuate planes again, if possible
- Yugoslavian industry focuses will now improve member states instead of Serbian states where possible.
- Removes mutual exclusivity for King Michael's Coup and relocated it under Force Abdication
- Romania can no longer change sides to a country of the same ideology as their current faction (cannot jump from Axis to Co-Prosperity Sphere, Little Entente to Allies, etc.)
- fixed incorrect airplane models are being displayed on map when a country has a cosmetic tag that had plane models
- fixed bad romeance achievement not firing correctly
- the Byzanthine namelists are now available for Byzantium in the BFTB version (still available for WTT Byzantium)
- Improved triggers to fix certain cases where Bulgaria could not access Foreign Agreements and Purchase Foreign Equipment decisions.
- Yugoslavia will now complete granting its subjects independence on the Devolution strategy plan
- States with Pre-Arranged Bulgarian Territorial Expansion state modifier will no longer be transferred to Bulgaria if the owner has a core on those states.
- Decision Pressure to Lift Arms Restrictions will no longer be available until after the players has failed on negotiating Bulgarian rearmament or has completed focus Support Macedonian Organizations.
- Player can no longer get Bulgarian Army national spirit via National Military Academy, after having completed Prussia of the Balkans (which provides a national spirit that replaces Bulgarian Army).
- Kurdish state decisions will no longer be visible if Kurdistan is a puppet of Turkey or anybody else, integrate decisions have been split up to give player more agency and reduce potential edge-cases
- Removed AI weight towards garrisoning in Bulgarian AI strategy, so that it no longer prioritizes garrisoning cities instead of defending its borders during a war.

UPDATE 2020/11/6:
We will be updating the beta today with what is probably a final round of changes for this patch period. Give them a try and let us know in the bug report forum if anything is going wrong. Have a good weekend everyone!

################################################################
######## Patch 1.10.2 "Collie" #########
################################################################

##################################
# Features
##################################
- Foreign Ship Designers for Bulgaria and Purchase Ships decisions for Soviets.
- Acquire Modern Tools focus now actually gives an industry research bonus to invest in moderns tools.
- New Military High Command Advisor for Communist Bulgaria.
- If Impending Zveno Coup mission is active, most of Zveno-related internal faction decisions will add a certain amount of days to the coup mission timer.
- Tim Buck now has a unique portrait
- Acquire Modern Tools, Follow the Stalinist Doctrine, Balkan Federation of Socialist Republics, A Balkan Confederation, Join the Allies, The Fate of the Balkans, Sign the Tripartite Pact are now 35-days focuses
- Delayed formation of the Fatherland Front and Fatherland Front civil war.
- Added Italian Materiel Designer. Replaced pitiful Italian Tank designer trait by a better one for Bulgarian foreign version of it. Naval designers are now unlocked by Naval Cooperation Agreements decisions, which become available after completing focus A Black Sea Fleet.
- Readjusted Turkish and Greek 1939 unit history files to add air force and Turkish tank division, added unique Greek and Turkish airplane names

##################################
# Balance
##################################

- Time required to complete the focus Spanish Coup has been reduced to 35 days to match its communist counterpart.
- Made the Finnish Him achievement more consistent. Players now need to hold Moscow as Finland and have at least 15% war participation when the Soviet Union capitulates, without being in a faction
- added fifth research slot at the end of Turkey's industrial branch
- Reduced Turkish focus completion times across the board by 175 days and reduced an additional 35 or 70 days for every path, shifted the Armed Forces decisions to be more accessible, added more player agency to Kurdish pacification decisions so they didn't feel like an endless sink, swapped cost for said decisions from political power to command power, added incentive for Turkish radicals to justify their own wars, reduced amount of Turkish geniuses in high command, rebalanced Clodius to greatly reduce the odds of getting upwards of six military factories
- Integrate Faction and Destroy Faction decisions no longer gives any ideology boost/debuff.
- National Military Academy now is a 35-days focus.
- The focuses The Peoples Republic of Bulgaria, Legislative Elections and Depose the Tsar now require 40% support for the appropriate ideology instead of 50%.
- PP penalty from National spirit Democratic Opposition Voicing Protests has been reduced from -50% to -25%. This NS will be added as a timed national spirit like other generic ideology drift national spirits.
- Reduced PP penalty in national spirit Democratic Opposition Voicing Protests from -25% to -20%
- Focus The Peoples Republic of Bulgaria no longer requires faction loyalty from the Agrarians. Focus Legislative Elections no longer requires faction loyalty from the Broad Socialists.
- The Spanish Struggle and Support the Spanish Coup no longer have manpower requirement.
- reduced all instances where bulgaria generates WT from 5 to 1
- decrease bulgarian WT reduction from macedonian organizations from 5 to 1
- slightly increased germain infantry equipment production factors
- Focus Crush the Communists is now a 35-days focus

##################################
# Stability & Performance
##################################
- Fixed CTD when loading a save where operatives were performing the control trade mission
- Fix CTD when mousing hover autonomy alert after becoming independent
- Fixed CTD when annexing a country with rocket sites

##################################
# AI
##################################

- the AI will now be more likely to bring back the Kaiser in non-historical mode (WTT only)
- Adjusted Bulgarian AI strategy to focus on internal affairs, building civs and improving relations for an extra year.
- AI Improvements to make Bulgaria join the war earlier
- Improved AI weights in Ultimatum to Albania so that there are more factors now influencing the decision of Albania

##################################
# UI
##################################

- Added missing characters to hoi4_24header.fnt to unify the support turkish characters

##################################
# Modding
##################################

- added bypass_if_unavailable = yes option for focuses
- added state highlighting for on_map_area for decision categories
- added error log when a trigger/effect that was supposed to go in {} is not
- limit inside on_research_complete is now deprecated, use on_research_complete_limit outside of on_research_complete instead
- Add new effect to remove war goals of a specified type targetting a nation
- Add Is leading volunteer group trigger
- Added variable party_popularity_100 which is a variant of party_popularity where the value is multiplied by 100 as to allow script to have as much precision as code when manipulating party popularity
- Add is_leading_volunteer_group_with_original_country trigger
- Added optional parameter keep_political_leader to start_civil_war effect which controls if the party leader of the revolting ideology will join the revolter as its leader.

##################################
# Audio
##################################

- Sounds for the Bulgarian light and heavy planes (reused and renamed the medium asset)
- Mixed planes for final

##################################
# Bugfix
##################################

- Yugoslavian communist coup targets will automatically join Yugoslavia's faction if the original tag is at war - this prevents the target from joining other factions due to common enemies.
- game rules interface now follows the database order while listing game rules
- Bulgarian Military Cooperation Agreements decisions can no longer be activated if there is another decision of this type already ongoing.
- Bulgarian Aircraft Agreements decisions can no longer be activated if there is another decision of this type already ongoing.
- Removed minimum loyalty requirement for Fund Faction decisions, which could lead to blocking the player from interacting any more with the factions, due to loyalty being modified by events/focuses after having legalized a faction.
- Fixed the editor crashing on start due to the limit of the number of texture
- Tooltip about Yugoslavia signing the Tripartite Pact is now more clear.
- Changed the localization for Yugoslavia in the Gathering Storm to correctly refer to the State of Serbs, Croats and Slovenes
- Yugoslavia should no longer lose national spirits on a civil war
- Late-stage peasant councils are no longer temporary
- Fixed Bulgarian generals Hadzhipetkov and Boydev disappearing in January 4th 1936.
- Yugoslavia can no longer gain cores on the entirety of Europe
- Fixed 3 instances of the Regency council created with a wrong sub-ideology, leading to the Regency Council being added to the wrong ideology.
- The "One Nation under Atatürk" achievement will no longer be given for just starting the game under certain circumstances. Already awarded achievements will be kept.
- Spanish Falangist AI strategy path will now pick "Sin Paquito" focus, and follow down the expected Falangist branch
- Bulgaria on the Three Seas focus will now take 70 days to complete.
- Fixed missing localization from Romania dividing Yugoslavia
- Romania will now be informed that their focus enables them to divide Yugoslavia
- Dividing Yugoslavia now uses the proper icons
- Losing an airfield will properly evacuate planes again, if possible
- Yugoslavian industry focuses will now improve member states instead of Serbian states where possible.
- Removes mutual exclusivity for King Michael's Coup and relocated it under Force Abdication
- Romania can no longer change sides to a country of the same ideology as their current faction (cannot jump from Axis to Co-Prosperity Sphere, Little Entente to Allies, etc.)
- fixed incorrect airplane models are being displayed on map when a country has a cosmetic tag that had plane models
- fixed Bad Romeance achievement not firing correctly
- the Byzantine name lists are now available for Byzantium in the BFTB version (still available for WTT Byzantium)
- Improved triggers to fix certain cases where Bulgaria could not access Foreign Agreements and Purchase Foreign Equipment decisions.
- Yugoslavia will now complete granting its subjects independence on the Devolution strategy plan
- States with Pre-Arranged Bulgarian Territorial Expansion state modifier will no longer be transferred to Bulgaria if the owner has a core on those states.
- Decision Pressure to Lift Arms Restrictions will no longer be available until after the players have failed on negotiating Bulgarian rearmament or have completed focus Support Macedonian Organizations.
- Player can no longer get Bulgarian Army national spirit via National Military Academy, after having completed Prussia of the Balkans (which provides a national spirit that replaces Bulgarian Army).
- Kurdish state decisions will no longer be visible if Kurdistan is a puppet of Turkey or anybody else, integrate decisions have been split up to give player more agency and reduce potential edge-cases
- Removed AI weight towards garrisoning in Bulgarian AI strategy, so that it no longer prioritizes garrisoning cities instead of defending its borders during a war.
- Zveno coup can now be properly stopped by either destroying/integrating the Zveno, completing focus Fatherland Front or having the Fatherland Front formed and working against the player.
- Leaders are now properly assigned to each side. No more zombie Boris coming back from the grave, no more country leaders mysteriously disappearing from the original tag.
- Cleaned-up ultra-messy tooltip for Impending Zveno Coup decision. Now it is short and easy to read.
- Kimon Georgiev will remain in original Bulgaria if he has been appointed as an advisor or country leader before the civil war starts
- Several focuses in the Bulgarian FT are now locked if Bulgaria is a puppet. Note that puppet Bulgaria can still complete the focuses to "approach" a country, but will not be able to progress any further in the branch.
- Germany now has a new infantry model after bringing back the Kaiser (WTT only)
- fixed some startup errors regarding Camels for people without BFTB and Pikelhauben for people without WTT
- Fixed Bulgaria not able to send volunteers to the Spanish civil war without La Resistance active.
- The decision chain to Cooperate with IMRO no longer gets blocked if the player controls all Macedonian states.
- Boris can no longer die after having been removed as a political leader.
- Fixed achievement Balkan Problem Solved being unlocked by just completing focus The Unification of the Balkans and getting cores in the Balkans. Now it will require Bulgaria to actually control those cores.
- Yugoslavia will no longer be informed that they have married themselves.
- Fixed national spirit Balkan Federation Project Propaganda instantly disappearing if the country targeted is in faction with Bulgaria.
- The event triggered by Carry the Revolution Abroad focus, which invites communist nations to Bulgaria's faction, now triggers the appropriate event back to Bulgaria if the country refuses the invitation.
- Fixed misleading tooltip in Carry the Revolution Abroad description.
- The state modifier Skirmishes against the IMRO will be removed from Macedonia, Central Macedonia and Thrace, if active, when any of these states fall under Bulgarian control.
- Fixed a few edge cases in which the decision chain to destroy a faction could get blocked forever.
- Romania will no longer be able to divide Yugoslavia if they are a puppet
- Divide Yugoslavia focus will now give a wargoal if Yugoslavia is already a puppet
- Nations being invited to divide Yugoslavia will now be given a tooltip informing them of the decision to make claims
- Divide Yugoslavia will now bypass if Yugoslavia either does not exist or is already a Romanian puppet
- Yugoslavia will no longer be able to be divided if it has already been divided
- Divide Yugoslavia no longer has missing localization
- Fixed Portuguese focus Arsenal do Alfeite not providing any naval bases as promised in its tooltip.
- Germany will now get a wargoal on Yugoslavia if Prince Paul is deposed.
- French Basque Country now has a slot for an airport
- Prussia of the Balkans no longer weakens new generals and admirals by providing +2 LVL. Instead, it now grants +1 Attack and Defense to generals and admirals.
- Both sides of the Yugoslavia civil war should now keep the appropriate national spirits.
- French Basque Country airport is now in the correct province.
- The Soviets claiming the straits will now add a claim on Istanbul
- Ultimatum to Greece as the Soviet Union will now require owning Istanbul
- fixed an issue where the Collaborative Civil Works focus for Turkey instantly bypassed
- siding with the EEE in the Greek Civil War will now actually start a civil war
- fixed broken meta_effect & meta_trigger
- the Greek debt to the IFC decision category should no longer disappear completely for a month when making a large payment
- Added custom+historical Greek and Turkish tank names, added historical+custom Turkish jet names, and added interwar bombers for Turkey as a starting tech
- Bulgarian wargoals on its puppets are now removed after subjugating them via Fate of The Balkans decisions.
- Support the Spanish Coup will now promote a general who actually fought in the SCW when the civil war ends.
- Decision "Prepare Bulgarian occupation" now also adds a positive state modifier to Bulgarian-occupied Macedonian states.

So how do I get this?
1. In steam right click the game in the list of games and pick Properties
2. Go to the Betas tab
3. In the drop-down select 1.10.2_beta (if it doesn't appear you might have to restart steam)
4. Close Properties. Steam should now queue up an update and will display the game in the list as Hearts of Iron IV [1.10.2_beta]
5. If all went well the last bit of the version number in the launcher should match the one mentioned in this thread title - which should be the correct checksum.
6. Once we go official you can just remove the beta branch and go back to main by doing this again and selecting NONE.

If this seems even a little bit complicated just skip it and wait for the patch to become official.
 
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Thank you very much! It’s amazing to see we are being heard! I have a question, though: is it save-game compatible with the previous version?
I have finished Bad Romeance and would like to actually get the achievement to fire
 
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Did you guys fix the bug where Germany grants Bulgaria Greek Macedonia and Thrace upon Greek entry into the axis?
 
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Bugfix suggestions

The German intervention in Yugoslavia in case of a coup after Signing The Tripartite Pact is missing. Wrote some suggestions to fix it.

The Dutch trade influence system doesn't work well as described here. I've uploaded some fixing suggestions here. They are now based on 1.10 files.

There is another problem that Mexico annexes a puppeted USA when doing the focus Redeem Aztlan as described here. Puppet USA should rather just transfer the cored states. I've wrote a fixing suggestion here.
 
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Did you guys fix the bug where Germany grants Bulgaria Greek Macedonia and Thrace upon Greek entry into the axis?
- States with Pre-Arranged Bulgarian Territorial Expansion state modifier will no longer be transferred to Bulgaria if the owner has a core on those states.
Seems like a yes.
 
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limit inside on_research_complete is now deprecated, use on_research_complete_limit outside of on_research_complete instead
What's the purpose of this change? And multiple on_research_complete is supported, right?
 
Fifth research slot, ahoy! Now maybe Turkey will be truly enjoyable.

Glad to see you guys are finally getting around to adding portraits for people like Tim Buck. Heard that 1.10 finally brought a portrait to the leader of Democratic Hungary too, but I haven't checked yet. Better late than never. It's nice to see that our feedback is being taken seriously.
 
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Using counter the rebels decision on Turkey doesn't take away 15 Command Power you spend so you're free to spam the decision once you reach 15 command power and get 2000 PP in 1936, not sure if this is intentional or its meant to be taken away, game breaking though.
 
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Fifth research slot, ahoy! Now maybe Turkey will be truly enjoyable.

Glad to see you guys are finally getting around to adding portraits for people like Tim Buck. Heard that 1.10 finally brought a portrait to the leader of Democratic Hungary too, but I haven't checked yet. Better late than never. It's nice to see that our feedback is being taken seriously.

Dont know about Hungary but democratic China got a portrait,
 
That's odd...

When trying to update to the beta, I got a "missing executable [...] 'dowser.exe'" error and wasn't able to actually launch the game. Has anyone else had this issue?
 
I'm glad Falagnist Spain got fixed too.

The question I have is, will you fix Turkey's Custom AI path so that they can choose Adnan Menderes as leader when they're set to restore the ottoman sultanate?
 
Thank you very much! It’s amazing to see we are being heard! I have a question, though: is it save-game compatible with the previous version?
I have finished Bad Romeance and would like to actually get the achievement to fire


Just loaded my old game with the beta patch and got the achievement. So yes.
 
Thanks for the Turkish focus fixes, but still, i would love to give my suggestions, mainly regarding Waking the Tiger's Formable Nations that need fixes, and missing/wrong state fixes for BftB's Formable Nations.

My thread of Suggestions for Formable Nations Rework (closed):
https://forum.paradoxplaza.com/forum/threads/suggestions-for-formable-nations-rework.1313769/

New Suggestions for (the Dominions and) Formable Nations thread:
https://forum.paradoxplaza.com/foru...r-the-dominions-and-formable-nations.1433083/

Waking the Tiger

Byzantium

Byzantine_Empire_map.png


Missing/Wrong states:
- Hatay is needed to both "Restore Byzantium" decision without BftB and "Triumph for the Levant" decision, when before 1.10 it is not. Please fix it to remove Hatay from "Restore Byzantium" decision
- Malta is still not getting an after-form cores by 'Triumph for Italy' decision. Please add it

Arabia

See the SFNR thread, and my complain about "Hoofin' It" achievement:
https://forum.paradoxplaza.com/foru...ry-art-and-achievements.1432845/post-27021085


Battle for the Bosporus

Hellas

Hellas_map.png


Missing/Wrong states:
- Valladolid (791) is renamed into Constantinople instead of Istanbul (797). Please fix it
- The decision to move capital to Thessaloniki requires control of Istanbul (797) instead of Central Macedonia (731). Please fix it

Macedonian Empire

Macedonian_Empire_map.png


Missing/wrong states:
- Istanbul (797), Van (800), Amasya (798), and Hatay (799) are not required to form Macedonian Empire and did not get cored. Please fix it.
- Pakistan states east of Indus (Punjab, Kashmir, and Sind / 440, 441, and 443 respectively) are required to form Macedonian Empire, please remove it

Ottoman Empire (BftB)

Ottoman_Empire_map_BftB.png


Missing/Wrong states:
- "Integrate the Khedivate of Egypt" did not require and core Alexandria (447), please fix it
- Kuwait (656) is needed for the "Restore the Vilayet of Halep" decision to integrate Syria, please fix it

That's all the formable nation bugs i have seen for both Waking the Tiger and Battle for the Bosporus. Maybe there are some bugs in Man the Guns and La Resistance that i did not know yet. Hope this can help the 1.10.2 beta, the sooner the better.

Thanks
 
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Everything looking great, except this:
- Yugoslavian industry focuses will now improve member states instead of Serbian states where possible.
Why would I want to give factories to my puppets instead of directly to myself?

Heard that 1.10 finally brought a portrait to the leader of Democratic Hungary too, but I haven't checked yet.
Unfortunately this isn't the case.
 
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