Oh yeah, and they have researched Panzer IV and Tigers, but they prefer to make 15 divisions of light tanks at the same time instead.
Why is this? Any chance you have a save of it happening?
Oh yeah, and they have researched Panzer IV and Tigers, but they prefer to make 15 divisions of light tanks at the same time instead.
So the AI front relocation bug, the one that keeps me from playing the patch, wasn't solved? Or how should I interpret it. Can someone who has played confirm whether it's still gamebreaking or not?
They continue as part of their alliance. Like French troops in England (and then Normandie), Polish troops, Belgium troops,... Basically the governments in exile do that.Can some one explain why troops of capitulated Italy continued to fight? Should not they gone? History mode enabled.
... what does this have to do with AI downgrading its units to half their original size because it thinks it's a smart move when it's really not?
And it's not like entrenched 3 battalion unit is going to hold against 1-2 regular divisions any better than regular unit which travels -- the loss of organization on move may mean the unit gets pushed back initially, but organization is regained pretty quickly, and that unit will have a fighting chance soon enough. The 3 battalion trash on the other hand won't become more of an obstacle, because it doesn't pose one to begin with.
Maybe I am mistaken here, but there might be something fundamentally wrong with how AI is working, maybe it needs a strong rework instead of a patch. I have the feeling we are waiting for a proper patch but new issues pop up every time, while some core problems remain untouched.
I put one in bug forum. My post there from today is where Germany AI researched Panzer.Why is this? Any chance you have a save of it happening?
Building any ai is like a house of cards. a tiny card put off balance will tip the whole thing. stuff like abandoning the front can be as simple as changing a line that says "4" to "8". The problem is that you have thousands of those and they interact in ways you might not be able to anticipate. Stuff like this is perfectly normal, especially on a beta.
They will do as much as they can before vacation this Friday. I think everyone goes back to work late July. So we might have to distract ourselves with something else for a while.OK! First of all, thank you for answering. I know you guys are working hard to fulfill the expectations of an ever larger, highly demanding specialist crowd here
Also, I am a fan of your studio, because you guys provide an in-depth experience. I understand the house of cards argument, completely.
Do you think that with the help of the community, these issues will be solved by the next 2 weeks? Or do you think that a month or two shall pass before we can play the game with the immersion I am used to in EU4, CK2 or HOI3? A general guidance would be highly appreciated. In secret I hope you say end of this weekhaha
Thank you!
As the 39 start is the closest to that situation, that is what I have tested with, and in those it looks fine as far as I can tell, with Germany defeating France, Belgium and Netherlands before August 1940 even hits. If you manage to get a save with this, PLEASE report it in the bug forum. With any luck I manage to sort this out before the patch has to go live.
EDIT: Actually, PM me a save directly.
AI seems to prioritize production of light tanks and doesn't recognize and/or can't react to situations where production it schedules isn't actually happening. This affects rate at which it introduces medium and heavy tanks, and why it usually doesn't. More details in bug forums thread here.Why is this? Any chance you have a save of it happening?
The entire Spanish Civil War is fought with 3 battalion units. You only need to see the impact of the normal volunteer divisions in that setting to judge how impractical that is and how AI can't really make any good use of any potential strong sides.10 width units can make sense for several situations, even on European battlefields. Actually they might even make sense overall due to their lower supply need and better distribution. Also:
As long as I dont know 100% on how the AI performs there, I wouldnt comment or judge that setting.
- the lower the width the more efficient are support units.
- lower width makes it easier for one to assign the best possible units to a specific battle
- ...
The entire Spanish Civil War is fought with 3 battalion units. You only need to see the impact of the normal volunteer divisions in that setting to judge how impractical that is.
(iirc, the Spanish Civil War units were on purpose made this way, precisely so the player could affect things more easily with their contribution)
its both of those reasons reallyI'm sure it also has to do with the low amount of divisions for the size of the front line. If we had 20 width divisions in Spain, you wouldn't actually get any sort of proper front line.
Hmm? I did have width 20 divisions in Spain as volunteer force. I don't remember any problems with getting any sort of proper front line with them.I'm sure it also has to do with the low amount of divisions for the size of the front line. If we had 20 width divisions in Spain, you wouldn't actually get any sort of proper front line.
he means, if spain used bigger units they wouldnt have enougb to actually cover their fronts in the civil war and actually doing anythingHmm? I did have width 20 divisions in Spain as volunteer force. I don't remember any problems with getting any sort of proper front line with them.
The relative performance of small units can be also well observed if Spain joins the Axis and tries to take on France. spoiler: it tends to not end well. They can't even hold if attacked in the mountains, much less on anything more flat.
AI seems to prioritize production of light tanks and doesn't recognize and/or can't react to situations where production it schedules isn't actually happening. This affects rate at which it introduces medium and heavy tanks, and why it usually doesn't. More details in bug forums thread here.
Main issues there:
- AI doesn't know how to use proper-sized division templates (this is being worked on);
- Manpower is far too high across the board;
- Conscription laws provide too much manpower, especially later on.
Hmm? I did have width 20 divisions in Spain as volunteer force. I don't remember any problems with getting any sort of proper front line with them.
The relative performance of small units can be also well observed if Spain joins the Axis and tries to take on France. spoiler: it tends to not end well. They can't even hold if attacked in the mountains, much less on anything more flat.
Can some one explain why troops of capitulated Italy continued to fight? Should not they gone? History mode enabled.