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Corwi

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Sep 28, 2013
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This beta patch seems to be improving my late game performance significantly, no problems encountered with it so far. By the way, great game, keep up the good work Paradox!
 
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Draguss

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I agree. No military access without permission!


sExWxel.jpg
 
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SAS

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Can you make the map modes (ie..suppy, resistance, states) buttons a little bit bigger please.
 
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Krellblue

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Thank you firstly for jumping on patches so soon after release! Amazing game and 60+ hours into it, have enjoyed immensely... except for getting to 1940 and beyond, even with this patch, game is unplayable due to lag. Are there some recommended settings for the time being we can use, while I hate missing out on the amazing art/graphics, I would like to be able to play further than I have been able to so far. Thank you!
 

Evilo4ek

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Jun 7, 2016
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The brakes in the middle of the game 1943. Although my system is under the recommended requirements!

I understand why they happen! Because of endless spam AI divisions. It is necessary to strictly limit the number of divisions max 200-250 and not as now in the Soviet Union 650++!!!! AI so stupid that it does not increase the number of battalions in the division. DEVELOPERS Fix it !!!
 
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Sherhi

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The brakes in the middle of the game 1945. Although my system is under the recommended requirements!

I understand why they happen! Because of endless spam AI divisions. It is necessary to strictly limit the number of divisions max 200-250 and not as now in the Soviet Union 650++!!!! AI so stupid that it does not increase the number of battalions in the division. DEVELOPERS Fix it !!!

yep this could be it...im getting spammed with volunteers from HUNGARY offering me 40 divisions...thats just crazy (1942)
 
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Passover

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Jun 11, 2016
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Feedback to heat development :

Just bought a new heat fluid this day as HOI IV forces my CPU to shutdown, just to see your Hotfix afterwards - both work fine!

CPU : i5 3570k with standard Intel cooling, no OC, TDP 105°C
GPU : GTX 780 Ti
Disp : 60Hz 1920x1080p

Both CPU and GPU are known as heat generators, and the standard cooler in combination with an open case could be one of the worst cooling options ever.

1st Day - no problem, all night long ;)
2nd Day - crashes after 10-15min while I was preparing the nation while the game was paused. Cleaned all of my cooler fans, and opened the windows - it was the evening of a hot summer day, indoor temperature >25°C. Tested my GPU but no temps above 70°C. Again playable all night long.
3rd Day - crashes again after 5-10min, first use of Coretemp, CPU runs far above 90°C (this is the point where this CPU should throttle) so I reduced all graphics options from highest to lowest - it then worked at around 85°C - anl.
4th Day, before patch - after applying the heat fluid, it runs with 72°C max at highest graphic options, windowed (1920x1080p, 60Hz).
4th Day, after patch - 59°C and i hope for a successful night for the Turkish Empire.

So keep up with the good work. It may be something to do, as I played Shadow of Mordor on the same system with all settings except for textures on Ultra and it never crashes. Don't understand much of that, but it seems that too much of GPU-Tasks are done by the CPU - that may work in SoM where the CPU doesn't need to do much but in HoI the CPU is already busy with simple math. Another, but even more older comparision would be Supreme Commander - both Part 1 and 2 worked well on this system, even as I just had the GTX 480, with no crashes, and no remarkable speed losses endgame.

For now, I'm more than content.
 
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Axe99

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Played a bit more of the beta. No serious issues, nothing that I wouldn't have noticed if I wasn't in debug, but as I was, in case it helps, in spoiler tags for aesthetic reasons:

On loading HoI4 (1.0.1 Debuf f74d):

[19:35:36][persistent.cpp:36]: Error: "Unexpected token: add, near line: 5
Unexpected token: =, near line: 5
Malformed token: vbnm.1, near line: 10
" in file: "events/vbnm_events.txt" near line: 10
[19:35:36][id.cpp:85]: Failed to create id 3900005 50. Already exists in game.
[19:35:36][namespacemanager.h:202]: Reverse id lookup: id 3900005 = usa.5

No noticeable effect. Happened about the fourth time I loaded up with 1.0.1

On loading savegame:

[19:37:50][theatre.cpp:3798]: Theaters or fronts has been fixed, as some spots was incorrect as in the savegame.

When tweaking some variables while choosing stats for a fighter variant:

[21:37:42][bitmapfont.cpp:2651]: Could not find coloring for character ' '
[21:38:01][bitmapfont.cpp:2651]: Could not find coloring for character ' '

How curious. I've always assumed that you couldn't use mods in Ironman mode. Did you just edit the actual vanilla game files?

I was assuming like EU4 you could have Ironman with mods, but achievements are disabled. If not, then this is a bug (as I definitely had my modded Japanese OOB and starting production in - Tone cruisers under construction FTW :)), but my guess is it's WAD.

Can you make the map modes (ie..suppy, resistance, states) buttons a little bit bigger please.

+1 for this - I struggle to hit 'em when trying to press the buttons. I'm learning the F keys, but now if I'm not sure which F key to press, instead of trying to press the buttons, it's easier to cycle through the F keys looking at which button lights up.
 
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Passover

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Jun 11, 2016
10
5
yep this could be it...im getting spammed with volunteers from HUNGARY offering me 40 divisions...thats just crazy (1942)

Don't looked at their composition, but 53 turkish Divisions helped me, the glorious red mother, a lot against the German-Italian-Hungarian coaliton after war breaks out about Yugoslavia in 1938. Their war efforts on front were recognizable. At start in 1936 they are composed of either 6 or 9 Infantry corps, dunno AI changed that during the 2-years-playtime. But it's realistic, the germans called the weapons of their minor Allies "tank-knockers" - PAK is the abbreviaton of Tank-Defence-Cannon, or PanzerAbwehrKanone - the rumanian ones were named PanzerAnklopfKanone, "Tank-Knock - on-Cannon, as the grenade just hits the armor, doing no harm.
 

Monkbel

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There are so many great things about this game, but I just can't get my head round not having OOBs, message settings or a ledger. It just feels like such a mess, and so much information is either missing or hidden away somewhere I've yet to find it.

Were these concerns not raised by the beta testers? Were there no discussions about this? :(
what's OOBs?
 

xtfoster

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@podcat

Any chance of a minimap, ledger and message settings for 1.02? Pretty please? :D
My guess would be something along the lines of 'chances are slim'.

Last time I checked my software development dictionary, hotfix patches are not for adding features, but for fixing (hence the name) bugs/errors that are either so critical that they can't wait for the normal (full) patch process or are so easy that they can be slipped in.
 

xtfoster

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I was hoping this would fix a very, very, very annoying bug I encountered on the peace conference screen, but no luck. Where can I report bugs @podcat ?
Bugs should be reported in the bug reporting sub-forum, which you can see once you sync your Steam and Paradox accounts.
 
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