1) Micromanagement: to an extent this can be helpful but I remember playing Master of Orion III and being bored with bureaucratic details within minutes. There should be options for just how much of the micromanagement you can/not control, depending on how you like to play.
2) Research: I'd like to be able to keep the best research teams from countries I conquer. If Italy knocks out Spain, France, Yugoslavia, and Turkey, then at least some random tech teams should become available to Italy. Also, I'd like to see a tech tree that moves into space exploration: satellites should be feasible by 1948 if you have ICBM technology, and perhaps photo recon too (random province viewing despite fog of war?).
3) Timelines: Personally I want a longer game and want to see more scenarios that allow that. If I want to start in 1929 and move until 1969, why should that be a problem? This is especially true if I'm doing well as Argentina or Australia and want to go for world conquest, not just local dominance.
4) Unit upgrades: I like the idea of improving existing units with research that we saw in HOI 1 without having to retool everyone. There should be a blend of build/automatic improvements, I do not think that improved communications should mean that every division must pause for a radio upgrade before seeing the improvement.
5) On other nations: I like the idea of playing defunct nations, but there was a major difference between the Magna Graecia of 1923 and the Byzantine Empire both in terms of its claims and heritage. I would not mind seeing alliances as a means of eventually diplo-annexing other nations if done early enough.
6) Could we set up a way that leading nations could use the best tech teams of satellite countries for their own research programs and that one extra tech team be added for every 100 IC above the first 100 (6th team at 200, 7th team at 300, etc.)? I think that would be more realistic...
7) Diplomatic Victory/Last Man standing: I want a definitive victory/endmovie if your *alliance* is the last group of countries standing. Game over, no more waiting for rebellions, just crown the winner and play again at a harder level.
2) Research: I'd like to be able to keep the best research teams from countries I conquer. If Italy knocks out Spain, France, Yugoslavia, and Turkey, then at least some random tech teams should become available to Italy. Also, I'd like to see a tech tree that moves into space exploration: satellites should be feasible by 1948 if you have ICBM technology, and perhaps photo recon too (random province viewing despite fog of war?).
3) Timelines: Personally I want a longer game and want to see more scenarios that allow that. If I want to start in 1929 and move until 1969, why should that be a problem? This is especially true if I'm doing well as Argentina or Australia and want to go for world conquest, not just local dominance.
4) Unit upgrades: I like the idea of improving existing units with research that we saw in HOI 1 without having to retool everyone. There should be a blend of build/automatic improvements, I do not think that improved communications should mean that every division must pause for a radio upgrade before seeing the improvement.
5) On other nations: I like the idea of playing defunct nations, but there was a major difference between the Magna Graecia of 1923 and the Byzantine Empire both in terms of its claims and heritage. I would not mind seeing alliances as a means of eventually diplo-annexing other nations if done early enough.
6) Could we set up a way that leading nations could use the best tech teams of satellite countries for their own research programs and that one extra tech team be added for every 100 IC above the first 100 (6th team at 200, 7th team at 300, etc.)? I think that would be more realistic...
7) Diplomatic Victory/Last Man standing: I want a definitive victory/endmovie if your *alliance* is the last group of countries standing. Game over, no more waiting for rebellions, just crown the winner and play again at a harder level.