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unmerged(59662)

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Aug 7, 2006
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1) Micromanagement: to an extent this can be helpful but I remember playing Master of Orion III and being bored with bureaucratic details within minutes. There should be options for just how much of the micromanagement you can/not control, depending on how you like to play.

2) Research: I'd like to be able to keep the best research teams from countries I conquer. If Italy knocks out Spain, France, Yugoslavia, and Turkey, then at least some random tech teams should become available to Italy. Also, I'd like to see a tech tree that moves into space exploration: satellites should be feasible by 1948 if you have ICBM technology, and perhaps photo recon too (random province viewing despite fog of war?).

3) Timelines: Personally I want a longer game and want to see more scenarios that allow that. If I want to start in 1929 and move until 1969, why should that be a problem? This is especially true if I'm doing well as Argentina or Australia and want to go for world conquest, not just local dominance.

4) Unit upgrades: I like the idea of improving existing units with research that we saw in HOI 1 without having to retool everyone. There should be a blend of build/automatic improvements, I do not think that improved communications should mean that every division must pause for a radio upgrade before seeing the improvement.

5) On other nations: I like the idea of playing defunct nations, but there was a major difference between the Magna Graecia of 1923 and the Byzantine Empire both in terms of its claims and heritage. I would not mind seeing alliances as a means of eventually diplo-annexing other nations if done early enough.

6) Could we set up a way that leading nations could use the best tech teams of satellite countries for their own research programs and that one extra tech team be added for every 100 IC above the first 100 (6th team at 200, 7th team at 300, etc.)? I think that would be more realistic...

7) Diplomatic Victory/Last Man standing: I want a definitive victory/endmovie if your *alliance* is the last group of countries standing. Game over, no more waiting for rebellions, just crown the winner and play again at a harder level.
 

Deus Eversor

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i agree on 6th
superpowers had have and will have technology beyond imagination of poor countries

besides there should'nt it be a matter of limits but money
the more tech you want the more money you must pay
but also you could decide how much money you will grant on a wanted research
the more money you give on a tech the faster you will get it

but save the tech teams as some might be better for that or else
(but the more prestigious or more bound to them to research would determine how much funds theyll want)

like you are Soviets
you can put most money on tanks/infantry/industry but give small portions on air/naval/doctrines or so stuff so it wouldn't just lie around waiting untill you remember there were two oceans between you and US


MAKE USE OF THA MONEY G*DAMNIT!!!
as Soviets i usually have ~9 thousands
 
Last edited:

carmen510

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I'm not sure if this was posted before, but there still are those stupid ghost fleet problems in HoI2:DDA.

Paradox seriously needs to remove them, I can only remove them by taking military control and doing it manually.
 

unmerged(87984)

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Myth said:
maphoi3nw7.png

Looks like not all provinces do have a default port? I know, it's not the final version, but who knows?

I found it strange that every province in HoI I&II had a port, no matter how unimportant and underdeveloped. So definitely something I do not want to see again :D

And, speaking of ports: ghost fleets. Remove them. Please.
 

unmerged(47043)

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Aug 1, 2005
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Von Paulous said:
I hate the fact that valuable system resources are being wasted in EU3 because all the sprites are 3D.

The map should be 2D and all the sprite too should be 2D.

Not only the game runs faster.... It also LOOKS nicer to my eyes.

The only way I might accept a 3D map.... is to represent the fact that the world is spheare not a cylinder.

3D units in a cylidrical world is a very very bad thing.

Now about provice landscape..... Perhaps that should apear on some map...
Along with weather.

I especially liked the work done in Medieval II...... the mountains where nicely designed.... and you could see the snow on them in winter time.....

EU3 map is something to be avoided in my humble opinion.....

The fact that everyone has a powerful 3D graphics card is not a valid excuse to make a grand strategy game 3D.

Better invent someway to use the graphics card computing power to calculate something complicated.... such as naval or air combat outcome.

can´t agree more
 

Hansag

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Von Paulous said:
I hate the fact that valuable system resources are being wasted in EU3 because all the sprites are 3D.

The map should be 2D and all the sprite too should be 2D.

Not only the game runs faster.... It also LOOKS nicer to my eyes.

The only way I might accept a 3D map.... is to represent the fact that the world is spheare not a cylinder.

3D units in a cylidrical world is a very very bad thing.

Now about provice landscape..... Perhaps that should apear on some map...
Along with weather.

I especially liked the work done in Medieval II...... the mountains where nicely designed.... and you could see the snow on them in winter time.....

EU3 map is something to be avoided in my humble opinion.....

The fact that everyone has a powerful 3D graphics card is not a valid excuse to make a grand strategy game 3D.

Better invent someway to use the graphics card computing power to calculate something complicated.... such as naval or air combat outcome.

I agree with this.
I always use counters and never bother with the other stuff.
It'd be really nice if one could turn things like advanced 3D in "settings" before even starting the game as well, so that people like me with old 3D cards still could play it. (And yes, having the 3D card do number crunching would be super!)
 

unmerged(35344)

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Oct 17, 2004
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Von Paulous said:
I hate the fact that valuable system resources are being wasted in EU3 because all the sprites are 3D.
The map should be 2D and all the sprite too should be 2D.
Actually that is completely incorrect. 2d graphics were rational back when the cpu did everything. Today sprites just load up into precious memory and the cpu spends alot of time deciding what sprite to run and show. 3d graphics use the graphics-card and unloads both the memory and the cpu.
So your assumption that "valuable system resources are being wasted" is about as incorrect as possible. It´s just that your gfx can´t keep up.

EDIT - think of sprites as "done" graphics. Nothing has to be calculated but just "shown". That requires that all the sprites are loaded and instanced several times. Now you understand why that takes up so much memory and stresses the cpu?


Von Paulous said:
The fact that everyone has a powerful 3D graphics card is not a valid excuse to make a grand strategy game 3D.
Excuse me but: what? Yes it is, I don´t even understand what faulty logic I have to use when a resounding majority should not be taken into account.


Von Paulous said:
Better invent someway to use the graphics card computing power to calculate something complicated.... such as naval or air combat outcome.
I´m sorry but judging how poorly your gfx performs that would not help one bit. What you suggest would actually require even more powerful gfx.



I´m sorry but: you really need to read up on how computers work. Also: if you can´t afford a decent gfx-card then please just accept it instead of wanting games made for PC's from the 90s. It´s just not Paradox's problem to cater to your minority-groups needs because you don´t want or can afford to upgrade.
 
Last edited:

Von Paulous

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I state an opinion I get a personal attack

What on earth makes you think that I dont have a state of the art 3D Graphics card?

If didnt had one I wouldnt be asking to use it to do number calculations....

Have graphics card chip maker gone completly crazy?A powerfull 3D graphics card should be able to do 2D graphics...

I had in mind that graphics card do all the job instread of the CPU 2D and 3D.

If that is not the case.... techology seems to get backwards instead of forwards.

The 2D argument is for simply aesthetic reasons..... 2D graphics are much more detailed and pleasant to look compared to polygons.....
 

L'Afrique

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Von Paulous said:
The 2D argument is for simply aesthetic reasons..... 2D graphics are much more detailed and pleasant to look compared to polygons.....

Super_mario_world_flash_01.jpg


halflife-4.jpg


I thought this argument died in 1999.
 

Hansag

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I agree that in a game like "Warhammer 40,000: Dawn of War II" then the 3D aesthetics is important. But then the little grunts actually represent one single grunt as well.

If you're gonna have 3D spirits to symbolize divisions, corps and armies, then make spirits of division, corps and armies, not individual tanks, soldiers or aircraft.
Counters just increase the realism, and that's more important when playing a game like HOI than having it look "nice" with 3D special effect (although I wouldn't mind having the terrain being in 3D)
 

unmerged(101730)

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Fernando Torres said:
3D actually makes it faster than 2D.

No. I can use OpenGL, Direct3D or any easy-to-use wrapped around that, like Ogre, to have hardware accelerated 2D. No difference, really.

Microsoft Windows' (2D) desktops are partially hardware accelerated at least since Windows 2000; Linux had fully hardware accelerated 2D desktop (with optional "eyecandy" like partial transparency and so on) since quite a few years as well, and Microsoft copied a lot of those ideas into Vista's new (still 2D!) desktop as well, which is fully hardware accelerated.
 

unmerged(110317)

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The Whole thing about history of Military leaders could be done away with or made better.

I never ever paid attention to those long messages about leaders.
Blah Blah fought at this time , in a defensive battle at this date in this province and it was a victory

WHO needs to know ALL that, its a pain to read

Instead there should be JUST Location of battle eg
( Normandy - France ) ( 1941 ) *star image * to show victory....thats it

Why have all those sentences, its very annoying

The same should be applied to Divisions, showing us in which theaters, or sectors did they fight
eg ( Ukrain sector Russia ), or even ( Russia )

This would be Super Cool to know, cause it will remind us that we are sending our Russian Front veterans to fight in the West :D Now that would be Super Cool :D
 

unmerged(61236)

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I second the other posts on micromanagement.

It's an exponential problem that can be measured by the ratio of game time to real time.

At the beginning of the game in a 1936 scenario you can easily complete an entire game-year in less than an hour and still keep on top of everything. At the start of a shooting war, a game-year will take about 1-2 hours. At year 2/3 of the war, a game-year takes 3-6 hours. Past year 4 a game-year can easily take over 8-10 hours.

This problem is particularly acute for majors, as some countries like the USA and UK become mind-boggling difficult to run without resorting to pauses and 'very slow' time scale settings.

Lately I have been losing interest in my games just as they are getting 'good' because the time investment in reaching the ultimate outcome is simply too high.

Perhaps I'm just getting too old for this s**t?

- Commander Keen -