What I would like to see in HOI3 is the ability to divide a country's efforts up into the various fronts. So for example, Germany September 1939 would have
1) Eastern Front with Poland
2) Western Front with France
3) Northern Front against potential landings in North Germany.
4) Southern Front against potential attacks by southern neighbours.
5) Sea "Front" against allied shipping.
Now the point is that you can divide up Germany's resources into allocations for each front. Obviously the first two would get the most resources, but circumstances can change the situation. You can also elect to hand control of a front over to computer control, or (in multiplayer mode) to another human.
Each front would have at least one reinforcement and supply point. They would also (under computer control) have targets and strategic modes. So for the Eastern Front, the primary target might be Warsaw and the strategic mode would be 'attack'. The Western Front may have initial strategic mode of 'defence', and the Northern Front could be set to 'watch'. In this way a human could set up how the computer plays the land campaign while concentrating on the naval war.
Fronts could also be useful in quickly moving from one battle to another. A hands-on dictator like Adolf could follow events on the Eastern Front, then quickly tab to see how Rommel is doing in Africa and how the u-boats are doing in the Atlantic - all without having to guess whereabouts on the world map his armies may have got to.
The other major new improvement I would like to see is a score that indicates who is winning and losing. This is not the warscore which assesses who has taken what land, but something that assesses the quantity and quality of armies, and the strategic and tactical situation. The aim would be to make it as accurate an assessment as possible, so that the AI can evaluate moves based on whether it will improve its score, just as chess computers do. It would also allow scripting based on this score. Ideally a score would be kept on a per-front basis, so a country could be winning on one front, but losing on another.
1) Eastern Front with Poland
2) Western Front with France
3) Northern Front against potential landings in North Germany.
4) Southern Front against potential attacks by southern neighbours.
5) Sea "Front" against allied shipping.
Now the point is that you can divide up Germany's resources into allocations for each front. Obviously the first two would get the most resources, but circumstances can change the situation. You can also elect to hand control of a front over to computer control, or (in multiplayer mode) to another human.
Each front would have at least one reinforcement and supply point. They would also (under computer control) have targets and strategic modes. So for the Eastern Front, the primary target might be Warsaw and the strategic mode would be 'attack'. The Western Front may have initial strategic mode of 'defence', and the Northern Front could be set to 'watch'. In this way a human could set up how the computer plays the land campaign while concentrating on the naval war.
Fronts could also be useful in quickly moving from one battle to another. A hands-on dictator like Adolf could follow events on the Eastern Front, then quickly tab to see how Rommel is doing in Africa and how the u-boats are doing in the Atlantic - all without having to guess whereabouts on the world map his armies may have got to.
The other major new improvement I would like to see is a score that indicates who is winning and losing. This is not the warscore which assesses who has taken what land, but something that assesses the quantity and quality of armies, and the strategic and tactical situation. The aim would be to make it as accurate an assessment as possible, so that the AI can evaluate moves based on whether it will improve its score, just as chess computers do. It would also allow scripting based on this score. Ideally a score would be kept on a per-front basis, so a country could be winning on one front, but losing on another.
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