M&M said:
I could link you to many random games that are organised irregularly as time permits if you don't believe me.
Oh I believe you, and I belive you when you say there are a lot of people enjoying MP greatly, and that more would join given better netcode/interface. But it still won't ever be a majority.
Well rather than basicly calling me a lair I'd appreciate if you'd point out what you have an issue with so that I can either back it up or correct it if I've made a mistake. I believe that would be a more constructive method of arguing rather than saying I make things up.
No, not calling you a liar. Rather I think you do what most people do, when enthusiastically pursuing something with a similarly inclined group: You falsely start to believe most people think like you, when in reality it's only those you surround yourself with that do.
You're absolutely correct, hoi2 focuses on a rich singleplayer mode while providing an MP as an added feature, as such the singleplayer audience far outweighs that of the multiplayer. If hoi2 was designed with more MP oriented approach in mind it is pretty logical to expect an increased attention from players towards MP.
Certainly. But that's not enough for HoI to go against the general, and quite overbearing trend, that of SP majority in virtually all SP capable games.
I don't know if you've played it but there is a game called freelancer, had a rather rich & memorable singleplayer too but where it truly excelled was MP as well as an active modding community. Ofcourse that game was of an entirely different nature & genre but the example stands that its possible to have both a good singleplayer & MP with sizable communities for both, people still play it today though it was released in 2003.
In addition to Freelancer, IL2 (2001), GPL (1998!), GTL (2005), GTR2 (2006), and many more fit the same bill, in this respect. I enjoy all of those almost exlusively online. And yet, during their day, i.e. as long as they generated any significant income for the publishers, they all had a large offline majority afaik.
The OP may have mistated his original request to improve MP by suggesting too much of an emphasis on MP but he has corrected that statement several times before, my posting here wasn't to cover for him but to emphasize the real need for greater MP emphasis and detail some of the serious issues with MP some people aren't aware even exists due to their singleplayer-based experience.
Very well, I shall accept his backtracking and not continue this debate any longer. I can certainly agree that stable MP and reduced file corruption should get a higher priority.
I only really posted this to address the "liar" misunderstanding.