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unmerged(49695)

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Oct 23, 2005
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Ok, i've read an immense number of threads asking for things which are really not needed in HOI3 since it should be directed to multiplayer gaming, and not to singleplayer.

For example, i've seen loads of people saying how easy it is to win the game, to beat everything, to stop the germans playing as su only building inf... it makes no sence in multiplayer. You don't win as SU vs a decent german player building inf only, a competent Italy won't let itself invaded by usa just like that, germany has to spend over 100divisions defending the western wall, the spy system is useless, since most of its functions are forbidden in most multiplayer games, the simulation of various other mini conflicts, which bring nothing into the main focus (world war 2), and in which most human players dont participate, doesnt need to get explored etc etc etc...

I could just go on forever with the absurd things I've read, which u could avoid by just playing multiplayer.

Multiplayer has some flaws yes, but its due to hoi2 being built for singleplayer mostly, so there's a need to build extense rulesets to cover the flaws.

Here are some of the problems: various bugs, like flawed AI for the minors in terms of production, trade, research etc. Why in hell would Hungary develop NAVAL techs? Or why would AI let itself get trade exploited by humans? Why is it so dumb when assembling its armies that it needs an human to military control it to organise it?

My fix suggestion would be letting the alliance leader (UK or USA in allies, Germany or italy in Axis, and Soviets in comintern) choose which type of military production and research their minors will follow, and get full control of its armed forces.

Soviet Union, when played well, can be a 600+ IC by 1940, and in 1 year of production pump out an army ready to face the germans in 1941. Well thats way overpowered, and can overwhelm even the most experient german players, so SU should see itself limited from building so much IC.

United States, needs more IC to represent the fact that it could outproduce all of ww2 major powers production by itself.

China has to be nerfed, since a human china puppet of japan, can pump out 600+ divisions by 1943. I've seen it in a game where I was UK.

Japan needs to be capable of building a better navy/airforce in order to force USA and UK to contain/defeat japan before going in full force to europe, otherwise germany gets raped before having a chance of defeating SU.

Improved logistics system as suggested in this thread: http://forum.paradoxplaza.com/forum/showthread.php?t=371177&page=1&pp=20

Improved Netcode. We've had a load of problems in sunday game due to connection problems.

Thats some of the major flaws in my opinion

To all multiplayer people, feel free to add your suggestions to make HOI3 a more enjoyable game in multiplayer.
 

unmerged(52476)

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Colonel_General said:
Ok, i've read an immense number of threads asking for things which are really not needed in HOI3 since it should be directed to multiplayer gaming, and not to singleplayer.
No.

It should also be directed to multiplayer, as well as to single player.

Therefore, these things, whatever they are you are talking about, might be needed. Just live with the fact that not everybody can/wants to play multiplayer.
 

Inner Circle

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Snowmelk said:
No.

It should also be directed to multiplayer, as well as to single player.

Amen to that.

IMHO, both parts are important... How do you want to test out a new strategy without wanting to play in multiplayer?
 

unmerged(49695)

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Oct 23, 2005
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Inner Circle said:
Amen to that.

IMHO, both parts are important... How do you want to test out a new strategy without wanting to play in multiplayer?

lunch it in single player and test the build up. To test war tactics, and how they will work out, u need to play with human players, the AI isn't enough for a test.

For example, u start a game as germany, with massive focus on armor forces, and little focus on fighter production to give u a chance to constest air sup over britain. If that happens, and england manages to raise lets say 200 inf divs among its allies and her own, and over 200fighters and 48 cas by end of 1940.

So if england wanted, it could use its Cas and massive fighter force to interdict even the strongest of beach defences, force its way into europe land 200 divisions, and use its fighters and cas to counterbalance the german armor.

Using that in a game some months ago

we managed to do this without using a single armor, vs german inf, tanks and mechs:
clipboard02ux6nb3.jpg


the german player in his AAR even admited:

"Massive attack on Le Havre commences, routing the battered defendents westwards over the Seine. great pushes are made towards Argentan and Caen, but are thwarted days after the offensive started. The power is there, the air superiority isnt. The stalemate continues for the 3rd month, now."

Where could u do that in SP? in fact u wouldnt need it, the ai is dumb to the point of leaving it wide open, its just nonsence.

Just admit it, singleplayer cant provide not even near the experience a good multiplayer game can.
 

Hebos.vU

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The game should be playable both in SP and MP. However, veteran strategy-gamers quickly learn how the AI acts - making SP boring. MP brings in human factors that current techical level can never simulate.

I believe that for a small cost Paradox should be able to improve gameplay for MP by a lot.
 

unmerged(49695)

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Oct 23, 2005
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Hebos.vU said:
The game should be playable both in SP and MP. However, veteran strategy-gamers quickly learn how the AI acts - making SP boring. MP brings in human factors that current techical level can never simulate.

I believe that for a small cost Paradox should be able to improve gameplay for MP by a lot.

that would be something :)
 

wilcoxchar

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No. HOI3 should not be completely focused on improving elements for multiplayer. Most people who buy Paradox games don't have the time required to organize and play a full mp game nor do they want to take the effort to do so. Sure Paradox should improve multiplayer support, but they shouldn't go all out in making the game tailored purely for mp and leave the single player customers out.
 

TheLand

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Colonel_General said:
Ok, i've read an immense number of threads asking for things which are really not needed in HOI3 since it should be directed to multiplayer gaming, and not to singleplayer..

If Paradox tried to develop Hoi3 for multiplayer, it wouldn't get developed.

I don't know how many customers play it multiplayer but it's got to be a tiny fraction.
 

Zanza

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Colonel_General said:
Multiplayer has some flaws yes
Multiplayer has one big flaw for many people: you need other players that have time at the same moment you have.
 

Sovereign

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Snowmelk said:
No.

It should also be directed to multiplayer, as well as to single player.

Therefore, these things, whatever they are you are talking about, might be needed. Just live with the fact that not everybody can/wants to play multiplayer.

Facking-A.
 

Von Paulous

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Preprogrammed AI.

I have stated again I will mention it once more.

There should be an option to play whatever country you want in single player.

And when you save the game all non random actions you took while playing should be saveable in a file.

Like the replay of starcraft.

This replay should be LOADABLE in multi/single player games.

The AI has to take all the actions you took and present it to you as you instructed it to do.

This replay should also be able to run in parallel to the human player and act as his assistant.

HoI is a complicated game and attention to detail can pay off huge benefits.

It is annoying to have say 6 players pausing the game all the time to set the details as they like.

The details should be preprogrammed thus allowing the 3 years of peace to run faster.

Also preprogrammed AI could be used in single player to give the player the chance to practice.

I would love to have soviet union IC whore to 600 IC all the time and face it as Germany.

I think I have a strat as Germany that can beat that!

Preprogramming your actions in peacetime can really solve your hands in multiplayer and increase the replayablility of the game in single player.

Why rely on stupid AI when you can have things done your way?
 

unmerged(49695)

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just take the example of warcraft :) as soon as they went on with world of warcraft, their player base expanded allot.

Also there are plenty of multplier players as it is, just look at xsorbit, lord ederons forum and others.
 

unmerged(105596)

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Some people have jobs, you know? And some people have to study and they've got lectures and everything, or even a real life with hobbies, so they do not necessarily have time to organize a 6-hour MP game whenever they want to play. For example, this could be a normal day in my life: wake up, eat, go to university, come home between lectures, eat again, "hey, I've got half an hour spare time! let's play HoI!", back to the university, home, a half hour more HoI in the evening, sleep. Now I ask this: who on earth would want to play MP with me having that kind of schedule?

No, MP is a good addition but SP is for us occasional panzer generals who come up with a brilliant invasion plan while studying integral functions and want to try it before gf comes home. And there's plenty of us! :cool:
 

unmerged(56754)

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Velko said:
Some people have jobs, you know? And some people have to study and they've got lectures and everything, or even a real life with hobbies, so they do not necessarily have time to organize a 6-hour MP game whenever they want to play. For example, this could be a normal day in my life: wake up, eat, go to university, come home between lectures, eat again, "hey, I've got half an hour spare time! let's play HoI!", back to the university, home, a half hour more HoI in the evening, sleep. Now I ask this: who on earth would want to play MP with me having that kind of schedule?

No, MP is a good addition but SP is for us occasional panzer generals who come up with a brilliant invasion plan while studying integral functions and want to try it before gf comes home. And there's plenty of us! :cool:

100% agree.

Sure, make the multiplayer element better, but don't take away any more focus from SP. Those of us with real lives can't play large multiplayer games very often.
 

unmerged(49695)

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well maybe its not the right game for you :) most players in mp play weekly session of 5 6 hours in evenings, but mostly weekends. if it had more mp focus and more public exposion, those people with more time would come aboard.
 

Station

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I don't really care so much about it being tailored for multiplayer, but I would like the netcode to be optimized to greatly reduce lag.

I have fun playing with friends online, but when we have more 3 players, it always lags horribly and is fairly unplayable for whoever has the worst ping.
 

von_Manstein11

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ya, dont you find it fun to constantly whoop an AI's ass that never ever changes its setup!!!! :eek: