Ok, i've read an immense number of threads asking for things which are really not needed in HOI3 since it should be directed to multiplayer gaming, and not to singleplayer.
For example, i've seen loads of people saying how easy it is to win the game, to beat everything, to stop the germans playing as su only building inf... it makes no sence in multiplayer. You don't win as SU vs a decent german player building inf only, a competent Italy won't let itself invaded by usa just like that, germany has to spend over 100divisions defending the western wall, the spy system is useless, since most of its functions are forbidden in most multiplayer games, the simulation of various other mini conflicts, which bring nothing into the main focus (world war 2), and in which most human players dont participate, doesnt need to get explored etc etc etc...
I could just go on forever with the absurd things I've read, which u could avoid by just playing multiplayer.
Multiplayer has some flaws yes, but its due to hoi2 being built for singleplayer mostly, so there's a need to build extense rulesets to cover the flaws.
Here are some of the problems: various bugs, like flawed AI for the minors in terms of production, trade, research etc. Why in hell would Hungary develop NAVAL techs? Or why would AI let itself get trade exploited by humans? Why is it so dumb when assembling its armies that it needs an human to military control it to organise it?
My fix suggestion would be letting the alliance leader (UK or USA in allies, Germany or italy in Axis, and Soviets in comintern) choose which type of military production and research their minors will follow, and get full control of its armed forces.
Soviet Union, when played well, can be a 600+ IC by 1940, and in 1 year of production pump out an army ready to face the germans in 1941. Well thats way overpowered, and can overwhelm even the most experient german players, so SU should see itself limited from building so much IC.
United States, needs more IC to represent the fact that it could outproduce all of ww2 major powers production by itself.
China has to be nerfed, since a human china puppet of japan, can pump out 600+ divisions by 1943. I've seen it in a game where I was UK.
Japan needs to be capable of building a better navy/airforce in order to force USA and UK to contain/defeat japan before going in full force to europe, otherwise germany gets raped before having a chance of defeating SU.
Improved logistics system as suggested in this thread: http://forum.paradoxplaza.com/forum/showthread.php?t=371177&page=1&pp=20
Improved Netcode. We've had a load of problems in sunday game due to connection problems.
Thats some of the major flaws in my opinion
To all multiplayer people, feel free to add your suggestions to make HOI3 a more enjoyable game in multiplayer.
For example, i've seen loads of people saying how easy it is to win the game, to beat everything, to stop the germans playing as su only building inf... it makes no sence in multiplayer. You don't win as SU vs a decent german player building inf only, a competent Italy won't let itself invaded by usa just like that, germany has to spend over 100divisions defending the western wall, the spy system is useless, since most of its functions are forbidden in most multiplayer games, the simulation of various other mini conflicts, which bring nothing into the main focus (world war 2), and in which most human players dont participate, doesnt need to get explored etc etc etc...
I could just go on forever with the absurd things I've read, which u could avoid by just playing multiplayer.
Multiplayer has some flaws yes, but its due to hoi2 being built for singleplayer mostly, so there's a need to build extense rulesets to cover the flaws.
Here are some of the problems: various bugs, like flawed AI for the minors in terms of production, trade, research etc. Why in hell would Hungary develop NAVAL techs? Or why would AI let itself get trade exploited by humans? Why is it so dumb when assembling its armies that it needs an human to military control it to organise it?
My fix suggestion would be letting the alliance leader (UK or USA in allies, Germany or italy in Axis, and Soviets in comintern) choose which type of military production and research their minors will follow, and get full control of its armed forces.
Soviet Union, when played well, can be a 600+ IC by 1940, and in 1 year of production pump out an army ready to face the germans in 1941. Well thats way overpowered, and can overwhelm even the most experient german players, so SU should see itself limited from building so much IC.
United States, needs more IC to represent the fact that it could outproduce all of ww2 major powers production by itself.
China has to be nerfed, since a human china puppet of japan, can pump out 600+ divisions by 1943. I've seen it in a game where I was UK.
Japan needs to be capable of building a better navy/airforce in order to force USA and UK to contain/defeat japan before going in full force to europe, otherwise germany gets raped before having a chance of defeating SU.
Improved logistics system as suggested in this thread: http://forum.paradoxplaza.com/forum/showthread.php?t=371177&page=1&pp=20
Improved Netcode. We've had a load of problems in sunday game due to connection problems.
Thats some of the major flaws in my opinion
To all multiplayer people, feel free to add your suggestions to make HOI3 a more enjoyable game in multiplayer.