My proposition for reworking of HQ and field command thing,together with reworking of units production and creation.
Basic idea:
Central structure for creation of every military unit in HOI3 should be- a HQ.
Basic production unit should be-brigade.
HQ will be more like "matrix" of military formations,not a single "Division"
Imagine HQ as empty page with separate fields on which building blocks of future formation will be inscribed.Imagine empty slots to put lover-level units there.
There should be few levels of HQ.
1.Divisional level HQ
2.Corps lewel HQ
3.Army level HQ
4.Army group level HQ
Basic production unit will be brigade.There should be brigades of tipes similar to todays divisions and brigades in one same category(Inf,Mot,Arm,Mount,Para,Art,AT....)
Divisional HQ will be matrix to create a division from various brigade tipes.
Produced brigades will be placed together eather by player or by AI to create various divisions.
To form division therefore one will need a Divisional level HQ,and et least one brigade.In this particulare case of only one brigade this unit will be "independent brigade" but fully operative unit becose of HQ it have.
So there will be possible to make formations from 1-4 brigades. An unit with 4 brigades will be standard division"of strenght of todays game divisions.
All those divisions will be represented with same icons as todays division,only their strenght will apear as 1/4(one brigade),1/2(two brigades),2/3(3 brigades),and full streght for 4-brigade division.
Formation of larger unit will go allso trough their Headqouters.
a.Division level HQ--4 empty slots for brigades,as described.
b.Corps level HQ--4 empty slots for HQ-s of lover level(div.)
c.Army level HQ--12 empty slots for HQ-s of lover level(corps,div.)but max 12 divisions.
d.Army group level HQ- empty slots for HQ-s of lover level (Army,corps,))but max. up to 60 divs total.
On the screen of every HQ should be displayed structure of this formation,actualy a list and "branching" of subordinated units.
"Stacks" as we know them in current game,will be therefore somewhat different.One HQ will control subordinated units from diferent provinces,and order to HQ will be an order to all its units.
Every HQ will have its leader,from divisionl level upwards.Subordination will go trough HQ-s.
Of course all of this will be more or les simmilar in case of air and naval units.
This idea is rough,and have problems on its own,but I ask you clever guys to debate about this and maybee produce some working model that will improve future game.
Basic idea:
Central structure for creation of every military unit in HOI3 should be- a HQ.
Basic production unit should be-brigade.
HQ will be more like "matrix" of military formations,not a single "Division"
Imagine HQ as empty page with separate fields on which building blocks of future formation will be inscribed.Imagine empty slots to put lover-level units there.
There should be few levels of HQ.
1.Divisional level HQ
2.Corps lewel HQ
3.Army level HQ
4.Army group level HQ
Basic production unit will be brigade.There should be brigades of tipes similar to todays divisions and brigades in one same category(Inf,Mot,Arm,Mount,Para,Art,AT....)
Divisional HQ will be matrix to create a division from various brigade tipes.
Produced brigades will be placed together eather by player or by AI to create various divisions.
To form division therefore one will need a Divisional level HQ,and et least one brigade.In this particulare case of only one brigade this unit will be "independent brigade" but fully operative unit becose of HQ it have.
So there will be possible to make formations from 1-4 brigades. An unit with 4 brigades will be standard division"of strenght of todays game divisions.
All those divisions will be represented with same icons as todays division,only their strenght will apear as 1/4(one brigade),1/2(two brigades),2/3(3 brigades),and full streght for 4-brigade division.
Formation of larger unit will go allso trough their Headqouters.
a.Division level HQ--4 empty slots for brigades,as described.
b.Corps level HQ--4 empty slots for HQ-s of lover level(div.)
c.Army level HQ--12 empty slots for HQ-s of lover level(corps,div.)but max 12 divisions.
d.Army group level HQ- empty slots for HQ-s of lover level (Army,corps,))but max. up to 60 divs total.
On the screen of every HQ should be displayed structure of this formation,actualy a list and "branching" of subordinated units.
"Stacks" as we know them in current game,will be therefore somewhat different.One HQ will control subordinated units from diferent provinces,and order to HQ will be an order to all its units.
Every HQ will have its leader,from divisionl level upwards.Subordination will go trough HQ-s.
Of course all of this will be more or les simmilar in case of air and naval units.
This idea is rough,and have problems on its own,but I ask you clever guys to debate about this and maybee produce some working model that will improve future game.
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