Welcome to the forum and the game. Remember to register, so if you encounter any problem you can go to Tech support.
The above is a myth... I've rights of usage to all PI developed games (but Diplomacy), don't have a single registered and I can get
tech support. I would keep my mouth shut, if your statement didn't show a clear ignorance of your digital media consumer rights... by the years they are going smaller, but in my view there is no need to make him even smaller.
But Shabz didn't say you had to register to get Tech Support - he said you have to register to
go to (the) Tech Support (subforum) - which is true. You still have a right to tech support without, but you would need to provide proof of purchase (which you have already done if you registered). I don't really get why some folk object to registering, but tolerance is a virtue, I suppose.
Also if you want to use any mod, you must be registered to access mod subforum.
Again a myth... not only I mod all my PI games like many to suite my needs/wants, but I also run mods developed by others. If someone doing a modification into the
txt files of the games chooses to make his work
only available in a PI "
registered only" sectioned forum, it’s his own choice... Some don't follow it...
Again, Shabz never said you had to register to either use or make mods - only to access the mods subforum. Which is perfectly true.
Regarding directly to the topic; like my posting history easily shows, my view is very near to
Shredder's one... With a small difference; being an old costumer, with a decent memory, I’ve not yet recovered from the “low” marketing stunt
I consider HoI3; as such, my "
eagerness" for
AoD is somewhat short... will see

I begin to wonder at the wisdom of any computer game company marketing any computer game, ever. As soon as this happens, it seems to flee people's heads that what is being advertised is a
computer game. Suddenly, they expect a super-detailed simulation of history (according to their own, inevitably biased view of it) correct in every detail. Instead of taking "computer games on the subject that have gone before" as their yardstick, suddenly they take "history itself" as their yardstick - against which
any concievable computer game must
necessarily come up short.
HoI3 gets away from scripted event chains where certain actions are un-punished because the considerations that applied in real history do not apply - only the scripted event sequence is relevant. It replaces this with a fluid system that is much more nuanced and where squirrelling away, planning for what you know will come (due to 20:20 hindsight) is as dangerous as it would have been historically. That the result may not account for every influence fully, or may be unbalanced and require (possibly extensive) tuning seems to me to be dwarfed by the vision and ambition inherent in attempting to expand the system in this way. Every aspect of HoI3 is like this. This is not just "another game" - it's a totally new
type of game about the period of World War 2. No other company is doing this kind of thing - and that is why I support Paradox and will continue to do so. And I don't
expect every game iteration along the way to be perfect, essentially because "you can't make an omlette without breaking eggs". A fully accurate simulation of every detail of WW2 would require a supercomputer and a NASA programming team (and even then would have only a fair chance of success). Given that some folk apparently struggle to come up with 40 bucks to fund this ambition, that "full simulation" is not something they are likely to even get a peek at any time soon.