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DarkSoul1984

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That seems pretty accurate to you?????

Yes.


OK here goes:

I await with baited breath....


1. Being able to lead my nation "through WWII" means I expect the game to be a WWII sim... not this sci fi mish-mash. Being able to "play as any nation" means I can choose any country and play the game. Well, "playing" the game means several things to me.... This game is broken so you can't "Play the game" based on the hype of the box which tells me it is "THE MOST DETAILED DEPICTION OF WORLD WAR II EVER CREATED."

Can you think of a more detailed depiction of World War II? I really can't.



2. Same as above... FUBAR.

Good description of an issue. Even if this were a house and you went to court over it, based off your eloquence, you'd lose AND have to pay court costs.


3. The technology system is pure science fiction and does not work as it should.

It's actually not science fiction. It is not nation specific in many respects, but since they did, in fact, research, develop, and produce things like rockets, interceptors, tanks, battleships, etc. that places it more in the realm of historical fact.


4. When it says "historically accurate" anything, then I assume the game is built with that in mind. This game is NOT historically accurate or we would not have things like Australia invading Finland or Allies not being able to work together, or naval units with unlimited ranges etc... I can go on, but I won't.

Oh, but I want you to "go on" as it were. I am so enthused. What the hell did you want? Did you want to actually get to take Hitler's spot in the bunker in World War II and make real-time decisions? It is a video game. It does actually play historically accurate for me about 90% of the time.


5. Realistic military command AI allows for unprecedented levels of interaction." THAT SAY IT ALL RIGHT THERE. So the USA stacking a gazillion units in Washington is "realistic military command AI?" Or the US not invading islands, or the Soviets getting crushed within 5 weeks of Barbarossa? Yep thats "THE MOST DETAILED DEPICTION OF WORLD WAR II EVER CREATED."

As far as I can tell, the Soviets getting crushed inside of 5 weeks is not an AI issue as far as the military is concerned. It has more to do with lack of supply and manpower. Now, just so you are aware of this, that was put on the box to denote the new military AI the user has for his own country, not the actual AI controlled countries. And, oh yeah, here is the kicker: it does allow for unprecedented levels of interaction in your game.

Good god... there are actually people out there saying they are totally happy with the investment. You guys are "thanking Johan and his team" and kissing up to them for patches and more patches, yet they should be kissing up to US because we are the customer and we did NOT GET WHAT WE PAID FOR. Go ahead fanbois....deny that. Crybaby or not... actually at this point I couldn't care less.... I am just saying it's wrong to have to pay more money to get what you should have gotten in the first place. Man I wish I had a used car lot where ever some of you fanbois live.... I would be rich and you would be driving junk!

Hmmmm.... You'd be incredibly hard pressed to find evidence of me saying I am totally happy with the investment. If you are not happy with the investment, why did you not return it? As for the used car lot part, yeah, I can actually picture you being a used car salesman.
 

yojo056

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Today I was playing 1.3 as Japan. Germany and our allies were quickly devouring the soviet union. Germany got all the land it wanted and "declared peace"... which gave me a settlement of land.. not all the land I owned but enought to make me happy. The problem is that my units were now "occupying foreign land" and then suddenly ran out of supply.. and i could not get them out of the soviet union. I would like that fixed. if thats peace, then lets have peace and let me men go back home.
 

plasticpanzers

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Aim low gamewise and you can never miss....

PS: who played that game where Chinese troops showed
up in France.......
 

unmerged(16470)

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Have not finished reading thru this whole thread, but how about putting skill levels to spies/diplomats. Program it into Hoi that top tier countries such as say UK/US/Ger/Russia etc have higher skills, and the lowest tier countries have spies/diplomats almost zero skills.

Right now with all being equal, I see some neutral countries getting spammed by host of historically-inconsequental countries. Surely a diplomat from UK would carry more influence than one from Tibet; likewise the effects (espionage/sabotage etc) of spies - Brit spies in Germany perhaps more effective than a CostaRican spy?

If players want to mod the skill level, maybe throw in a new research tree (paid with $ instead of research?) for dip/spy skills so that those playing small but rich country can try exploring?

Another is retreat after losing battle by either attacker or defender (but maybe not a voluntary retreat by attacker by terminating a battle midway). Add additional attrition rate for hard assets such as tanks, art, at, aa (both in support brigades and organic in frontline bdes). Historically, in such retreats, such equip that otherwise could had been salvaged/repaired or refuelled on the field were abandoned due to lack of time in face of advancing victorious enemy troops. This new attrition rate could also somewhat address the issue about support brigades being 'untouchables'. Being a hawk, I dare say make losing attackers in naval invasion or losing defender escaping via ships to lose all such hard assets. :)

That said, I think it may require an inf bde to have two replacement system, one for infantry and small arms, and another for the organic art, to keep track of replacement needs. Or something like that.


Back to reading rest of this thread.
 
Last edited:

unmerged(76022)

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i dont understand, there was that mega thread asking for suggestions to improve the game plus numerious other posts, some by the devs and all we get is "the game is working minus a few bug fixes"

As does PI you released a game a year away from finished product but now you are not going to support it beyond 1.4? 1.1-2 didn't even count, your only attempt to fix the game so far is 1.3 and it's got a long way to go. Oh i guess you want us to pay for the bug fixing via an expansion. Why are you turning your back on your old business model? have you even played a game on VH and took over the world by 1941? it's soooo easy.
 

Kallocain

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i dont understand, there was that mega thread asking for suggestions to improve the game plus numerious other posts, some by the devs and all we get is "the game is working minus a few bug fixes"

The thread where I asked for your opinions was to get ideas for 1.4, and 1.4 is not released yet, so how can you be disappointed with it already?
 

womble

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Can you think of a more detailed depiction of World War II? I really can't.
The point you're missing is that, however detailed, HOI3 (at least in the early-start scenarios) doesn't depict WW2, but some strange alternate past where politicians make dumb, dumb out-of-national-character moves (e.g. Switzerland going Allies when Germany and Italy are rampaging across Europe, breaching a few centuries of traditional neutrality; Sweden declaring for the Allies once hostilities commence; the US abandoning the Monroe Doctrine as early as '38 when there have been no general conflicts; Japan and Russia squaring up to each other across the Siberian border when they both have more urgent tasks for their military, and aren't necessarily even at war).

It's actually not science fiction. It is not nation specific in many respects...
Where are the "major power...unique attributes". Have you looked at the interaction between the techs? There are some really wierd ones; I'm hazy on the specifics, but I believe something like "Human Wave" doctrine assits development of Heavy Tank Armour, or somesuch, and that's not the only one. The whole splitting of tech developments in non-motorised arms is a bag of 'game balance' dressed up in 'pseudo-reality. German Garrison units used the same rifles, SNGs and support weapons that the front line units did, for example. They were maybe a couple of incremental models out of date, and less well provided with things like Panzerfaust and Infantry Guns, but their basic gear was the same.

[quiote]...but since they did, in fact, research, develop, and produce things like rockets, interceptors, tanks, battleships, etc. that places it more in the realm of historical fact.[/quote]
It's the system that's the fiction. Not the discrete elements of it, by and large, and the fictitious elements are largely there to support the arbitrary system (gotta have three infantry trees; can't have too much interlinking of the useful techs, or they'll be too easy to develop, which is, by the way, why they were linked together in real life). Tank and towed Antitank artillery development went hand-in-glove most of the time, and 3 of the best AT pieces were derived from Anti-Aircraft tech (German 88, Russian 85, American 90), but do they cross-fertilise? No. This sort of inconsistency for the sake of "balance" divorces the game further from anything to do with WW2.

It does actually play historically accurate for me about 90% of the time.
Do you ever play the '36 or '38 campaigns? Do you ever play the '39 campaign past the fall of France as Germany, and have you ever lost the war? Cos I'd love to know how you manage that.
 
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Do you ever play the '36 or '38 campaigns? Do you ever play the '39 campaign past the fall of France as Germany, and have you ever lost the war? Cos I'd love to know how you manage that.

You don't lose the war because you have 70 years of hindsight, and you're able to focus your research and industry on the one thing you do well, be it infantry or armor. Knowledge of history is the most basic exploit that every HOI player uses. Try producing realistic builds, upgrade your navy, waste IC on pointless suicidal u-boats to destroy a few British convoys every now and then, make dumb strategic decisions like Hitler did, and you'll get a historic outcome.
 

jju_57

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Today I was playing 1.3 as Japan. Germany and our allies were quickly devouring the soviet union. Germany got all the land it wanted and "declared peace"... which gave me a settlement of land.. not all the land I owned but enought to make me happy. The problem is that my units were now "occupying foreign land" and then suddenly ran out of supply.. and i could not get them out of the soviet union. I would like that fixed. if thats peace, then lets have peace and let me men go back home.

You get your men back. The game does not allow you to SR back into your territory. What you need to do is select your unit and then move it to a province bordering your territory. Once there select it again and move it the one province to your side. This gets your units back.
 

yojo056

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You get your men back. The game does not allow you to SR back into your territory. What you need to do is select your unit and then move it to a province bordering your territory. Once there select it again and move it the one province to your side. This gets your units back.

hate to disagree.. but the war ended and my army was stranded in siberia. My units had no supply and no fuel and wouldn't move. Some got back but the majority of my army wouldn't.

I would prefer to not wait until the Soviets declare war on me and demolish my army. That doesn't add to playability or "fun factor".. that just adds to my shock and horror as the bulk of my military forces evaporate.
 

Red Jacket

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hate to disagree.. but the war ended and my army was stranded in siberia. My units had no supply and no fuel and wouldn't move. Some got back but the majority of my army wouldn't.
Try moving the stubborn units by giving them orders to move 1 province at a time.

But beyond that, yes, this should be improved to simply put those units back in your deployment pool where they are eligible for return at some date in the future. That would be preferable.
 

Mikematotski

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Hq

I really miss an objective type for HQ's. I would like to be able to give a HQ a support role.
Exampel, if you have a HQ with an objective it could be nice if you want to reinforce this HQ to give them support with another HQ organisation.
This is especially handy if you have an air or naval HQ's to support a land HQ in its mission but it's also handy to reinforce with another HQ units without to break to original organisation.

Captain Jack
 

Gaizokubanou

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The thread where I asked for your opinions was to get ideas for 1.4, and 1.4 is not released yet, so how can you be disappointed with it already?

Probably because he wanted changes (like new HQ creation/link interface) which Johan stated were too big for a patch and would have to wait for expansion or new game to be implemented.
 

dashstar1972

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:D
The thread where I asked for your opinions was to get ideas for 1.4, and 1.4 is not released yet, so how can you be disappointed with it already?

Please don't waste your time responding to dead-end complaints. It is clear from PI participation on these boards that you are doing your best with the resources you have to respond to your customer base. Furthermore, we have already had a number of mea culpas from Johan and others on the initial state of the game. I, for one, accept this apology and want you to focus your energy on positive activity.

I've worked in a SW dev environment where you are getting flak all the time and after a while it just demotivates and gets no positive result.

I am not a fanbois. I have no irrational loyalty to PI; you're just the best thing going in this game space. I am worried that if you guys listen to all this purposeless ranting you will lose heart and I know from experience that it is your personal dedication to your product that will determine whether this stays an adequate game or becomes a great one over the next year. For example, I bet you guys do plenty of overtime - don't stop because you think it won't make a difference to the flak you get :D

P.S. I should hate you more than anyone - your products have sucked years out of my life. My wife thinks your games are worse than crack :D
 

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i am just a simple customer with 0 program skills, like most ppl who buy this game i think. I think the largest group of ppl play this as 36 scenario and focus on the war ger-ussr. Atm the russian ai doesnt defend itself very well, i wished that this could be improved.