The abstractional IC is very good idea, and they should stick with it. It is Grand Strategy Game after all, not Settlers
One word about building ships. It is common that hull of a ship is being built in one place and then it is taken to other shipyard for armament placement.
Infantry weapons, aircraft parts etc. are perfectly represented as abstracted IC, they are built in many factories, big and small, all over the country. But my point is, that a battleship is pretty stationary while under construction and stuck in one harbour. Even though it's armaments etc may be added later, it doesn't really change the fact that the ship is more or less finished and seaworthy when it leaves the ship yard. That is, it is basically built in one place, and can't be shiftet to another shipyard because the original one is suddenly capured by the enemy. An armored division doesn't really care where it's tanks are coming from, if one supplying factory is captured, another one could make the tanks. This is not the case with the battleship. How would you ie. build one without a harbour?
I guess my point is that a tank brigade represents
many tanks built in
many places, and a battleship represents
one ship, built in
one place.
It is Grand Strategy Game after all, not Settlers
I fail to see how deploying a ship when ordering it in the build menu will make the game more micro management or settlers like. You have to deploy the ship anyway, the decision of where to deploy would just be shifted from the end of construction, to the beginning. That's all.
As I said:
Perhaps a way to model this would be to have the ship deploy emidiately after construction is started, and then make the ship unable to move for the duration of the construction time? Or something...
The ship could be deployed at low strength, so that it would cost the same to get it to 100% as to build it in the way it works now.
It would add more realism, and a reason to guard those harbours even more. It's simply, in my oppinion, unfair and cheating when I as the USA reconquer Guam, and suddenly deploy 4 brand new aircraft carriers there, because they've been built in some absrtacted port, and then been teleported to Guam.
It's not a great problem as it is, I just think that it would be even more interresting with the deployment at the beginning, without adding any more management to the game.
