I played Hoi 1 for a few months when it was originally released, however I was new to strategy games at that time and never really got into it. In the past couple years I have played hoi2 and mods for that game a lot, and really love what that game was able to simulate. I recently reinstalled hoi and applied the latest patch in addition to the core mod. I am enjoying the tech tree and how you can decide which caliber guns to apply to certain units or make decisions that have real impact on how your nation develops. In hoi2 all nations produce units with the exact same stats which seems very non realistic to me. Having played hoi2 so long I have forgotten a lot of the aspects of the original hearts of iron game.
For instance, I enjoy playing as Japan and attempting to launch offensives against the American powerhouse. It appears as though the naval command structure is completely different than it is in hoi1. How can you effectively organize and build up a fleet when grand admirals are only able to command 12 naval units? Do you not need to include an even ratio of screen ing vessels (cl/dd) in your fleets as it is in hoi2?
I don't mind the added micro management that is needed with trade and convoys compared to hoi2. The more I have to control the better in my opinion. I am just curious if there are any other major things I should be made aware of that could have a significant impact on my war efforts. For instance, in hoi2, when you select naval units and then right click on a sea zone you are presented with a list of orders which those naval units are capable of preforming.
Playing as Japan as soon as the war against china begins I get a message saying that one of my convoys was attacked, so I know this mission type (convoy raiding) is available. Yet when I select my naval units and attempt to assign a mission to them (convoy raiding or naval patrol/interdiction) I am unable to do so. I apologize if this is covered in the manual or a tutorial already, but coming from hoi2 it is all very confusing to relearn or adapt to and I would greatly appreciate any help or tips that can be made.
For example, what is the best way to organize fleets? Do I need to separate CV and BB fleets like in hoi2? In the second game CV are given a far greater firing distance than BB, so if you group them in the same fleet only the CV will participate in the battle making it useless to have BBs in the same fleet as carriers. When I select naval units in hoi1 I do not see a "maximum firing range" even listed. Is this not a factor in the original game or is it just not visible in the interface? If you dont need to keep a proper ratio of screening vessels in your fleets is there any real reason to create destroyers or light cruisers?
Another odd thing I noticed while playing the original hearts of iron game again was the "softness" statistic missing from land units. When I select a tank/motorized/mechanized unit the only statistic that seems to separate them from normal infantry units is their movement speed. In hoi2 these units are given a reduced softness static that causes them to take damage at a vastly reduced rate. Is this statistic just not visible from in game or is it completely ignored?
Again I apologize if some of these questions have been asked before. I am attempting to get back into the original game with the reasoning that more time/thought has been put into patches and mods for the original game if only for the fact that it has been out longer. I already have found many aspects of the game to be far more accurate and enjoyable than the sequel, but am still confused on a few gameplay issues. I would greatly appreciate any tips or information on the differences between this game opposed to its sequel, as well as answers to the questions raised above. Thanks again for any help offered.
For instance, I enjoy playing as Japan and attempting to launch offensives against the American powerhouse. It appears as though the naval command structure is completely different than it is in hoi1. How can you effectively organize and build up a fleet when grand admirals are only able to command 12 naval units? Do you not need to include an even ratio of screen ing vessels (cl/dd) in your fleets as it is in hoi2?
I don't mind the added micro management that is needed with trade and convoys compared to hoi2. The more I have to control the better in my opinion. I am just curious if there are any other major things I should be made aware of that could have a significant impact on my war efforts. For instance, in hoi2, when you select naval units and then right click on a sea zone you are presented with a list of orders which those naval units are capable of preforming.
Playing as Japan as soon as the war against china begins I get a message saying that one of my convoys was attacked, so I know this mission type (convoy raiding) is available. Yet when I select my naval units and attempt to assign a mission to them (convoy raiding or naval patrol/interdiction) I am unable to do so. I apologize if this is covered in the manual or a tutorial already, but coming from hoi2 it is all very confusing to relearn or adapt to and I would greatly appreciate any help or tips that can be made.
For example, what is the best way to organize fleets? Do I need to separate CV and BB fleets like in hoi2? In the second game CV are given a far greater firing distance than BB, so if you group them in the same fleet only the CV will participate in the battle making it useless to have BBs in the same fleet as carriers. When I select naval units in hoi1 I do not see a "maximum firing range" even listed. Is this not a factor in the original game or is it just not visible in the interface? If you dont need to keep a proper ratio of screening vessels in your fleets is there any real reason to create destroyers or light cruisers?
Another odd thing I noticed while playing the original hearts of iron game again was the "softness" statistic missing from land units. When I select a tank/motorized/mechanized unit the only statistic that seems to separate them from normal infantry units is their movement speed. In hoi2 these units are given a reduced softness static that causes them to take damage at a vastly reduced rate. Is this statistic just not visible from in game or is it completely ignored?
Again I apologize if some of these questions have been asked before. I am attempting to get back into the original game with the reasoning that more time/thought has been put into patches and mods for the original game if only for the fact that it has been out longer. I already have found many aspects of the game to be far more accurate and enjoyable than the sequel, but am still confused on a few gameplay issues. I would greatly appreciate any tips or information on the differences between this game opposed to its sequel, as well as answers to the questions raised above. Thanks again for any help offered.