I'm hoping that HOI will be very different from EUII.
It's not that I think that EUII was bad - it was very good indeed but there was something I really missed and this will come into play hopefully when the theatre is WWII: complexity.
Yes, EUII covered 400 years of history, there was an event engine, there was a very good model of diplomacy,etc.... but:
In EUII it was possible not to care about anything after a certain point of time besides watching your BB carefully to avoid early BB wars.
It was possible to launch attacks with single armies. It didn't happen very often that you needed to combine or time the arrival of armies to be succesful so in most of the cases your plans weren't that complex.
WWII is very different not only when it comes to the combining of different units:
"Haha, I'm going to attack Britain,...wait, my infantry is ready, I have some ships, but where are my planes?"
That's something you had to plan for several months before (or how fast you can postion your units).
Well this one was obvious, but what anout the next one:
"Haha, I'm going to build 10000 tanks and crush these russians... wait... my recruitment pool is nearly empty and I won't get enough men until the end of the war because I used them for my marine".....many turns ago.
The same applies for raw materials, research etc.
In EUII you could replace everything within a very short time period because after the first years most of us had a decent econmy no matter which country was choosen to play. Cavalry, infantry....it didn't matter that much after the first hundered years. Infantry was the better choice very often because could assault a fortress. Why bother with cavalry? Choose your opponents and crush them early. Whatever you lost you could easily replace it.
A bit of planning made victory easier to achieve but it wasn't neccesary. That's what I didn't like about EUII.
I'll repeat it just to make sure that noone is going to flame me: I liked EUII very much (and EUI, too) but after some time and different nations there wasn't that much left.
The scope of the game, 400 years, made it impossible to make the outcome of a game realistic when a human player is opposed to AI.
HOI seems to be very different from what I've read in the FAQ and seen in the screenshots. Combined arms, longterm production (ships), etc....
That's what I'm hoping for when it comes to complexity - and all of this in a large-scale game like HOI is going to be.
If Paradox is going to make a victory for the axis very hard to achieve (really hard!) and if they add a level of complexity to their promising large-scale game without degrading to a micro-management game... than I know which game I'm going to play for the next year(s)
It's not that I think that EUII was bad - it was very good indeed but there was something I really missed and this will come into play hopefully when the theatre is WWII: complexity.
Yes, EUII covered 400 years of history, there was an event engine, there was a very good model of diplomacy,etc.... but:
In EUII it was possible not to care about anything after a certain point of time besides watching your BB carefully to avoid early BB wars.
It was possible to launch attacks with single armies. It didn't happen very often that you needed to combine or time the arrival of armies to be succesful so in most of the cases your plans weren't that complex.
WWII is very different not only when it comes to the combining of different units:
"Haha, I'm going to attack Britain,...wait, my infantry is ready, I have some ships, but where are my planes?"
That's something you had to plan for several months before (or how fast you can postion your units).
Well this one was obvious, but what anout the next one:
"Haha, I'm going to build 10000 tanks and crush these russians... wait... my recruitment pool is nearly empty and I won't get enough men until the end of the war because I used them for my marine".....many turns ago.
The same applies for raw materials, research etc.
In EUII you could replace everything within a very short time period because after the first years most of us had a decent econmy no matter which country was choosen to play. Cavalry, infantry....it didn't matter that much after the first hundered years. Infantry was the better choice very often because could assault a fortress. Why bother with cavalry? Choose your opponents and crush them early. Whatever you lost you could easily replace it.
A bit of planning made victory easier to achieve but it wasn't neccesary. That's what I didn't like about EUII.
I'll repeat it just to make sure that noone is going to flame me: I liked EUII very much (and EUI, too) but after some time and different nations there wasn't that much left.
The scope of the game, 400 years, made it impossible to make the outcome of a game realistic when a human player is opposed to AI.
HOI seems to be very different from what I've read in the FAQ and seen in the screenshots. Combined arms, longterm production (ships), etc....
That's what I'm hoping for when it comes to complexity - and all of this in a large-scale game like HOI is going to be.
If Paradox is going to make a victory for the axis very hard to achieve (really hard!) and if they add a level of complexity to their promising large-scale game without degrading to a micro-management game... than I know which game I'm going to play for the next year(s)