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Johan Elisson

ex-Great War[lord]
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Fate, yes we have those flags already. :p ;) The Montenegrian flag is sometimes pictured with a crown in red instead of yellow, and we don't need the Nationalist Chinese flag since the country in HoI: TGW is Republic of China, which used the same flag... ;)

/Elisson
 

Txini

¡Por qué no te callas!
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Yes, Fate, don't present us flags already done.....as I have done near all the flags of WW1 time :p remember looking my site

BTW someone knows that if I put two elections in a same year both will appear??
 

roadkill47

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Oh, yeah, sorry for that, just a little bit of "Swenglish", rank in Swedish is "grad".

For ranks do we want to use the rank / grade for what the officer had at the start of the war or end? The reason is their will be no German field marshalls at the start. How many ranks are there? LT Gen, Gen and Field Marshall.

Michael
 

Johan Elisson

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That is a good question, probably the rank they had at at the beginning of the war, and then the player can promote them. Or?

Mj. General, Lt. General, General and Field Marshall are the ranks.

/Elisson
 
Aug 4, 2001
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Okay no more flags without a request :D.

Have you guys added the Hedjaz as a country yet?

Also does anyone believe Asir should be included? They were an Arabian state that gained independent from the Ottomans (1916) in the southern HoI province of Mecka. It's really a toss up since the province of Mekka really is the core of Hedjaz state.
 
Aug 4, 2001
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Also will the states of Gilan and Mazanderan be included as revolters? (there are only a few left, I know)

Both are states on the southern shore of the Caspain sea. Gilan is a state of interest, since it became a Soviet government in 1920. The Shah of Persia regained control of Gilan from the
Soviet-sponsored government in November, 1921.
 

Johan Elisson

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Hedjaz is in the game as a puppet of Ottoman Empire, controlling Mecka and Medina provinces. And we've got their flag. :p ;) Asir is not in for obvious reasons. :D As for revolters, I haven't really made a deeper thought about which should be in or out, so I don't know about Gilan And Mazanderan. :)

Check my facts thread to see which countries that currently are in the game.

/Elisson
 
Jul 10, 2002
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Rule Britannia!!

Dear WW1 Team,

Here's my first major contribution. References include articles in COMMAND magazine, Britannica, internet downloads and some files I've got. WW1 holds a strange fascination for me, always has. The only reason I dig 'Legends of the Fall' is the incredible night-time trench assault scene in that movie! I would specialize mainly in the British side of the war with Divisional OOB info available upon request.

BTW could you include as random events, rebellions in China (ala Boxer/Taiping), the Philippines (separate for Muslim in Mindanao or Philippine Nationalist in Luzon), India (prelude to Amritsar?), Mexico (Viva Zapata or Pancho Villa) or South Africa (Boer resurgence). Could provide interesting diversions and these WERE realistic concerns.

Regards and hope to see this MOD!!
Richmond
 
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British and naval data

The Cavalry Division (Allenby)
1st Reg Division
2nd Reg Division
3rd Reg Division
4th Reg Division
5th Reg Division
6th Reg Division
7th Reg Division
8th Reg Division

Aldershot District (small Infantry Group/no TF)
Woolwich District (small Arty Group/no TF)
Eastern District
Home District
North-Eastern District
North-Western District
Scottish District
South-Eastern District
Southern District
Thames District
Western District
Wales
Belfast District
Cork District
Dublin District
Curragh District (small Cavalry Group/no TF)
Channel Islands
South Africa
Punjab District
Bengal District
Bombay District
Madras District
Halifax (small Arty Group/no TF)
Bermuda
Barbados (1 infantry Bn)
Jamaica (small inf group/arty bde attached)
Gibraltar (heavy arty)
Malta (heavy arty)
Crete (1 infantry Bn)
Egypt
Aden (small Arty Group)
Somaliland
Central Africa
Uganda
Sierra Leone
Mauritius (small Arty Group)
Ceylon (small inf/arty Group)
Burma
Singapore
Hong Kong

All Districts have T.F. (Militia) Contingents and an attached Artillery Brigade


The Guards Division
1st Guards Brigade
2nd Guards Brigade
3rd Guards Brigade
+ Artillery Brigade/Engineer Brigade

(CO - Maj-Gen. Earl of Cavan(18/8/1915)
Maj-Gen. G.Fielding (3/1/1916)
Maj-Gen. T.Matheson (11/9/1918) )

Indian Army

Sir Beauchamp Duff
Sir Percy Lake

Northern Army HQ
1st Peshawar Div
2nd Rawalpindi Div
3rd Lahore Div
7th Meerut Div
8th Lucknow Div
Kohat Bde
Bannu Bde
Derajat Bde
Frontier Force

Southern Army HQ
4th Quetta Div
5th Mhow Div
6th Poona Div
9th Secunderabad Div

Burma Army HQ
Burma Div

ADMIRAL OF THE FLEET (Sec. of the Navy)
Prince Louis of Battenburg [60] First Sea Lord -10.14
Lord Fisher [73] First Sea Lord 10.14-5.15
Winston S Churchill
Henry Jackson [59] Admiralty War Staff -8.14 First Sea Lord 5.15-12.16
John Jellicoe [55] First Sea Lord 12.16-12.17
Cecil Burney [56] Second Sea Lord 11.16-8.17
Rosslyn Wemyss [50]First Sea Lord 12.17-

ADMIRALS
Hedworth Meux [58] CinC Portsmouth -3.16
Richard Poore [61] CinC Nore -2.15
Archibald Berkeley Milne [59] CinC Mediterranean -11.14
(1) VERY POOR LEADER
George Egerton [62] CinC Plymouth -9.16
George Callaghan [62] CinC Home Fleet-8.14 CinC Nore 2.15-2.18 [AF 4.17]
(3)
Robert Lowry [60] CinC Scottish Coast -6.16 RNC Greenwich 1.17-

VICE ADMIRALS
Stanley Colville [53] Orkneys & Shetlands9.14-2.16 [Admiral] CinC Portsmouth 3.16-
Arthur Farquhar [59] Admiral cmdg Reserves - .15
John Jellicoe [55] CinC Grand Fleet 8.14- [3.15 Admiral]
(5) SUPERIOR TACTICIAN
Frederick Hamilton [58] Second Sea lord -6.16 CinC Rosyth 6.16-11.17 (died)
Cecil Burney [56] CinC 2nd Fleet -12.14 1st Battle Squadron 12.14-11,16 [6.16Admiral]
(3) BLOCKADE RUNNER
Alexander Bethell [59] CinC 3rd Fleet -9.14 Admiral cmdg Reserves .15 - [6.16 Admiral]
Frederick Brock [60] Gibraltar -10.15 Orkneys & Shetland 2.16-1.18 [4.17Admiral]
Charles Coke [60] CinC Irish Coast -7.15
Martyn Jerram [56] CinC China -11.15 2nd Battle Squadron 12.15-11.16
(3)
George Warrendar [54] 2nd Battle Squadron -12.15 CinC Plymouth 3-9.16 (died 1917)
Douglas Gamble [58] 4th Battle Squadron -2.15
Doveton Sturdee [55] Admiralty War Staff 8-11.14
South Atlantic 11.14-2.15
4th Battle Squadron 2.15-2.18
CinC Nore 3.18- [Admiral]
(3)
Edward Bradford [56] 3rd Battle Squadron -5.16
VICE ADMIRAL (retired)
Roger Bacon [51] Dover Patrol 4.15-12.17
REAR ADMIRALS
Sackville Carden [57] Malta -2.15 Aegean 2-3.15 [VAd 8.14]
(1) MENTALLY UNSTABLE
Richard Farquahar [55] Ordnance Committee -16 [VAd 9.14]
Lewis Bayly [57] 1st Battle Squadron 9-12.14 [VAd 9.14] CinC 2nd Fleet 12.14-1.15
(3)
George Patey [55] Australian Squadron -3.15 [VAd 9.14]
CinC North America & West Indies 3.15-9.16
Head Royal Australian Naval Board .17-
(4) SPOTTER - CinC Australian Navy
Richard Peirse [54] CinC East Indies -12.15 [VAd 10.14]
Herbert King-Hall [52] CinC Cape -1.16 [VAd 2.15]
Orkneys & Shetlands 1.18- [Admiral 1.18]
William Lowther Grant [50] 6th Cruiser Squadron
3rd Cruiser Squadron 3.15- [VAd 3.15]
CinC China 11.15-6.17
CinC NAWI 2.18- [Admiral 9.18]
David Beatty [43] Battlecruiser Squadron [VAd 8.15] CinC Grand Fleet 12.16- [actgAdmiral]
(4) SPOTTER/SUPERIOR TACTICIAN
Loftus Tottenham [54] 8th Battle Squadron 9.14- 7th Cruiser Squadron 4-10.15 [VAd 10.15]
Charles Dundas [55] Transport Officer/BEF 15- [VAd 1.16]
(2) BLOCKADE RUNNER
Christopher Cradock [55] 4th Cruiser Squadron-11.14 KIA 1.11.14 _Battle of Coronel
(4) SPOTTER
Reginald Tupper [55] West Coast of Scotland 8.14- 10th Cruiser Squadron 3.16- [VAd 1.16]
Bernard Currey [? ] 5th Battle Squadron -3.15 Gibraltar 10.15-7.17 [VAd 1.16]
Ernest Troubridge [52] 1st Cruiser Squadron/Med -9.14
(1) SPOTTER
Archibald Moore [52] 2nd Battlecruiser Squadron 8.14-2.15 9th Cruiser Squadron 2- ?.15
(2) POOR LEADER
Charles Madden [52] Chief of Staff, Grand Fleet 8.14-2.16[VAd6.16] 1st Battle Squadron 12.16-
Rosslyn Wemyss [50] 12th Cruiser Squadron 8.14-2.15
(4) SPOTTER
Mudros 3-11.15
CinC East Indies 12.15-6.17
Second Sea Lord 8-9.17
Deputy First Sea lord 9-12.17
Cecil Thursby [53] 5th Battle Squadron 8.14-3.15
Aegean 4.15
Taranto 5.15-15,16
Eastern Mediterranean 8.16-8.17 [VAd 4.17]
Admiral cmdg Reserves 7.17- 7.18
CinC Plymouth 8.18-
Arthur Christian [?] Southern Force 8-9.14
Mudros 11,15- .17
(2) POOR LEADER
Somerset Gough-Calthorpe [50] 2nd Cruiser Squadron -5.16
Second Sea Lord 6-11.16
Admiral cmdg Reserves 11.16-7.17[VAd4.17]
CinC Mediterranean 8.17-
(3) SPOTTER
Herbert Heath [53] Superintendent, Portsmouth Dockyard-8.15
2nd Cruiser Squadron 5-11.16
3rd Battle Squadron 11.16-9.17 [VAd 4.17]
Second Sea Lord 9.17-
(3) SPOTTER
Montagu Browning [51] 2i/c 3rd Battle Squadron -11.15
3rd Cruiser Squadron 11.15-8.16
CinC NAWI 9.16-2.18 [VAd 4.17]
4th Battle Squadron 4.18-
(3)
John de Robeck [52] Cape Verde 9.14-
2i/c Eastern Mediterrenean 1-3.15
Eastern Mediterranean 3.15-5.16
3rd Battle Squadron 5-11.16
2nd Battle Squadron 11.16- [VAd 5.17]
(2) BLOCKADE RUNNER
Arthur Waymouth [51] Director of Naval Equipment -12.14
7th Cruiser Squadron 1-4.15
Superintendent, Portsmouth Dockyard 8.15-7.17
Archibald Stoddert [54] 5th Cruiser Squadron -9.14
South Atlantic 9-12.14
(3)
Hugh Evan Thomas [52] 2i/c 1st Battle Squadron -8.15
5th Battle Squadron 8.15-10.18 [VAd 9.17]
(3)
Robert Arbuthnot [50] 2i/c 2nd Battle Squadron -1.15
1st Cruiser Squadron 1.15-31.5.16 KIA
(3)
Stuart Nicholson [49] 6th Battle Squadron -4.16
East Coast of England 5.16-7.18 [VAd9.17]
Dudley de Chair [50] 10th Cruiser Squadron 8.14-3.16
3rd Battle Squadron 9.17-6.18 [VAd 9.17]
Admiral cmdg Reserves 7.18-
Henry Campbell [49] 7th Cruiser Squadron 8-9.14
Federick Tudor [51] Third Sea Lord 8.14-5.17
CinC China 6.17 [VAd 10.17]
Alexander Duff [52] Director of Mobilisation 8.14-
2i/c 4th Battle Squadron 10.14-1.17
Director Anti-submarine Warfare Division 1.17-
Assistant Chief of Naval Staff 5.17- [VAd 1.18]
(4) BLOCKADE RUNNER
Edward Charlton [49] Minesweepers 9.14-2.15
CinC Cape 6.16-5.18 [VAd 1.18]
East Coast of England 7.18-
(3) SPOTTER
Robert Phipps Hornby [48] 11th Cruiser Squadron 8-9.14
CinC NAWI 9.14-3.15 (invalided)
Mark Kerr [50] attached Greek Navy - .15
Taranto 5.16-1.17
Royal Naval Air Service 1.17-3.18
Horace Hood [44] Naval Secretary 8-10.14
2 i/c Dover Patrol 10.14-4.15
3rd Battlecruiser Squadron 5.15-31.5.16 KIA
(3) SPOTTER
John Eustace [53] Ministry of Munitions 15/19 [VAd 8.18]
William Pakenham [53] 3rd Cruiser Squadron -3.15
2nd Battlecruiser Squadron 2.15-12.16
Battlecruiser Fleet 12.16-12.18 [VAd 9.18]
(3) SPOTTER
Francis Miller [51] 9th Battle Squadron 8-9.14
Trevelyan Napier [47] 3rd Light Cruiser Squadron 1.15-1.17
1st Cruiser Squadron 1.17-12.18 [VAd 10.18]
Arthur Leveson [52] Director Operations Division-1.15
2i/c 2nd Battle Squadron 2.15-12.16
2nd Battlecruiser Squadron 12.16-10.18
5th Battle Squadron 10.18-
Sydney Fremantle [47] 2i/c 3rd Battle Squadron .15- .17
Aegean 8.17-1.18
Deputy Chief of Naval Staff 1.18-
Henry Oliver [49] Director of Naval Intelligence -8.14
Naval Secretary 10-11.14
Admiralty War Staff 11.14-5.17
Deputy Chief of Naval Staff 5.17-1.18
2 i/c 1st Battle Squadron 1.18-
George Ballard [52] Admiral of Patrols -5.16
Malta 9.16-
Morgan Singer [50] Director of Naval Ordnance -12.16-
2 i/c NAWI 12.16-
& 9th Cruiser Squadron 12.17-
Promotions to Rear Admiral 1914-1918
Ernest Gaunt [49] RN Barracks, Chatham 10.14-
2 i/c 1st Battle Squadron 8.15-12.16
CinC East Indies 6.17-
Cecil Dampier [47] not employed 1915/18
2 i/c Dover 1918-
Osmond Brock [46] 2 i/c Battlecruiser Squadron 3.15-
1st Battlecruiser Squadron 8.15-
Chief of Staff, Grand Fleet 12.16-
(3)
Arthur Hayes Sadler [52] not employed 1915/18 Aegean 1-2.18
(2) POOR LEADER
Richard Phillimore [51] Russia 8.15- .16
1st Battlecruiser Squadron 11.16-
& Aircraft Carriers 1.18-
(4) SPOTTER/BLOCKADE RUNNER
Charles Vaughan Lee [48] Royal Naval Air Service 8.15-1.17
Superintendent, Portsmouth Dockyard 1.17-
(SPOTTER/FLEET DESTROYER) - AIR MARSHAL
Douglas Nicholson [49] not employed 1.16-
2i/c 4th Battle Squadron 6.17-
Cecil Hickey [51] Director of Training 1.16-
Francis Kennedy [53] not employed 6.16-
Chief of Staff, Nore .18-
Heathcote Grant [52] not employed 6.16-
2 i/c Dover .17-
Gibraltar 7.17-
Thomas Jackson [48] Director Operations Division 1.15- [RAd 6.16]
Egypt & Red Sea 7.17-
(3)
William Goodenough [49] 2nd Light Cruiser Squadron -12.16 [RAd 6.16]
2 i/c 2nd Battle Squadron 1.17-
(3) SPOTTER, SUPERIOR TACTICIAN
Michael Culme-Seymour [49] Director of Mobilisation 14- [RAd 6.16]
2nd Light Cruiser Squadron 2.18-
Aegean 5.18-
George Hope [48] Director Operations Division 5.17-
Deputy First Sea Lord 1.18-
Roger Keyes [45] 2 i/c 4th Battle Squadron 5.17-
Director of Plans 6.17-
Dover Patrol 12.17-
(5) SEAWOLF, SUPERIOR TACTICIAN
Cecil Lambert [53] 2nd Light Cruiser Squadron -2.18
Aegean 2-4.18
attached RAF 4.18-
(SPOTTER/SUPERIOR TACTICIAN) - AIR MARSHAL
Hugh Tothill [52] Fourth Sea Lord 5.17-
Victor Stanley [50] Russia 1918
Lionel Halsey [45] Third Sea Lord 5.17-
2nd Battlecruiser Squadron 6.18-
Edward Alexander-Sinclair [52] 1st Light Cruiser Squadron -7.17
6th Light Cruiser Squadron 7.17-
(3) SPOTTER
James Fergusson [46] Mediterranean Patrols 4.17-4.18
2nd Light Cruiser Squadron 5.18-
William Hall [46] Director of Naval Intelligence 14/19 [RAd 4.17]
Alan Everett [49] Naval Secretary -10.18
4th Light Cruiser Squadron 10.18-
Thomas Hunt [51] 3rd Light Cruiser Squadron 7.17-
Lewis Clinton-Baker [51] Minelayers 1.18-
John Green [51] White Sea .18-
Vivian Bernard [49] Portland Base 9.17-
James Ley [48] Director Staff Duties 1.18-
Edmund Hyde-Parker [49] Director of Mobilisation 1.18-
Edward Phillpotts [47] Director Naval Equipment 1.18-
Frederick Learmouth [52] Director Fixed Defences 3.18-
Philip Colomb [51] Pacific 9.17- [RAd 4.18]
(3)
George Borrett [ ?] 7th Light Cruiser Squadron 4.18- [RAd 8.18]
Walter Cowan [47] 1st Light Cruiser Squadron .17- [RAd 9.18]
(3)
Maurice Woolcombe [50] not employed [RAd 10.18]
(3)
Martin Dunbar-Nasmith E class Submarine Commander
(3) SEAWOLF

ENGINEER VICE ADMIRAL
Henry Oram [56] Engineer-in-Chief, Admiralty -6.17
ENGINEER REAR ADMIRAL
George Goodson [52] Deputy Engineer-in-Chief -6.17
Engineer-in-Chief 6.17- [VAd]
Ernest Ellis [?] Inspector of Naval Ordnance -17
William Pamphlett [?] Admiralty staff ?
Albert Westaway [?] ??
Arthur Turner [53] Chief Engineer, Grand Fleet - .17
Sylvester Rawling [?] ??
William Anstey [54] Assistant Engineer-in-Chief - .17
William Mogg [54] Chief Engineer, Home Fleet/2nd Fleet -1916
Chief Engineer, Portsmouth 7.16-
Edward Gaudin [?] Assistant Engineer-in-Chief -6.17
Deputy Engineer-in-Chief 6.17-
Promotions to Engineer Rear Admiral
George Hudson [55] Chief Engineer, Nore 5.16-
William Whittingham [54] Chief Engineer, Scottish Coast 11.16-
William Juniper [?] attached Nore Command 5.17-
John Richardson [55] Chief Engineer, East Coast of England 6.17-
Charles Jones [55] promoted 10.17 -post?
Henry Humphreys [? ] Chief Engineer, Plymouth 4.18-
Fred Hoare [55] promoted 4.18 -post?
Arthur Kingsnorth [54] promoted 1918 -post?
Archie Emdin [53] Engineer Manager, Malta Dockyard


IMPERIAL GERMAN FLAG OFFICERS
STATE SECRETARY, NAVY OFFICE
Grand Admiral Alfred von Tirpitz
3.16 - Admiral Eduard von Capelle
10.18 - Vice Admiral Paul Behncke
10.18 - Vice Admiral Ernest Mann Edler von Tiechler
HEAD, KAISER'S NAVAL CABINET
Admiral Georg Muller
CHIEF OF ADMIRALTY STAFF
Admiral Hugo von Pohl
(3) CAUTIOUS
2.15 - Admiral Gustav Bachmann
9.15 - Admiral Henning von Holtzendorff
8.18 - Admiral Rheinhard Scheer
NB The Kaiser exercised control of the Navy through the above three officers who
had overlapping and conflicting duties.
SUPREME COMMANDER, BALTIC 1914-1917
Grand Admiral Prince Heinrich of Prussia
Chief of Staff - Rear Admiral von Uslar
8.18 - Admiral Frhr Walter von Keyserligk
CINC BALTIC NAVAL STATION
Vice Admiral Gustav Bachmann
2.15 - Admiral Freidrich von Ingenohl
(2) POOR LEADER
9.15 - Admiral Gustav Bachmann
8.18 - Admiral Wilhelm Souchon
(4) BLOCKADE RUNNER, SPOTTER
Kiel Naval Base 1914 - Vice Admiral Henkel-Gebhardi
5th Squadron 1914 - Vice Admiral Grepow
6th Squadron 1914 - Rear Admiral Echermann
Baltic Coast Defence 1914 - Rear Admiral Mischke
Baltic Recce Force - 1916 - Rear Admiral Langemarck
12.16 - Rear Admiral Hopman
12.16 - Rear Admiral Hopman-12.17
CINC NORTH SEA NAVAL STATION
Vice Admiral Gunther Krosigk [served in this post for whole of the war years]
Wilhelmshaven Naval Base 1914 - Rear Admiral Engelhard?
Cuxhaven Naval Base 1918 - Rear Admiral Engelhard
COMMANDER FLANDERS COAST 1914-1918
Admiral Ludwig von Schroder
CINC MEDITERRANEAN SQUADRON
Rear Admiral Wilhelm Souchon
9.17 - Vice Admiral Rebeur-Paschwitz
CINC BLACK SEA
1.18 - Vice Admiral Albert Hopman
CINC FAR EAST SQUADRON 1914
Vice Admiral Maximilian Graf Spee
(4) BLOCKADE RUNNER, SUPERIOR TACTICIAN
THE HIGH SEA FLEET 1914-1918
Admiral Friedreich von Ingenohl
2.15 - Admiral Hugo von Pohl
1.16 - Admiral Rheinhard Scheer
(4) SEAWOLF
8.18 - Vice Admiral Franz Ritter von Hipper
(5) BLOCKADE RUNNER, SUPERIOR TACTICIAN
Chief of Staff 1.16-11.18 - Rear Admiral von Trotha
1st SQUADRON
Vice Admiral Lans
By 5.16 - Vice Admiral E Schmit
By 11.18 - Vice Admiral Boedicker
(4) SPOTTER
2nd SQUADRON
Vice Admiral Scheer
By 5.16 - Rear Admiral Mauve
(3)
3rd SQUADRON
Rear Admiral Funks
.15 - Vice Admiral Scheer
1.16 - Vice Admiral Paul Behncke
by 11.18 - Vice Admiral Kraft
4th SQUADRON
Vice Admiral E Schmidt
Later - Vice Admiral Mauve
9.17 - Vice Admiral Souchon
8.18 - Vice Admiral Meurer
(3) SPOTTER
1st SCOUTING GROUP/Cmdr Recce Forces
Rear Admiral Franz von Hipper
8.18 - Rear Admiral Ludwig von Reuter
(4) SEAWOLF, BLOCKADE RUNNER
2nd SCOUTING GROUP/Cmdr Destroyers
Rear Admiral Maas
By 5.16 - Rear Admiral Boedicker
By 1917 - Rear Admiral Reuter
1.18 - Rear Admiral Levetszow
3rd SCOUTING GROUP
Rear Admiral Tapken 1914-?
4th SCOUTING GROUP
1915 - Rear Admiral Scheidt
by 5.16 - Commodore Reuter
by 11.18 - Commodore Karpf
TORPEDO BOATS
7.15 - Commodore Andreas Michelsen
(4) SEAWOLF, BLOCKADE RUNNER
6.17 - Commodore Heinrich
(4) SEAWOLF
CHIEF OF U BOATS
6.17 - Commodore Andreas Michelsen to 11.18


FOR AUSTRIA-HUNGARY -
George Ritter Von Trapp
(4) SEAWOLF

NAVAL DOCTRINE AND NAVAL TECH (pre-1914)
Basic - Trafalgar tactics and technology
- Wooden Walls - wooden warships, basic, sail powered.
- Submarine Technology - first advances in submarine technology
(ie Fulton's experiments)
Ironclad Navy - ACW naval tech, emphasis on blockades and commerce raiding.
- Steam Engines - required for building engine powered ships
- Fulton's Clermont - first steam engine powered ship, basis for engine powered ships.
- Steam Frigates (Cruisers) - very primitive battleships, sailing ships with engines
(ie American Civil War ships)
- Ironclad floating batteries (Destroyers) - armor plated gunboats for support of amphibious landings.
- Experimental submarine technology - required for next phase of sub development.
- Balloon reconnaissance - first stage of naval aviation.
(ie CSS Huntley)
- Ironclads (Destroyers) - primitive battleships, armored and engine powered but retaining traditional rigging
(ie HMS Warrior/La Gloire)
- Improved Propulsion 1 - more efficient coal burning reciprocating engines
- Armstrong Armor Piercing Guns - actually of limited effect on armor when tested. Adds slightly to ship's attack value.
- Naval Raiders - very primitive commerce raiding cruisers. Req. commerce raiding doctrine.
(ie CSS Alabama)
- Box Iron Clads (Destroyers) - extremely primitive ironclads mounting guns in an armored box hull.
(ie CSS Virginia)
- Barbettes - raised towers for housing cannon. No overhead protection. Req for The Turret Ship.
- Naval Turrets - use of rotating gun turrets for housing main guns.
- Monitors (Destroyers) - extremely primitive ironclads mounting guns in a revolving turret.
(ie USS Monitor)
- Armor piercing shells 2 - improved shells that can actually pierce armor. Brings attack value up to par with armor value.
- Ramming tactics - required for further naval development. All ships are built with ramming bows.
The Steel Navy
- Lessons of the American Civil War - theoretical basis for advancement of naval thought. Req. for any further devt.
- The Turret Ship - basis for all further developments. Ship armed with a turret mounted on a
barbette. Still carries primitive rigging. (ie HMS Monarch/Captain)
- Raiding Cruisers (Cruisers) - primitive cruisers.
(late 19th C cruisers)
- Steam Powered Battleships - ship armed with turrets fore and aft powered by engines alone.
(ie HMS Devastation)
- Electricity - probably would need dynamo tech to accomplish this. More efficient and safer than oil lamps.
- Breech loaders - more efficient than old muzzle loading cannon, required for further developments in naval armaments.
Jeune Ecole - Less emphasis on Battleships, more on commerce raiding, torpedo boats and subs
- Protection to Vitals - lighter armor in exchange for speed
- Krupp Armaments - superior guns and armor
- Harvey Steel - nickle hardened armor plating
- Improved Propulsion 2 - quadruple expansion reciprocating engines.
- Cruiser Rules - Raiders are required to stop their victims and allow the crews to
abandon ship. Required for next stage of cruiser devt as well as sub devt.
- Shell hoists - shells are now brought up from the magazine by hoist increasing ships safety.
- Improved balloons - more control and better construction.
- Monster Guns - guns larger than 10" giving vastly greater killing power to battleships.
The New Navy - More emphasis on global power projection. Improved endurance for ships.
- Second Class Battleships (Cruisers) - large CAs with a battleship's guns.
(ie USS Maine)
- Coastal Defense Battleshps - primitve battleships with the most modern guns.
(ie Spanish American war era Battleships)
- Protected Cruisers - Commerce raiders with very little armor, light anti-merchant guns
(ie Spanish American war era Cruisers/primitive CLs)
- Armoured Cruisers 1 - Cruisers with armor to serve as fleet scouts.
(ie HMS Edgar, HMS Drake classes)
- Parsons Turbines - improved propulsion through steam powered turbine engines.
- Larger main guns - upgrades to 6" guns.
- Mixed armament - armored cruisers and battleships armed with various types of heavy guns.
- Showing the Flag - warships are built less as ships of war but as symbols of power
particularly in regard to Imperial colonies.
- Gunboat diplomacy - use of naval power projection to achieve political ends.
More efficient use of overseas stations.
- Gunnery Training 1 - constant practice firings and target shooting.
- All big gun battleships - main armament of battleships only consists of 11" and heavier guns.
- Armoured Cruisers 2 - multiple gunned armored cruisers.
(ie HMS Monmouth or other County class ships)
- Primitive Dirigibles - required for Airships.
Damn the Torpedoes - Mine and Torpedo Warfare.
- Primitive torpedo boats (Destroyers) - experimental type with few guns but lethal with torps.
- Naval Mines 1 - primitive electronic and contact mines.
- Torpedo Defenses - torpedo nets to protect against torpedo attacks.
- Torpedo Boat Destroyer (Destroyers) - heavier armament over torpedoes, used to attack TBs.
- Improved Safety Aboard Ship - ships stand less chance of blowing up via Methane.
- Quick-Firing guns - better defense against torpedoes.
- Improved Propulsion 3 - More reliable engines that generate more speed.
- Magazine Safety - less chance of blowing up due to poor safety proceedures.
Fear God, Dreadnaught (all) - the dreadnought era
- internal subdivision - ships are now compartmentalized.
- experimental oil powered turbines - required for oil fired turbines.
- Wireless Telegraphy - improved communications. Better C3.
- Armoured Cruisers 3 - Improved Armored cruisers with better protection.
(ie HMS Cressy)
- Lessons of contemporary naval engagements - improved C3 (Req. for DN)
- The naval theoreticians (Mahan, Fisher, Tirpitz) - doctrinal improvements (Req. for DN)
- Armoured Cruisers 4 - Larger, better armored cruisers for fleet escorting.
(ie HMS Duke of Edinburgh, Russo-Japanese war cruisers)
- Improved Propulsion 4 - more efficient and faster engines (Req. for DN)
- Naval Engineering - superior warship construction.(Req. for DN)
- Dreadnought - superior battleship in terms of speed, armor, armament and C3.
(ie HMS Dreadnought - of course!!)
- Large Armored Cruiser - big armored cruisers capable of battle line action.
(ie SMS Blucher or SMS Scharnhorst)
- Speed over protection - better speed at the cost of armoring. Required for Dreadnought Armored Cruiser.
- Dreadnought Armored Cruiser - big armored cruisers with battleship's guns and cruiser armor.
(ie HMS Invincible)
- Scout Cruisers - lightly armed and unprotected cruisers.
- Airships - large dirigibles capable of carrying bomb loads and some machine guns.
- Naval Scout Aircraft - needs Kittyhawk/Wright Bros EVENT. Primitive land based scout planes.
- Scout Cruisers - very small, inexpensive cruisers for recce and flag-showing purposes.
(ie HMS Pegasus, HMS Eclipse)
The Naval Arms Race.
- Naval Arms Race - larger shipbuilding capacity as your nation struggles to maintain naval 'parity'.
- Uniform armament - rather than having many guns of different calibers, ships are armed with
a few turrets of heavy guns.
- Armored Cruisers 5 - Uses uniform armament with improved fire control.
(ie HMS Minotaur)
- Centerline Main armament - all main armament is placed along the centerline for better efficiency.
- Dreadnought 2nd generation - all guns grouped along the centerline.
(ie HMS Colossus and Neptune Classes)
- Battlecruisers - faster and bigger than primitive Dreadnought Armored Cruisers. Turrets grouped along the centerline.
(ie HMS Indefatigable/SMS Goeben)
- Lessons of the Titanic (requires Titanic event) - more lifeboats, better internal compartmentalization (req. for 3rd generation DN)
- Dreadnought 3rd generation - improvement on 2nd generation ships with better C3 and fire control as well as much heavier guns (13.5")
(ie HMS Orion/HMS Iron Duke)
- Battlecruisers 2 - the biggest and best armed battlecruiser versions of 3rd gen. Dreadnoughts.
(ie HMS Lion/HMS Queen Mary/SMS Lutzow)
- Dreadnought 4th generation - mounting powerful 15" guns, these represent the peak of dreadnought development.
(ie HMS Royal Sovereign/SMS Baden)
- Oil fired turbines - much improved speed and fuel efficiency. Req. for fast BB.
- Fast Dreadnought Battleships - larger, more powerful battleships with oil fired turbines.
(ie HMS Warspite)
- Magazine Explosion prevention - following the battles of Dogger Bank and Jutland the Germans and much later the British took better precautions with shell handling and prevention of magazine explosions. Required for Battlecruisers 3.
- Battlecruisers 3 - larger, faster and better armored making 30kts and armed with 15" guns.
(ie HMS Renown/SMS Mackensen/IJN Kongo)
- Super Battlecruisers - the epitome of battlecruiser design, the largest warships in the world.
(ie HMS Hood)
- Super Dreadnoughts - the epitome of dreadnought battleship design mounting the most number of turrets with the biggest guns on the largest hull for the best speed.
(ie IJN Hyuga?)
- Long Range Gunnery - improved gunnery at maximum range
- Concentration of Fire - squadrons concentrate fire on single targets
- Improved Fire Control 1 - Centralized Fire Control
- Improved Fire Control 2 - Gun Directors
- Improved C3 - better communication between the bridge and the crew stations.
- Improved Damage Control proceedure - better damage control prevents ships from sinking too rapidly.
- Gunnery Training 2 - better fire control and accuracy.
- Optics - range finding equipment, better accuracy.
Wartime Developments:

1. Naval Aviation - from shore based squadrons and zeppelins to primitive 'seaplane carriers'
and ship mounted catapults to the first converted aircraft carriers.
2. Improved guns - growing successively larger till they reach 15" or even 18" guns.
3. Oil Fired Turbines - making ships extremely fast.
 
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Naval Leadership

For naval leaders or any leaers of this period for that matter I don't think it would be unrealistic to have leaders that were historically botched or wasteful of men or just plain bad as 0 level leaders while the more 'normal' ones should all be 1. I suspect the majority of the leaders during this time (Haig, et al) were good as 'Major Generals' (game terms) but by the time they were promoted to 'General' or 'Field Marshal' they were down to 0 skill points! NONE had any experience handling armies of this size since before WW1 there were NO armies of this size... except (I correct myself!) perhaps in Germany or France. France though had the disadvantage of believing in her own elan which led to the slaughter of the red trousers throughout the war.

I probably mentioned it in my previous post but I think its interesting to mention again (you just GOT to include him in the game!) that the legendary Captain von Trapp of Sound of Music fame was Austro-Hungary's foremost sub commander during the war (thats why he became a baron and was 'decorated by the emperor').

Ahhh... the hills are alive...

Regards all,
Richmond
 

Johan Elisson

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The revolter events wouldn't be that hard to include, either as a real revolting nation or as an event which increases dissent or something like that. The Zapata revolters are already in the game as a separate country owning (together with others) almost half of Mexico and at war with the Mexican government.

I would really like you to provide more info about the Brittish OOB, like position of all the divisions and higher commands (were the divisions placed in corps?). Also, how big were the (what does TF stand for) contigents, big enough to be included as militia divisions?

I hand the naval doctrine and naval tech (very good work, and I don't think we have talked about naval tech/doctrine so that makes it even better) over to drbolo.

Thanks!

/Elisson
 

von Moltke

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If not, I propose that we should probably divide the chemical weapons technology into two parts, with the CW systems (Rocketry) and the actual chemicals (Nuclear). The former would include chemical release tanks, chemical munitions and gear that facilitates the safe storage and handling of CW, while the latter would include simple irritants, mustard gas, etc.

I can't really comment on this yet, as I won't be starting my work on the chem tech tree until Monday. Once I see how many tech's I can come up with, we can discuss splitting it into seperate tech trees.

As for the siege arty. being meshed in with the chem weapons, I think it's a great way to represent those big Krupp 400's. This obviously belongs in the Arty. tree though, not the chemical one.
 

unmerged(3125)

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Hats off to Richmond516 for all the data, especially the naval technology. I hope Richmond516 can also help create the Submarine technology and Naval Doctrine as well.

As before, I have decided to work backward by devising unit stats to help devise and plug in the necessary technology. Again, being the lazy person that I am, I propose to keep the number of ship types to three per class (except Transport) and basic naval technology should already include metallic hulls, breech-loading guns and steam power plants.

One question: Can we modify the software so that before certain technological breakthroughs, ships use coal as its fuel? While coal might be more plentiful, the transition to oil-fueled ships allows for bonuses (increased organization, reduced supply consumption, allows upgrade to advanced warships, etc.). If not, I will assume that all military units, including naval vessels, are oil-fueled in creating technology.

Descriptions:
Pre-Dreadnought: Older battleship with mixed armament (USS Virginia, HMS Majestic).
Dreadnought: Typical Dreadnought with 12-inch guns.
Super Dreadnought: Increased protection, armament and speed.
Basic Cruiser: Little or no armor protection.
Armored Cruiser: Added protection, but inferior armament and armor compared to battleship.
Battle Cruiser: Similar in firepower and superior mobility compared to battleship, but much less armor protection. Tech should reflect (with the deactivate functions) national preferences (German BC had more armor, but slower than the thin-skinned British BC).
Basic Destroyer: Early torpedo boat destroyer.
Enhanced Destroyer: Wartime modifications to increase firepower and protection.
Advanced Destroyer: Multifunction vessel, including ASW and AA armament.
Converted Carrier: Based on converted cruiser hull, carry 1 air division.
Basic Carrier: Purpose-made carrier with wooden flight deck, can carry 1 air division.
Advanced Carrier: Metal flight deck, can carry 2 air divisions.
Coastal Submarine: Early submarine with short range and limited capabilities.
MR Submarine: Capable of operating in the open seas with enhanced capabilities.
LR Submarine: Long-range boats with latest in sub technology.

Attributes
Speed-SurfaceDetect-AirDetect-SubDetect-Visibility-SeaDef-AirDef-SeaAttack-SubAttack-AirAttack-Range

Battleship:
Pre-Dreadnought 15-1-1-1-90-6-1-6-1-1-6000
Dreadnought 20-1-1-1-90-9-2-8-1-2-8000
Super Dreadnought 25-1-1-1-90-12-2-10-1-2-10000

Cruiser:
Basic Cruiser 27-1-1-1-70-2-1-4-1-1-8000
Armored Cruiser 30-1-1-1-70-4-3-5-1-3-10000
Battle Cruiser 32-1-2-2-70-5-4-7-1-5-12000

Destroyer:
Basic Destroyer 30-3-1-2-50-1-1-2-2-1-8000
Enhanced Destroyer 32-3-2-3-50-2-2-2-3-2-10000
Advanced Destroyer 34-3-3-5-50-3-3-3-4-4-12000

Aircraft Carrier:
Converted Carrier 25-1-1-1-90-1-1-1-0-1-8000
Basic Carrier 25-1-1-1-100-2-2-1-0-1-10000
Advanced Carrier 30-1-2-1-100-2-3-1-1-2-12000

Submarine
Coastal Submarine 8-2-1-1-40-2-1-2-1-1-3000
MR Submarine 10-3-1-1-30-3-1-3-1-1-5000
LR Submarine 13-4-1-1-20-4-1-5-1-1-8000

Transport: No changes to current transport.

Default organization (30), manpower requirement, supply and fuel consumption are same as HoI.
I have omitted shore bombardment as I have no idea if it works.
Build time and cost depends on how the people working on economics and resource figure things out, though we can easily use the default values.
 

unmerged(3125)

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I have come up with a system for labeling technology in the mod. The first letter would reflect the category, with the following numbers to denote the specific tech. Numbers ending in 00 are theoretical breakthroughs that offer no immediate bonuses, while other numbers denote applications with tangible benefits.

A Infantry
B Armor
C Electronics
D Industrial
E Rocketry
F Nuclear
G Naval
H Submarine
I Artillery
J Heavy Aircraft
K Light Aircraft
L Land Warfare Doctrine
M Air Warfare Doctrine
N Naval Warfare Doctrine

For example, the following is what I have finalized as Infantry technology. A200 (Pre-War Innovations) is a second-level theoretical breakthrough and A402 (Gas Mask) is a level four application with defensive bonus.

A100 Modern Firearms
A101 Bolt-Action Magazine Rifle
A102 Field Fortification
A103 Modern Machinegun

A200 Pre-War Innovations
A201 Light Machinegun
A202 Military Railroad Battalion
A203 Barbed Wire

A300 Early War Innovations
A301 Light Mortar
A302 Steel Helmet
A303 Modern Depot System
A304 Modern Trench System

A400 Mid-War Innovations
A401 Medium Mortar
A402 Gas Mask
A403 Antitank Rifle
A404 Portable Pontoon Bridge

A500 Late War Innovations
A501 Flame Thrower
A502 Storm Trooper Unit
A503 Sub-Machinegun
A504 Specialized Assault Gear
 

Johan Elisson

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Good work drbolo!

I don't think it is possible to make ships consume coal instead of oil.

Why not just use the normal HoI 1000-13000 tech labels?

As for me, I've just finished an OOB for Russia.


/Elisson
 

celedhring

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You could make coal-powered ships consume huge amounts of supplies and no fuel, instead. You are using coal to produce those supplies, anyway.
 

unmerged(3125)

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Apr 18, 2001
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Originally posted by Elisson

Why not just use the normal HoI 1000-13000 tech labels?

/Elisson

Well, the existing system was a bit confusing for me and it was more for my benefit than anything else. Besides, I don't think we need that many numbers, so thought a streamlined system might be better.

And thank you celedhring for the great idea of using supplies to fuel ships.
 
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