Originally posted by Kuniworth
Anyone?
Originally posted by Darkrenown
Short responce: If being wrong was a source of energy we could attach some wires to you and power 70% of the USA.
Slightly longer responce: What are you talking about? HoI and Risk have 3 things in common: They are both games. They both have soldiers in them. They both have maps of the world to play on.
Originally posted by Darkrenown
Short responce: If being wrong was a source of energy we could attach some wires to you and power 70% of the USA.
Slightly longer responce: What are you talking about? HoI and Risk have 3 things in common: They are both games. They both have soldiers in them. They both have maps of the world to play on.
Originally posted by TheDarkside
Risk does not have soldiers, just has plastic roman numeral looking things. (oh wait you mean the computerized version? ah nevermind havent played it!)
Originally posted by Alexander Seil
There's a fourth one, which is total lack of any realism whatsoever.
Originally posted by Bravic
ALOT less complex but infinately more playable.
I had 4 games of HOI, one of which was an all too brief multiplayer since l bought it last Wednesday. In the MANY years I've had WiF I've yet to ever get a game finished.
I LOVE this game.
Roughly finished or no.
Originally posted by boehm
u just need a regular group! - I have played about 20games.....WiF great game....I had hoped that basically HOI would be a realtime variant of WiF incl. Days of Decision and perhaps an improved economic, supply & partisan mechanism using some of the strengths of the computer vs the boardgame namely that it can run some pretty complex calculations behind the scenes without bothering the player with the details.....but I guess not!![]()
Originally posted by Aetius
But at least HoI requires less space...