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unmerged(159986)

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Why not develop an HOI online with payable content (good balanced and payable with ingame points too ).
It will generate a steady income for u Paradox ;)

I bet many will play and pay for this, including me.

Maybe 1 month is 1 day realtime.
 

Axe99

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HoI isn't the kind of game that favours the kind of 'online-only, subscription' business model, and even less for something that could be free-to-play (Oh Gaijin Entertainment, I liked you so much more before you War Thundered....). The kind of model PDS has now, with base game plus DLC is probably about as good as it gets for these kind of games without the business model starting to intrude upon the gameplay. A subscription-only model would be right odd (subscription-only games, usually MMOs, are based on the idea of continued new amounts of content, and on larger servers required for upkeep - neither of which HoI should require - unless you're proposing that it's a HoI MMO where we all play an individual participant up to something like a battalion commander, and even then the constraints of MMO-style design would mean it would be impossible to have any semblance to history and be any fun (who wants to play the garrison in Scotland for five years?))

And a free-to-play model would be so poor for HoI's gameplay I don't know where to begin! I've seen so many promising gameplay ideas destroyed by free-to-play, and am yet to play a single free-to-play game that actually offers entertainment value anywhere near approaching pay upfront games (noting that I'm not a MOBA person) that I shudder to think at what it would do for the franchise. I'm not worried, mind, as I'm quite confident the devs/pubs aren't anywhere near that insane to destroy the value of their IP ;).

Edit: Not trying to have a go OP, there's definitely nothing wrong with throwing ideas around :). This is just one I wouldn't personally get behind, and think it'd have a lot of problems (for another example, 1 month = 1 day, and it's online and with everyone so there's no pause or anything like that, so you lose the Battle of Stalingrad because it happened to coincide for when your family went out to Christmas lunch).
 
Last edited:

Jazumir

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Yeah, there is no realistic merit to this.

In utopia, though, i´d want it, but much closer to true real time (1:2 maybe) and with lots of complexity.
 

msaaim89

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As others have stated I don't think this would work with Hearts of Iron series or any Paradox games for that matter.

unless you're proposing that it's a HoI MMO where we all play an individual participant up to something like a battalion commander, and even then the constraints of MMO-style design would mean it would be impossible to have any semblance to history and be any fun (who wants to play the garrison in Scotland for five years?))

I remember this web game (it was in the OT forum not too long ago) were every player had control of a province. You had to build everything including materials and send it to the front. Whilst the idea wasn't too bad, it was just far too slow and required too many players

What would be cool (in HOI4) is if you could be commander and set operating areas for different army groups and assign them to different players settings objectives. You as commander decide who gets what units, but the Army Group Generals decide how to use them and what strategy.
 

Leermeister

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this wouldn't work, bad enough keeping people in a game where the months are a matter of minutes.


Just remake the stratagy first game world war 2 on-line with new graphics
 

Augustus93

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