Obviously in straight up fight Stellaris would win because scif fi tech > ww2 tech.
No becouse reality > fiction
Obviously in straight up fight Stellaris would win because scif fi tech > ww2 tech.
It could to easiely be done, since that puts way too much focus on something that is completly out of scope for an grand strategy game and would completly overload the game. Total War games have realtime battles, yes. But at the same time they lack any depth on the global map, where you basicly only really can do some generic diplomacy and build some buildings and recruit units. GSG games and RTS/TBS games have completly different focuses which rarely work if fused together.It could be done easily....On the start of any battle you could be able to (play it out in Total War perspective) and based on your performance there your divisions get bonuses or penalties. You would be done in 20-40 min maybe an hour, and after battle is over you would be back in Hearts of Iron perspective of the game. And one day we will see something similar. Maybe not from this studio but we will get it.
YYes you would play only those battles you deem important,,,same as you do it Total War,,nothing new there. Secondly game of this scope does not exist yet not cuz nobody would want to play it but rather cuz our computer technology is not advanced enough, can you imagine how Hearts of Iron would look like in 20 years???It could to easiely be done, since that puts way too much focus on something that is completly out of scope for an grand strategy game and would completly overload the game. Total War games have realtime battles, yes. But at the same time they lack any depth on the global map, where you basicly only really can do some generic diplomacy and build some buildings and recruit units. GSG games and RTS/TBS games have completly different focuses which rarely work if fused together.
Besides that, as i already said. Sure, lets say they would implement that feature somehow and for some unknown reason. You said an battle would be over in 20-40 minutes. Great, now you only have roughly 1000 more to go untill you defeated the Soviet Union. It would end up in you playing maybe 1 battle a hour and automate all others, which would make this feature completly out of place. Total War has only a few battles compared to an GSG game like Hearts of Iron.
Another problem would be, how you exactly controll those units. You surely cant put literaly hundreds if not thousands of tanks and 10.000 Soilders on the battlefield and expect anyone to be able to propperly command them or even be able to propperly run that on their pcs at all.
Putting them in Total War style regiments would be completly outdated and unrealistic and even RTS games that put alot of effort into realism like Theatre of War, where guns have realistic ranges, you dont even come close to controlling even an fraction of those troops.
No, nobody does it because it is simply very poor game design. You cant overload an game with content where you basicly have to skip half of it. Thats why we have 5 seperate IPs that focus on seperate timeframes rather than one big game that goes from 1444 to 1948 for example.YYes you would play only those battles you deem important,,,same as you do it Total War,,nothing new there. Secondly game of this scope does not exist yet not cuz nobody would want to play it but rather cuz our computer technology is not advanced enough, can you imagine how Hearts of Iron would look like in 20 years???
I totaly Agree with you that anybody desining game like that would have a lot problems on his hand to solve (gameplay wise)...But just imagine how would you build Total War: WW2 edition, it is clear that in that case turn based strategy on world map would not work, you would truly need something more similar to Hearts of Iron 4 plus some realy advanced AI far beyond what we have now. It might turn to look more like Total War or it would be more Grand Strategy based, but it would be an interesting game to play non the less.No, nobody does it because it is simply very poor game design. You cant overload an game with content where you basicly have to skip half of it. Thats why we have 5 seperate IPs that focus on seperate timeframes rather than one big game that goes from 1444 to 1948 for example.
As the Hearts of Iron Dev team already stated multiple times, if you implement an feature that most people will just skip/automate most of the time, then it is anything but an good feature and has no room in the game. That why there is no more 100% automation in HoI IV and why even the army AI only executes your orders rather than managing the war on its own.
Grand Strategy Games have completly different focuses than Realtime Strategy or Turn-based Strategy games. As much as i like the idea, dont get me wrong, they simply cant translate it into an gameplay that would make remotely sense and would be playable at the same time.
If you swap the setting of total war to ww2 you also run into the problem that ww2 combat wasnt line and formation combat as it was basicly untill ww1. It was much more dynamic and much less static. Simply puting 150 panzergrenadiere into an regiment and letting them march into an 25 by 6 formation simply wouldnt work.I totaly Agree with you that anybody desining game like that would have a lot problems on his hand to solve (gameplay wise)...But just imagine how would you build Total War: WW2 edition, it is clear that in that case turn based strategy on world map would not work, you would truly need something more similar to Hearts of Iron 4 plus some realy advanced AI far beyond what we have now. It might turn to look more like Total War or it would be more Grand Strategy based, but it would be an interesting game to play non the less.
Not something I'd want to see in one game.....BUT.....I like both games,,,,, but would like to see some kind of mixture between Total War series and Heart of Iron........... Something called Hearts of Iron: Total War.