I am not sure if this idea has been put forward but in case it has not here it goes.
What about the idea of designing the Army ( division, corps ect..) through a designer and once you have the composition that you want then start the game and construction would begin throughout your nation’s factories to start to supply the Army. Little by little your army would gain more equipment, men and organization.
This would work well with the equipment aspect that looks to be part of HOI IV. As your army fights it would lose equipment and men and the factories would be working hard to replace the losses. Depending on where the army is located the, amount of equipment that trickles in to the front could be varying significantly due to infrastructure. Maybe the factories can’t keep up with demand and it’s time to go on the defensive.
It would take away having to manage building of the units and could abstract the serialization of certain builds, so as time goes on you could supply the army more efficiently.
For example maybe you can choose to keep the tech level of your tanks at certain models. So an armored division could have 25% new models and 75% tried and true models, can do this with other equipment like guns as well. There would be a pool to take equipment from I suppose.
The designer could have a huge level of detail to specialize or you can make cookie cutter divisions or some of both. You could make the designer incorporate the existing forces and merge them into your perfect build with the hierarchy you desire.
Navy and Air force should be no different.
I think this would add great flavor, be more realistic and less time consuming without losing the immersion.
What about the idea of designing the Army ( division, corps ect..) through a designer and once you have the composition that you want then start the game and construction would begin throughout your nation’s factories to start to supply the Army. Little by little your army would gain more equipment, men and organization.
This would work well with the equipment aspect that looks to be part of HOI IV. As your army fights it would lose equipment and men and the factories would be working hard to replace the losses. Depending on where the army is located the, amount of equipment that trickles in to the front could be varying significantly due to infrastructure. Maybe the factories can’t keep up with demand and it’s time to go on the defensive.
It would take away having to manage building of the units and could abstract the serialization of certain builds, so as time goes on you could supply the army more efficiently.
For example maybe you can choose to keep the tech level of your tanks at certain models. So an armored division could have 25% new models and 75% tried and true models, can do this with other equipment like guns as well. There would be a pool to take equipment from I suppose.
The designer could have a huge level of detail to specialize or you can make cookie cutter divisions or some of both. You could make the designer incorporate the existing forces and merge them into your perfect build with the hierarchy you desire.
Navy and Air force should be no different.
I think this would add great flavor, be more realistic and less time consuming without losing the immersion.