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Jul 11, 2001
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I tried to compile to create an exhaustive list of features from the previews and threads, which is already known of HOI.


open up new fronts in far-flung corners of the globe left untouched by the real conflict

focused more on the circumstances surrounding war such as military maneuvers, technological research, logistics, and diplomatic cooperation.

it is more of a grand campaign game

certain trigger events from real-world history will not take place no matter what the player does. events are hard to avoid, but can be avoidable at a great conscious effort. definitely will be included is the option to select which party will win elections in the democratic countries.

* * *

General gameplay

Every nation on earth will be playable. Vatican and Liechtenstein will not be in the game.

Government types: democracy, fascism, communism.
Fascist Faction:

National Socialist
Fascist
Paternal Authoritarian


Democratic Faction:

Liberal-Conservative
Centrist
Reformed Socialist


Communist Faction:

Left Wing Radical
Leninist
Stalinist

December 31, 1947 is the end-date.

the timescale is adjustable for gamespeed



Combat

100 different ground, sea, and air units

Manpower (fused for raising units) is very much limited due to the short time period represented.

command thousands of military officers: most army, corps, and divisional commanders of every nation

You can send out submarines to hunt the other nations' convoy routes and order bombing missions on enemy cities and industries to reduce their capabilities.

combat resolution: It's a realtime game. No such thing as something resolved first.

The Maginot Line is in.

weather will affect combat, and bombing missions can usually not be flown in full storm

there will be night/day. Some technologies allow you to fight better at night. Its harder to find things at night.


Diplomacy

There are three different sides to the conflict, and one side--the communist Comintern--can join either the Axis or the Allies, or stay neutral. The rest of the countries are neutrals and will be affected by diplomatic actions by the major powers

Command thousands of historical figures from heads of state to minor functionaries. Each country will have a government with historical persons: a head of state, a head of government, and eight ministers/staff chiefs. These ministers each have a distinct personality, which gives various benefits or penalties to their field of work. They also have various skill and loyalty levels. In an election you can change the whole cabinet in a sweep, but otherwise (between elections) you have a replacement pool with guys and girlies to promote.
The government structure consist of the following ministers:
Head of State
Head of Government
Foreign Minister
Minister of Armament
Minister of Security
Head of Military Intelligence

The armed forces leadership is the folowing:
Chief of Staff
Chief of Army
Chief of Navy
Chief of Airforce

You can 'Install Puppet Regime' and there will be a cabinet for them.

Coups are possible. There are what we call 'Shadow Cabinets'

Democratic nations cannot go on offensive wars without positive popular opinion at home or a parliament fully in favor of it. the opinion for war is primarily increased by Axis or Comintern success

there are some very interesting cooperative features. For example, as an Italian player you might let the Germans take control over almost your entire army on the eastern front while you focus on Africa. You can leave control to an ally.

Spies will be in the game.

Each country has a certain diplomatic influance.

Economy

War exhaustion is not in the game. There is something called dissent (among your population) which rise if you are unable to supply your population with adequate consumer goods and of course if you are loosing the war.

Resources: oil, iron, rubber, coal + supplies.

Technology research

provide logistics for your armies and develop new technologies and doctrines for your troops. We currently have about 700 technologies that can be researched, in 14 categories like rocket technologies and naval doctrines. (The system has been designed and researched by some military historians for almost a year!) There are different research strategies within each tech category. As an example, when you have researched the technology of the basic submachine gun, all new infantry units utilizing it will have better soft-attack values.

Doctrine is seperated from Technology Research

All the "Secret Weapon Projects" are designed to be included plus some real post-45 techs. Atomic weapons: cost to 'try' to development is very high


Logistics

Complex convoy systems will be required to provide raw materials for your industries.

you will have to draw supply lines through occupied areas, with your HQ units acting like forward distribution points
 
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Jul 11, 2001
636
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questions about features

General gameplay


Combat

 It looks like infantry can be equipped with several additional weapons such as parachute, AT-gun, and hopefully some others (AA gun). These kinds of equipment could also be developed in technology research (just think of the Panzerfaust, Bazooka and others)
 The Maginot Line is in. What about the Siegfried Line? The Stalin Line? The Eben Emael fort? I hope that it will be in general be able to make fortifications in provinces.
 Submarines must be able to travel submerged. Otherwise German subs are unable to get out to the Atlantic. (not to speak about how unrealistic it would be without that option. This makes namely the use of subs unavoidble). On the other hand I assume that among the technologies there will be sonar development as well.
 Night technologies will affect air and sea units. The new equipment will be given to a unit similarly as in case of land units (see AT, AA guns)?
 As for promoting military officers: when promoting they lose 1 skill level while gain 1 loyalty. I hope that skill could also increase with successes not only experience (a brilliant and talented leader is not equal to an experineced one)

Diplomacy

 I can hardly see any possible alliance member for the COMINTERN throughout the game. What I can imagine that the Republican Spain, Mongolia and Communist China will have communism as government types.
 What is the main advantage to use a puppet regime? I assume the lowest occupation resistance but also lower production level in the given country. Maybe free use of raw materials, resources.
 Under which cirsumstances will a coup take place? What consequencies will it have? New ministers surely should show up, without any possibility to choose from the pool by the palyer. Change of the governement type should also be the case.
 I hope that „democratic nations cannot go on offensive wars” means that this potion is totally faded out for these countries. I mean that in EU by taking into account a huge drop in stability you could survive without any major problem to go on with a –6 stability hit (event at very hard level). However, we still don’t know much what „positive popular opinion at home” or „parliament fully in favor” means.
 I hope that „The opinion for war is primarily increased by Axis or Comintern success” also involves the possibility of a war between democratic countries (Farnce, UK) and the USSR if the latter chooses an extremeley (beyond the historical circumstances) aggressive strategy. Just think of the Finnish-Soviet war when the UK was almost about intervening on the Finnish side (the Narvik contingent was already aboard).
 Spies. I hva read this in the FAQ of the Forum but never herad anything what this could mean. Stealing technology? Discovering units in fog of war?

Economy

 What about tarde? I haven’t heard anything about that so far. It must be extremely important for all the countries to be able to trade with the strategic resources. (e.g. the UK could replace some far-east-convoys with American ones. Or, Germany could substitute iron from Sweden with iron from the USSR, etc.). Without that, the game will be very unreal IMHO.
 The production of artificial oil and rubber must be included. Without that Germany should have collapsed much earlier in WWII. I think this should be possible to do in factories as other production goods.
 Moving / pulling down a factory is a must! Otherwise the Soviets will suffer huge production disadvanteges when Germany conquers their industrial sites. Both of these options should take several months (up to 6 depending on size in case of moving)
 As far as it is known, the only resources wil be: oil, iron, rubber, coal. I will miss very much grain / food. If this will be covered eventualyy by the category of „consumer goods” it might be OK for me (from the current stockpile of consumer goods the entire army could be supplied and the rest is for the civil population).
 The same concerns oil (fuel) consumption. Will be refineries at all in the game (this was a great problem for the German war economy when the Allies intensified bombing raids on industrial plants in 1944)? Fuel consumption should also be there for panzers, motorized units, ships, aircrafts and HQs (functions as ditributional system, thus represents lorries).

Technology research

 The far most important inital setting for a country is the acquired doctrines and technologies. Both (as already mentioned in other threads) must be the highest for Germany already at the beginning, Januay 1st, 1936. On the one hand this is a historical fact, on the other it is very much needed for gamplay reasons. Just think of the required investments into a new technology / doctrine. To be honest, I expect very much from this part of HOI. IMHO it is a brilliant idea, and can influence the tide of war immensly + it is very historical minden which I appreciate much.

Logistics

 I haven’t seen railways so far. If there won’t be any rail, it might be OK when you can destroy transport infrastructure in a province leading to a lower supply / transport level. The latter is aslo important for moving units quickly around the continent. The model chosen in EU could function here very well: there could be a supply and a transportation limit for each province. The value increases with time of military occupation / annexation.
 
Jul 11, 2001
636
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Originally posted by Uglyduck
Good summary - stickied :)

Thanks guys. I also hope to get comments, proposals, etc. from the communtiy.

I promise to make up my mind with further questions in the future.
 
Jul 11, 2001
636
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Originally posted by Attila Gabor
Zsolo Bacsi

I like, I like. Finally getting some better picture. To bad we can't view some screen shots.

Why do you call me Uncle (Bácsi) Zsolo???
Just for your info, I am still in my twenties, and have no intention to get an early retirement...;) ;) ;)
 
Jul 11, 2001
636
0
www.tar.hu
Originally posted by Prince Eugene
What do you mean by -1 skill +1 loyalty? If there is loyalty ratings for leaders does that mean that Rommel could join the Allies and Eisenhower could work for the Germans?

I mean that when promoting an officer gains -1 skill while + 1 loyalty (being happy with your confidence). IMHO that sound quite reasonable.

Concerning D.D.E or Rommel, I don't think at all that they could join the other side. It is not written in any previews. As much as it is known, if you give a certain order to a general (e.g. attack Moscow in heavy snow against superior Soviet forces), the general will probably refuse to carry out your order if he is not loyal enogh.

But I am not sure about that. I just assume.
 
Last edited:

Earl Uhtred

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Skill declines with promotion 'cos the general's personal elan gets filtered through an ever-thickening layer of unterling clones. It's the downside of the Dilbert Principle.
 

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So cool.

I can hardly wait for this game to come out. There is really nothing like this out there, and this will be sweet.

Still, I'm a bit concerned about the lack of economic control. Production is darn near everything in a global war, and I don't see how economics are not in the game.