Please, please do not make sprites standard.
Err . . . sprites are standard, they've been in HOI since HOI1. What's the problem?
Please, please do not make sprites standard.
Narvik and Dieppe would argue against this. Also, the AI cannot know (unless it has spies/radar/etc) if you have strong armoured units a little inland. Not every invasion should be Operation Overlord - but neither should the AI invade every two months with four divisions that are soon annihilated.
Doesn't the partisan level in a province already affect the supply throughput? The uprisings are already pretty rare if you don't go overboard with the occupation policies.
Disagreed. Some players hate assigning commanders to every unit and HQ. I love it. Some players hate arranging OOB's and HQ's and theaters. I love it. I don't mind that there's an auto-assignment button or that you can leave stuff to the AI, as long as the player also has the possibility of fiddling with/micromanaging as much as possible if s/he so chooses.
No. Weather effects on the map can be seen on the weather map and that one always slows my computer down, so I usually pause before checking the overall weather. As for infra, the provinces and the regular terrain map view can already be pretty crowded with units, names and buildings (radar, AAA, ports, airfields) that adding road/rail icons for overall infra would possibly just lead to further crowding. You don't NEED to see infrastructure at all times. Checking the infra map view when planning an attack is quite enough for me.
Yes, a challenging AI is currently lacking the most and needs to be at the heart of the game. And as BarrosRodrigues mentioned it is not always the big things which count here but lots of details like an AI friendly starting OOB. Any other bug is just a minor annoyance compared to this and any further added feature can not merely give as much fun as that.But to answer the OP. Like BarrosRodrigues and I'm sure many others. I want a challenging AI opponent. This needs to be at the heart from the ground up. And as I mentioned in another thread if they really wanted to do something special they could open up as much of the AI code as possible for modding. Both of these routes would greatly enhance the experience. They would both prove a real challenge for whoever is working on the AI too.
I'd like to see technology unrestricted or at least have the year rule abolished. There were various reasons for one nation's arms to be better than the other's. There is no way for Tibetian '38 weapons to be the same as German '38 weapons, even if they both have the second level of small arms.
Why? That's a silly argument. What makes it impossible for a minor nation to be good at some specific thing? The difference between minors and majors is that minors have to focus carefully on what they think is important, whereas majors can spread their research more and still stay up-to-date. Your proposal would put the game back towards an inherently scripted version, where diverging from real history would become impossible except for the player. I, at least like that the game can surprise me every now and then.I'd like to see technology unrestricted or at least have the year rule abolished. There were various reasons for one nation's arms to be better than the other's. There is no way for Tibetian '38 weapons to be the same as German '38 weapons, even if they both have the second level of small arms.
Why? That's a silly argument. What makes it impossible for a minor nation to be good at some specific thing? The difference between minors and majors is that minors have to focus carefully on what they think is important, whereas majors can spread their research more and still stay up-to-date. Your proposal would put the game back towards an inherently scripted version, where diverging from real history would become impossible except for the player. I, at least like that the game can surprise me every now and then.
I'd like to see technology unrestricted or at least have the year rule abolished. There were various reasons for one nation's arms to be better than the other's. There is no way for Tibetian '38 weapons to be the same as German '38 weapons, even if they both have the second level of small arms.
Why? That's a silly argument. What makes it impossible for a minor nation to be good at some specific thing? The difference between minors and majors is that minors have to focus carefully on what they think is important, whereas majors can spread their research more and still stay up-to-date. Your proposal would put the game back towards an inherently scripted version, where diverging from real history would become impossible except for the player. I, at least like that the game can surprise me every now and then.
You're missing my point. There were minors that were pretty darn good at some fields, even better than some majors.
As I see Tibet, they have 4.56 LP at the start. That's surely enough at least to keep all the infantry weapons updated. But Tibet is irrelevant, since it isn't directly involved in the war (at least not in 36-48 timespan) and honestly, Tibet doesn't really need air force or navy in order to succeed. The flaw is in the long timespan being just one level (18-36, seriously Paradox?). For HPP, I can say there is at least a four levels difference between 18-36, at least for INF weapons.
Let's compare tank research from Czechoslovakia (8.00) and Germany (29.68).
I can say that Czechoslovakian tank research truly started in 1933. Still, in 1938, German tanks sucked balls in comparison to Czech ones. Pz IV still had the armor comparable to LT 38, but IVs had just a howitzer-like cannon and lower numbers. What's interesting is that Pz IV is always considered to be a medium tank, no matter the version, opposed to "heavy" LT such as LT 38 was.
What's important is that Czechoslovakia will never have enough leadership to research all the things they historically did/would. Why? Because you didn't take officers, diplomacy and espionage into account, and at least maintaining a proper officer ratio is important for waging a successful war. I'm not saying a totally unrestricted research is the way to go, but I'd like to see it changed in some way that makes more sense. But if French in HPP have 1942 LT armor techs right off the bat in 1936, you have to admit that this was their '36 standard and saying them that they won't be able to improve it without severe penalties at least next 6 years is somewhat... weird.
P.S. If you think I'm too biased towards HPP by this argue, compare T-35 and the Soviet tank research in vanilla and whether it fits into light tanks![]()
I think that you should give the Total Realism Project (TRP) mod a shot.
I agree with >90% of the changes that Lothos made; I really need to find some time to play it because if it is at least half as good as it seems on paper, it is a huge improvement for HOI3.Absolutely agree! Tech research in TRP is an absolute pain in the backside. I have difficulty keeping up with techs, much less researching ahead of time. This is the most fun I've had with HOI since I started playing it.
I agree with >90% of the changes that Lothos made; I really need to find some time to play it because if it is at least half as good as it seems on paper, it is a huge improvement for HOI3.![]()
Allies that can betray you. Italy, Hungary, and Romania all betrayed Germany when the winds turned south, but in HOI 3 they fight to the death in the name of the Axis.
I manage to get them to change sides. That's what the puppet war goal is for.