Diplomacy:
- Leaders of the Allies / Axis / Comintern should be changeable
- Instead of a rigid triangle, have multiple possible emergent factions, e.g. if the Axis is totally smashed then "Megacorporations" and "New Islamic Caliphate" may rise up.
- No more neutrality - instead it should be represented as "Desire to avoid a repeat of World War I," which would limit the laws that can be enacted.
- War goals only immediately apply to yourself - you also have to negotiate them with others.
- If a country surrenders, then all occupiers may negotiate over further war goals.
- A country may choose not to obey war goals it had previously agreed to, thus increasing its threat.
- Negotiating with other countries to decolonize / release satellites
- Tell a satellite to release more satellites and give territory back to other countries, so that you don't have to be so careful about the order in which you release satellites
- Giving territory back to other countries
- Political parties may try to become governments-in-exile, or countries may recognize certain people / parties as the legitimate governments, allowing for alternate history scenarios in which Hoover's worst nightmare is realized, or Heinrich Himmler's late plan actually succeeds.
- Sengoku / CK2 plot system, so that there is more flexibility in for example the Molotov-Ribbentrop Pact
Intelligence:
- Instead of ten spies only being able to do one thing at a time, spies would instead be the number of different things that can be done at the same time
- Choose exactly which political party to support. Sometimes the party that it is "in your interests" to support is neither the ruling one nor the one that corresponds to your own!
- Replace "Lower Neutrality" with "Warmongering"
- "Increase Threat" can be given specific angles, e.g. "increase the threat against us" or "increase threat against the USA." This would be especially-important for modern-day scenarios
- Decrease Threat option, again with specific angles
- Attack specific political parties, both in your own country and other countries
- Very important for modern-day scenarios: make it seem like a war is happening when it really isn't, e.g. "Albania is invading the USA through Canada," in order to be able to change laws and improve national unity
Map & Military
- Fake divisions, thus encouraging the use of recon
- Divisions can be assigned to make provinces build & repair faster
- I am a big fan of Matrix Game's Advanced Tactics, so divisions should be able to be assigned their HQs by clicking on the HQ on the map itself. It should also be possible to create HQs by building them directly, then assigning units to them later.
- Another Advanced Tactics-esque feature: strategic transfers. This would probably be represented in an HOI game by setting a division to be in "transport" mode, then it would get massive bonuses to movement but be unable to fight.
- More possibilities for Air orders: "do the order when a division in this province is in combat," "the focus of the area for this order is a specific division," "do the order as soon as a specific air unit starts taking off," etc.
Politics
- New trait: Susceptibility to Threat as told by a specific country, e.g. Tony Blair would have high susceptibility to Threat Told By George W. Bush
- New trait: Resistance to Threat as told by a specific country/person
- The people as a whole have specific hatred and fear levels against other countries
- Leaders of the Allies / Axis / Comintern should be changeable
- Instead of a rigid triangle, have multiple possible emergent factions, e.g. if the Axis is totally smashed then "Megacorporations" and "New Islamic Caliphate" may rise up.
- No more neutrality - instead it should be represented as "Desire to avoid a repeat of World War I," which would limit the laws that can be enacted.
- War goals only immediately apply to yourself - you also have to negotiate them with others.
- If a country surrenders, then all occupiers may negotiate over further war goals.
- A country may choose not to obey war goals it had previously agreed to, thus increasing its threat.
- Negotiating with other countries to decolonize / release satellites
- Tell a satellite to release more satellites and give territory back to other countries, so that you don't have to be so careful about the order in which you release satellites
- Giving territory back to other countries
- Political parties may try to become governments-in-exile, or countries may recognize certain people / parties as the legitimate governments, allowing for alternate history scenarios in which Hoover's worst nightmare is realized, or Heinrich Himmler's late plan actually succeeds.
- Sengoku / CK2 plot system, so that there is more flexibility in for example the Molotov-Ribbentrop Pact
Intelligence:
- Instead of ten spies only being able to do one thing at a time, spies would instead be the number of different things that can be done at the same time
- Choose exactly which political party to support. Sometimes the party that it is "in your interests" to support is neither the ruling one nor the one that corresponds to your own!
- Replace "Lower Neutrality" with "Warmongering"
- "Increase Threat" can be given specific angles, e.g. "increase the threat against us" or "increase threat against the USA." This would be especially-important for modern-day scenarios
- Decrease Threat option, again with specific angles
- Attack specific political parties, both in your own country and other countries
- Very important for modern-day scenarios: make it seem like a war is happening when it really isn't, e.g. "Albania is invading the USA through Canada," in order to be able to change laws and improve national unity
Map & Military
- Fake divisions, thus encouraging the use of recon
- Divisions can be assigned to make provinces build & repair faster
- I am a big fan of Matrix Game's Advanced Tactics, so divisions should be able to be assigned their HQs by clicking on the HQ on the map itself. It should also be possible to create HQs by building them directly, then assigning units to them later.
- Another Advanced Tactics-esque feature: strategic transfers. This would probably be represented in an HOI game by setting a division to be in "transport" mode, then it would get massive bonuses to movement but be unable to fight.
- More possibilities for Air orders: "do the order when a division in this province is in combat," "the focus of the area for this order is a specific division," "do the order as soon as a specific air unit starts taking off," etc.
Politics
- New trait: Susceptibility to Threat as told by a specific country, e.g. Tony Blair would have high susceptibility to Threat Told By George W. Bush
- New trait: Resistance to Threat as told by a specific country/person
- The people as a whole have specific hatred and fear levels against other countries
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