Description of issue
US focus tree & minister requirement bugs
Game Version
1.61 BETA
Enabled DLC
Together for Victory,
Death or Dishonor,
Waking the Tiger,
Man The Guns
Do you have mods enabled?
No
Description
The "America First" focus also unlocks these two ministers, so it should include them in its effect:
Joseph McCarthy should only appear if MtG is owned, because he requires a focus that is only available if MtG is activated:
So, you should add the following under the allowed section: has_dlc = "Man the Guns"
The same is true for Charles Lindbergh:
He will show up regardless, but he can't ever be selected unless you complete a focus that requires MtG.
Now for experience bugs in the US focus tree.
Which is it?
USA_arsenal_of_democracy
or:
One is wrong, so correct the other.
USA_USACE_projects
This is added as part of the focus, but does not appear for the tooltip, so the player does not know about it. It should be added to the completion tooltip section.
Steps to Reproduce
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US focus tree & minister requirement bugs
Game Version
1.61 BETA
Enabled DLC
Together for Victory,
Death or Dishonor,
Waking the Tiger,
Man The Guns
Do you have mods enabled?
No
Description
The "America First" focus also unlocks these two ministers, so it should include them in its effect:
Code:
custom_effect_tooltip = available_political_advisor
show_ideas_tooltip = USA_joseph_patterson
custom_effect_tooltip = available_political_advisor
show_ideas_tooltip = USA_william_regnery
Joseph McCarthy should only appear if MtG is owned, because he requires a focus that is only available if MtG is activated:
Code:
USA_joseph_mccarthy = {
picture = generic_political_advisor_europe_1
allowed = {
original_tag = USA
}
available = {
has_completed_focus = USA_empower_the_huac
}
traits = { anti_communist_crusader }
}
So, you should add the following under the allowed section: has_dlc = "Man the Guns"
The same is true for Charles Lindbergh:
Code:
USA_charles_lindbergh = {
picture = generic_air_europe_3
allowed = {
original_tag = USA
}
available = {
has_completed_focus = USA_send_lindbergh_to_germany
}
cost = 50
equipment_bonus = {
fighter_equipment = {
instant = yes
fuel_consumption = -0.1
}
heavy_fighter_equipment = {
instant = yes
fuel_consumption = -0.1
}
}
traits = { air_pilot_training_3 }
ai_will_do = {
factor = 1
}
}
He will show up regardless, but he can't ever be selected unless you complete a focus that requires MtG.
Now for experience bugs in the US focus tree.
Which is it?
USA_arsenal_of_democracy
Code:
complete_tooltip = {
air_experience = 50
navy_experience = 50
army_experience = 10
or:
Code:
completion_reward = {
navy_experience = 50
army_experience = 50
air_experience = 10
One is wrong, so correct the other.
USA_USACE_projects
This is added as part of the focus, but does not appear for the tooltip, so the player does not know about it. It should be added to the completion tooltip section.
Code:
air_experience = 50
navy_experience = 50
army_experience = 10
Steps to Reproduce
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