Confirmed HoI 4 - Two air aces for a squadron [v1.11.11.2eb0 (8e75)]

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Panther G

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Description of issue
Two air aces for a squadron

Game Version
1.11.11

Enabled DLC


Do you have mods enabled?

No

Description
You get a air pilot ace (#2, e.g. Müller) for a unit, that already has one (#1, e.g. Hartmann) assigned. Then this unit has two aces (you can check that by going to a different squadron and click on the ace symbol for the squadron, there you can see in the list, the window provides, that both aces are assigned to the same unit), the new one (#2, Müller) is shown and it is quite hard to assign them in the desired way to squadrons until you assign both of them to different squadrons. When there are two assigned and you assign the new one (#2, Müller) to another squadron and afterwards want to assign the previous ace (#1, Hartmann) then his head symbol will not be shown. I can't get him there until I assign him to another squadron and then back to the desired original squadron.

Steps to Reproduce
Send a squadron with an ace (#1) in air combat and wait until you get another ace (#2) for that unit. Then try to reassign the initial ace (#1) to this unit, the result will be no ace assigned. Additionally you can set the number of planes of this unit to e.g. 95, which no other unit has, then after you have gained ace number two, it is easier to check. Simply click on the ace symbol to get the list of aces and both aces are assigned to the 95 planes unit.

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YokoZar

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Confirming. I'm not sure if the squadron is benefiting from both ace bonuses (which sounds a bit exploity if true) when it has two. The UI is especially awkward when trying to assign one of them to a new squadron as the wrong one will move. You have to click reassign quite a few times to get it back to how it's supposed to be.
 

Panther G

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According to the list and the behaviour when assigning, there are two assigned. The fasted way I have found to solve that, is to memorize both names and assign both to a different squadron, then it works normal again.
Somehow the game does solve this issue over time by sending one of them to the pool at game time runing, but not at paused mode.