Description of issue
PC 1.11.12 22d5 - Ideas with 'disabled_ideas' modifier remove assigned advisors instead of locking them
Game Version
1.11.12 22d5
Enabled DLC
Together for Victory, Death or Dishonor, Waking the Tiger, Man The Guns, La Resistance, Battle for the Bosporus, No Step Back
Do you have mods enabled?
No
Description
When an idea with the modifier disabled_ideas = 1 is added to a country that has active assigned advisors (political_advisor, high_command and ect) those advisors are removed and have to be reassigned/reelected by the player. Before No Step Back and the 1.11 patch this modifier would only lock the ideas so that you couldn't change them but it would not remove any assigned advisors.
Also, if this modifier is part of an idea that is added through a country's history files the pre assigned advisors will not show up at game start at all.
Example to an idea that contains this modifier: SPR_political_violence
This idea is located here: common\Hearts of Iron IV\common\ideas\spain_republic.txt
Steps to Reproduce
1. Start as any country
2. Assign any advisor (political_advisor, high_command and ect)
3. Add an idea that has the disabled_ideas = 1 modifier to that country
4. The political advisors are removed (unpause the game if paused)
Upload Attachment
File(s) attached
PC 1.11.12 22d5 - Ideas with 'disabled_ideas' modifier remove assigned advisors instead of locking them
Game Version
1.11.12 22d5
Enabled DLC
Together for Victory, Death or Dishonor, Waking the Tiger, Man The Guns, La Resistance, Battle for the Bosporus, No Step Back
Do you have mods enabled?
No
Description
When an idea with the modifier disabled_ideas = 1 is added to a country that has active assigned advisors (political_advisor, high_command and ect) those advisors are removed and have to be reassigned/reelected by the player. Before No Step Back and the 1.11 patch this modifier would only lock the ideas so that you couldn't change them but it would not remove any assigned advisors.
Also, if this modifier is part of an idea that is added through a country's history files the pre assigned advisors will not show up at game start at all.
Example to an idea that contains this modifier: SPR_political_violence
This idea is located here: common\Hearts of Iron IV\common\ideas\spain_republic.txt
Steps to Reproduce
1. Start as any country
2. Assign any advisor (political_advisor, high_command and ect)
3. Add an idea that has the disabled_ideas = 1 modifier to that country
4. The political advisors are removed (unpause the game if paused)
Upload Attachment
File(s) attached
Attachments
Upvote
0