Description of issue
Non-aligned nations working poorly with Monarchist Germany's anti-communist alliance
Game Version
[1.5.1] & [dbb6]
Enabled DLC
All of the above
Do you have mods enabled?
Yes
Description
Unaligned nations have crazy negative modifiers to joining factions. In my Monarchist Germany playthrough (ironman + historical), I had gone down Baltic guarantees, "Our Place in the Sun" and "The Central Powers", when the Soviets came for Latvia in 1940-ish. I then just finished the "Central Powers" focus and invited Latvia, saving them from annexation. Then I did the trade with Poland and now I had three faction members, counting myself. And the long fight with the Soviets was on.
However, while never being able to contemplate fighting the Allies even, having way to much stuff to do in a short time, that is not the issue in this bug report.
The problem now was no more nations wanting to join the faction. Lithuania had some -70 reasons to join, while Estonia had negative one hundred-something. Romania wouldn't join either, because of the crazy negative modifiers to joining factions non-aligned nations have.
So either some of the earlier anti-communist focuses needs to give these nations more reasons to team up with Germany, or non-aligned needs to be more willing to get into factions. After all, Hungary, Bulgaria and Romania did join the more extreme historical WW2 Germany. Personally, I'm a fan of doing both. Both specific increases in willingness to ally the Kaiserreich from focuses (AI modifier alliance +150, +200, or something) and non-aligned nations in general need a very slight increase in willingness to get into factions. This would give generic nations more options in the way they play. In an old Austria-Hungary game I could create a factions with old nationalist China, but not invite them or other non-subject members after already having a faction.
Bonus issue, nationalist Spain, while probably wanting to join Japan, but not doing so because of the idea added after the civil war, should maybe consider joining Monarchist Germany even if fascist? Being up against the Soviets and half the world (allies having taken over China and Japan), I'd take all the faction members I could get at that point. Maybe ditch the requirement of 30% non-aligned to join a faction led by someone non-aligned? And also, even nationalist Spain probably shouldn't have 100% support for the falangists from the very start.
Steps to Reproduce
Go down the "Revive the Kaiserreich" path as Germany. Observe all eastern European nations (including Finland after doing the "Support the Finns" focus) other than Poland being damn unwilling to get into your faction (Central Powers or otherwise) unless directly attacked by the Soviets (e.g. Latvia in this case).
Only mod enabled was "Coloured Buttons"
Previous issues with WtT:
- Issues for nationalist China
- Monarchist Germany/Hungary
- Monarchist Germany/Romania
Non-aligned nations working poorly with Monarchist Germany's anti-communist alliance
Game Version
[1.5.1] & [dbb6]
Enabled DLC
All of the above
Do you have mods enabled?
Yes
Description
Unaligned nations have crazy negative modifiers to joining factions. In my Monarchist Germany playthrough (ironman + historical), I had gone down Baltic guarantees, "Our Place in the Sun" and "The Central Powers", when the Soviets came for Latvia in 1940-ish. I then just finished the "Central Powers" focus and invited Latvia, saving them from annexation. Then I did the trade with Poland and now I had three faction members, counting myself. And the long fight with the Soviets was on.
However, while never being able to contemplate fighting the Allies even, having way to much stuff to do in a short time, that is not the issue in this bug report.
The problem now was no more nations wanting to join the faction. Lithuania had some -70 reasons to join, while Estonia had negative one hundred-something. Romania wouldn't join either, because of the crazy negative modifiers to joining factions non-aligned nations have.
So either some of the earlier anti-communist focuses needs to give these nations more reasons to team up with Germany, or non-aligned needs to be more willing to get into factions. After all, Hungary, Bulgaria and Romania did join the more extreme historical WW2 Germany. Personally, I'm a fan of doing both. Both specific increases in willingness to ally the Kaiserreich from focuses (AI modifier alliance +150, +200, or something) and non-aligned nations in general need a very slight increase in willingness to get into factions. This would give generic nations more options in the way they play. In an old Austria-Hungary game I could create a factions with old nationalist China, but not invite them or other non-subject members after already having a faction.
Bonus issue, nationalist Spain, while probably wanting to join Japan, but not doing so because of the idea added after the civil war, should maybe consider joining Monarchist Germany even if fascist? Being up against the Soviets and half the world (allies having taken over China and Japan), I'd take all the faction members I could get at that point. Maybe ditch the requirement of 30% non-aligned to join a faction led by someone non-aligned? And also, even nationalist Spain probably shouldn't have 100% support for the falangists from the very start.
Steps to Reproduce
Go down the "Revive the Kaiserreich" path as Germany. Observe all eastern European nations (including Finland after doing the "Support the Finns" focus) other than Poland being damn unwilling to get into your faction (Central Powers or otherwise) unless directly attacked by the Soviets (e.g. Latvia in this case).
Only mod enabled was "Coloured Buttons"
Previous issues with WtT:
- Issues for nationalist China
- Monarchist Germany/Hungary
- Monarchist Germany/Romania
Upvote
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